Poison Cloud

"EQUIP a gas emitter. FIRE to throw the emitter that perpetually remains throughout the round. RE-USE the ability to create a toxic gas cloud at the cost of fuel. This ability can be RE-USED more than once and can be picked up to be REDEPLOYED."

- In-game description  is a basic ability for Viper.

Description
Poison Cloud is a Vision Blocker ability that Viper must equip before casting. Upon casting she throws an emitter forward that sticks as soon as it comes into contact with a horizontal surface. Viper can use Primary and Alt Fire to control the length of the throw; Primary Fire throws the emitter at long range whilst Alt Fire throws it at short range. The emitter remains in place indefinitely and can be retrieved by Viper if she is close enough proximity to becomes instantly available to be redeployed in a new location.

Whilst deployed, Viper can activate the ability to cause the emitter to create a smoke that rapidly expands from the emitter's location. Vision within the smoke is obscured. Whilst active, the smoke consumes fuel from Viper's fuel pool. If Viper runs out of fuel, or upon reactivation, the smoke will expire, rapidly shrinking. Viper can then reactivate to reform the smoke once more as long as she has fuel to spend, and so on. There are short cooldowns between uses whenever Viper turns the smoke on or off.

Enemy agents who come into contact with the smoke are affected by Toxin.

Stats
''' Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values. '''

Values for Toxin and Fuel are also relevant to this ability.

Update History
Giftwolke

Giftwolke