Orbs

Orbs are objects that can be picked up by agents by either interacting with them or coming into contact with them, depending on the type of orb.

Capturing orbs
For orbs that must be captured, an agent must interact with it, automatically making them unequip and weapons or abilities, crouch, and channel for 2 seconds whilst they hold down the hotkey. If they complete the channel, they will capture the orb.

Unique audio cues will be given when an agent initiates a capture attempt and when an agent captures an orb.

Once captured, the orb disappears for the rest of the round. They will also disappear when a spike is planted or when a round enters its end phase.

Ultimate Orbs
Ultimate Orbs are the primary type of orbs that can be found in VALORANT, appearing in Unrated, Competitive, and Replication. These orbs appear at fixed locations every round on each map in an area of neutral ground to give both attackers and defenders an equal chance of obtaining the orb from round start. Most maps contain two orbs, each one positioned in passageways just outside the A and B spike sites. The exceptions are Haven, where the B Orb is located outside C Site instead, and Fracture, which has an extra orb for each site to bring the total amount of available orbs on that map to 4.

Once captured, an Ult orb grants the agent one point towards being able to use their Ultimate. An agent can still capture an Ult orb even if their ult is already available to prevent the orb from being captured by any enemies.

Spike Rush Orbs
Orbs in Spike Rush appear at fixed locations every round on each map. The amount spawned each round is random, being anywhere between 2-5 orbs in a round.

Snowball Fight Orbs
Orbs in Snowball Fight are dropped randomly across the map in presents that can be opened by shooting them, revealing an orb inside. The agent will capture the orb once they come into contact with it. Orbs can also drop from dead agents who had their effects active before they were killed.

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