Spike Rush

 is a game mode in Valorant.

It rewards 1,000 exp per match, typically taking 10-15 minutes.

Summary
Spike Rush is a faster-paced game mode. Pre-round time is reduced to 20 seconds (usually 30) and game time is reduced to 80 seconds (usually 100). While the attackers have less time to plant, they also have the advantage of each player having a spike. The game ends when one team reaches 4 round wins, teams switch sides after 3 rounds.

Mechanics
All players are given the same loadout and all of the abilities that are usually purchased in the shop. The loadout given to the player on the first round is a Sidearm. Each loadout given to each player ascends in value each round of the half. On the first round the loadout is a sidearm with no shields, on the second round the loadout is a primary that is equivalent to or less than 2700 credits with light shields most of the time or heavy shields if the weapon is a Guardian, and on the third round and the overtime round the loadout is a primary that is equivalent to or greater than 2700 credits with heavy armor

Orbs that provide buffs and inflict debuffs spawn at various locations on the map, their specific effects are detailed on the Orbs page. Orbs are hidden from the map until a few seconds before the barrier drops.

Trivia/Tips

 * If you are low and health and you don't want to risk enemies taking your Golden Gun, you could dispose it somewhere out of map bounds or give it to a nearby teammate.
 * Despite an Ultimate Orb being present in the gamemode, every orb you take will give you an ultimate point, so it's better for agents without their ultimate ready to take the orbs.