Toxic Screen

"EQUIP a gas emitter launcher. FIRE to deploy a long line of gas emitters. RE-USE the ability to create a tall wall of toxic gas at the cost of fuel. This ability can be RE-USED more than once."

- In-game description  is a signature ability for Viper.

Description
Toxic Screen is a Vision Blocker ability that Viper must equip before casting. Upon casting she will fire a projectile that will travel forward, piercing through terrain. For every few meters that the projectile travels horizontally, it will drop a gas emitter that falls vertically from the projectile's location until it hits horizontal terrain. All together, this will create a long line of emitters that remain indefinitely.

Viper can activate the ability to cause the emitters to create a wall that rapidly rises from the line's location. This will activate sequentially for each emitter, starting with the one that was first placed upon deployment. Enemy agents who come into contact with the wall will be affected by Toxin. Whilst active, the wall consumes fuel from Viper's fuel pool. If Viper runs out of fuel, or upon reactivation, the wall will expire, rapidly falling. Unlike the wall's activation, deactivation happens simultaneously for all emitters. Viper can then reactivate to reform the wall once more as long as she has fuel to spend, and so on. There are short cooldowns between uses whenever Viper turns the wall on or off.

Stats
''' Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values. '''

Values for Toxin and Fuel are also relevant to this ability.

Update History
Toxinschirm