Guiding Light

"EQUIP a hawk trinket. FIRE to send it forward. HOLD FIRE to guide the hawk in the direction of your crosshair. RE-USE while the hawk is in flight to transform it into a flash that plays a hit confirm if an enemy was within range and line of sight."

- In-game description  is a signature ability for Skye.

Description
Guiding Light is primarily a Blind ability that Skye must equip before casting. Upon casting she sends out a hawk. Clicking fire once sends the hawk forward in a straight line in the direction of her crosshair whilst holding fire allows her to control the direction the hawk moves by moving her crosshair in the same direction. Using Fire allows her to equip her weapons or other abilities whilst the hawk is still in the air, whereas Hold Fire forces her to keep Guiding Light equipped as long as the hawk is in the air. Skye cannot use Hold Fire afterwards if she initially sent out the hawk using Fire.

The hawk will travel until its duration expires, at which point it will self-destruct, or until Skye recasts the ability to transform the hawk into a flash that detonates after a very brief windup. Guiding Light's detonation effects work like any other flash; it blinds anything in its line of sight and can have its duration reduced by distance or the direction an affected entity is facing (see this section about flashes for more details). However, Guiding Light also has an additional effect that causes it to give off a distinct audio cue if an enemy agent is affected by the flash.

Enemies can destroy the hawk but it has its own health amount and must take enough damage for this to be depleted for it to be destroyed.

Stats
''' Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values. '''

Update History
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