Intel

An  tool is a type of ability which gives the player information about the positioning of their enemies or, through lack of intel received from the ability, the information that an area of the map is clear of enemies.

Summary
An intel tool is used for gathering information about the enemy. These can alert a player to the presence of a nearby enemy through sound cues and pop-up alerts on their HUD, or they can reveal the exact location of an enemy through showing enemy outlines, being visibly seen by a player controlling the ability, or traveling to their exact location.

Even if an ability does not appear to react to or reveal enemies, this still provides information that an enemy is not in that area. However, players still need to be wary about situations where an enemy could still be nearby even if their presence isn't detected by the intel tool, such as hiding behind or within objects.

Autonomous Deployable
An autonomous deployable is a piece of utility that can be deployed onto the map. Once deployed, it operates on its own without any further input from the player. Depending on their specific function, they will react to enemies and imply or reveal a enemy's location.

Autonomous deployables give players a way to obtain intel without putting themselves at danger. Unlike controlled deployables, players can leave autonomous ones on their own and focus on other activities, instead reacting to whenever it has intel to reveal.





Controlled Deployable
A controlled deployable is a piece of utility that can be deployed onto the map. Once deployed, it must be taken control of by the player in order to operate. Whilst controlling most deployables, the player will usually switch screens to the viewpoint of the deployable, with their body standing still as they operate the utility. Most controlled deployables are mobile devices, though some cannot be moved and can only be rotated around the point on which they were deployed.

Controlled deployables give players a way to actively scout unknown territory for enemies without putting themselves in danger.