Trapwire

"EQUIP a trapwire. FIRE to place a destructible and covert tripwire at the targeted location, creating a line that spans between the placed location and the wall opposite. Enemy players who cross a tripwire will be tethered, revealed, and dazed after a short period if they do not destroy the device in time. This ability can be picked up to be REDEPLOYED."

- In-game description  is a basic ability for Cypher.

Description
Trapwire is primarily an Intel ability that Cypher has to equip before casting. Once equipped, his crosshair will be replaced with an indicator for placing a trapwire. This will turn blue if it is placed on a viable position to be cast in, and will turn red for unviable positions. A viable position must have two pieces of terrain opposite each other (this can be wall-to-wall or floor-to-roof). The distance between these locations cannot exceed a maximum distance and Cypher must be within a certain distance of the target location to cast the ability. Upon casting, the wire will travel to the location and briefly deploy, creating a trap that spans the distance between the two points, then turns invisible. The wire can be recalled.

Once deployed, the wire remains indefinitely. Enemies who approach it can detect its presence just before they get close enough to trigger it. It will appear red and the enemy will hear it humming. Enemies can destroy the wire by dealing any damage to it with weapons or some damaging abilities. Enemies do not have to have sight of the wire for it to be destroyed by damage. Cypher will be alerted if any of his wires are destroyed.

If the wire is triggered instead by enemies or some utility getting into closer proximity it reveals itself and starts to wind up, tethering the victim and permanently revealing them to Cypher's team for the duration. Whilst tethered, the victim will be pulled back if they attempt to move beyond the wire's maximum tether length. The enemy team can destroy the wire to end these effects.

If the triggered wire is not destroyed when it completes its windup it will activate, dealing a small amount of damage to the entity that triggered it and concussing them.

If Cypher is killed during the round, any placed wires will deactivate and reveal their positions.

Stats
''' Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values. '''

Update History
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