Blind

A  is a type of ability that negatively affects an agent's vision, temporarily limiting what they are able to see in front of them.

There are two types of Blinds; Flashes and Nearsights. Flashes completely remove the vision of any players in its line of sight upon detonation, whereas nearsights inflict a maximum vision radius on affected targets and dampen their audio.

Summary
A flash takes the form of a projectile or deployable that can be thrown or deployed, after which they will detonate. Most flashes detonate based on a timer, though some can be controlled by the player by specifically activating the detonation.

When a flash detonates, it will affect any agent and some utility in its line of sight. Whilst blinded, a player's screen will be replaced with an opaque, colored screen. Once the flash's duration expires, its effects will gradually disappear from the player's screen over 1 second.

The duration of the flash is dependent on where the target is facing and the distance between them and the flash. Players looking directly at the flash on detonation will be blinded for the full duration. Players who have turned away from directly looking at the flash or have their backs to it will only be slightly blinded for a very brief time. At large distances, the further away from the flash the player is, the less time they will be blinded for. At especially large distances it is possible for a player to not be blinded at all, even if they are directly looking at the flash on detonation.

Summary
A nearsight caps the vision radius of an affected player to a very short length, causing them to only be able to see what's immediately in front of them up to a maximum radius. Anything beyond the vision range cap is replaced with dark, opaque colors instead. Affected targets will also have their audio dampened.

Self-inflicted
Whilst not classed as blinding abilities as they aren't used for affecting enemies, some abilities do inflict a blinding effect upon themselves:


 * Trailblazer nearsights itself but with a larger vision range and without dampening its audio.

Vision Blockers
Vision blockers can specifically affect a player's vision beyond just being an object that prevents the player from seeing what's on the other side.

Vision within some smokes is obscured, meaning that the player is inflicted with a maximum vision radius (similar to a nearsight) whilst inside. This radius is usually equal to the radius of the smoke. Vision within Viper's Pit is also obscured.

For most vision blockers that allow agents to pass through, their vision will also be affected when they do so. When entering the edge of a blocker, their vision will become more clouded until it is completely covered in a colored, opaque screen (similar to a flash). The reverse then happens as they exit the edge.