- Gewertet
- Premier
Gewertet (im
Riot Client Kompetitiv, umgangssprachlich Ranked) ist ein Spielmodus in VALORANT. Er benutzt grundsätzlich die gleichen Spielregeln und das gleiche Format wie Ungewertet, mit einem zusätzlichen Fokus auf den Wettbewerb und höheren Einsätzen.
Gameplay[]
- Siehe also: Ungewertet
Gewertet hat die selben Spielregeln wie Ungewertet. Kurz zusammengefasst, wählen vor dem eigentlichen Spielstart zwei Teams mit je fünf Spielern ihre Agenten. Ein Team startet als Angreifer, das andere als Verteidiger. Um eine Runde zu gewinnen, muss das angreifende Team alle gegnerischen Verteidiger eliminieren oder den Spike zum Explodieren bringen. Das Verteidigerteam muss alle gegnerischen Angreifer eliminieren, das Platzieren des Spikes verhindern oder (falls der Spike platziert wurde) diesen entschärfen (das Eliminieren aller gegnerischen Angreifer ist nicht für einen Rundensieg ausreichend, falls der Spike entschörft werden muss). Vor jedem Rundenstart haben Spieler 30 Sekunden um Waffen und Fähigkeiten zu kaufen, sich zu Positionieren und Utility einzusetzen. Jede Runde dauert 100 Sekunden, was auf 45 Sekunden zurückgesetzt wird, wenn der Spike platziert wurde. Das Spiel ist in zwei Hälften aufgeteilt; nach 12 Runden wechseln die Teams die Seiten. Das erste Team, was 13 Runden gewinnt, gewinnt auch das Spiel.
Voraussetzungen, um Gewertet zu spielen[]
Mit dem Start von Episode 04 müssen Spieler Kontostufe 20 erreicht haben, um Gewertet spielen zu können. Konten, die zwar nicht Stufe 20 sind, aber bereits Gewertet vor Patch 4.0 gespielt haben, können weiterhin auf Gewertet zugreifen. Aufgegebene Spiele zählen für das Team, welches aufgegeben hat, nicht zu dieser Voraussetzung.
Gruppen[]
Spieler können Gewertet mit bis zu 5 Spielern in einer Party spielen, mit Ausnahme von Vierergruppen. Das Matchmaking berücksichtigt die Gruppengröße und versucht, ein Match mit zwei Teams ähnlicher Größe zusammenzustellen. Fünfergruppen spielen ausschließlich gegen andere Fünfergruppen, weshalb die Warteschlange in der Regel länger ist. Grundsätzlich müssen sich Ränge in einer Gruppe in einem gewissem Rahmen befinden, damit Gewertet gespielt werden kann:
| Rang des Spielers | In der erlaubten Rang-Spanne | ||
|---|---|---|---|
| 2er-Gruppen | 3er-Gruppen | 5er-Gruppen | |
Eisen |
|||
Bronze | |||
Silber |
|||
Gold |
|||
Platin |
Exakt eine Division auseinander | ||
Diamant | |||
Aufgestiegen | |||
Unsterblich |
Exakt eine Division auseinander | ||
Radiant | |||
| Notizen | |||
|
1 Eine Stufe auseinander - Beispiele:
| |||
|
2 Fünfergruppen sind von reduzierten RW-Gewinnen/-Verlusten betroffen, wenn sie einer dieser Konditionen erfüllen:
| |||
Spieler, die sich in ihren Platzierungsspielen befinden, können eine Gruppe mit bereits eingestuften Spielern beitreten. Hierbei werden vergangene Ränge geprüft, um zu schauen, ob der Spieler in die Gruppenrestriktion passt.
Ränge[]
| Liste der gewerteten Ränge | ||
|---|---|---|
| Rang | Stufe | Bild |
| Radiant | ||
| Unsterblich | 3 | |
| 2 | ||
| 1 | ||
| Aufgestiegen | 3 | |
| 2 | ||
| 1 | ||
| Diamant | 3 | |
| 2 | ||
| 1 | ||
| Platin | 3 | |
| 2 | ||
| 1 | ||
| Gold | 3 | |
| 2 | ||
| 1 | ||
| Silber | 3 | |
| 2 | ||
| 1 | ||
| Bronze | 3 | |
| 2 | ||
| 1 | ||
| Eisen | 3 | |
| 2 | ||
| 1 | ||
| Ungewertet | ||
Belohnungen[]
Nach und während (Akt 4) einer Saison erhalten Spieler einen Talisman für ihren höchsten Akt-Rang während dieser Zeit. Spieler müssen in dem entsprechenden Akt mindestens 9 Siege sammeln, um den passenden Talisman zu bekommen.
Änderungsprotokoll[]
Alle Plattformen[]
Initial RR loss for queue dodging -1 RR >>> -6 RR
- Repeated queue dodging will increase more RR loss
v11.00
50% RR loss instead of the usual 100% for new maps during the first patch cycle.
Players may see less of a drop in rank after completing placements for every midseason reset.
The maximum rank you can place is now Ascendant 3 (up from Ascendant 1).
v10.10
For players below Radiant, cap of refunded RR received within an Act has been increased.
v10.05
Added Ranked Rollbacks
v10.04
Fixed an issue where the Rank Shield icon on the Match History page would disappear after playing a non-Competitive game.
v10.01
Added Rank Shields
v8.03
Fixed an issue where in the end-of-game summary, kills per round was incorrectly rounding up.
v7.07
Removed the rank restriction made to 5 stacks
v7.06
Ascendant players and higher can only invite players with Platinum rank and higher to their competitive party.
v6.0
RR gains/losses adjusted slightly to depend more on match result and less on exact round differential.
For players with a large divergence between their rank and MMR, RR gains/losses now depend more on individual performance instead of exact round differential .
v5.0 -
New "Ascendant" rank with three tiers added between Diamond and Immortal
- Ranked MMR targets that determine rank moved down for all ranks below Ascendant. Ranked targets for Immortal and Radiant moved up.
- These are the cut-offs that say “You should be X MMR to reach this rank”. MMR targets determine RR gains and help push your rank to match your MMR.
- Grouping restrictions for Ascendant are 3 ranks above or below the Ascendant ranked player
- Ranked MMR targets that determine rank moved down for all ranks below Ascendant. Ranked targets for Immortal and Radiant moved up.
- Highest placement rank raised from Diamond 1 >>> Ascendant 1
- Five stacking 25% RR penalty raised from Diamond 3 >>> Immortal 1
- Solo/Duo/5-stack restriction raised from Diamond 3 >>> Immortal 1
v4.08
Reduced Rank Rating gain/loss penalty for different 5-stack configurations
- RR penalty for parties that do not include a Radiant player now fixed at 25%, no longer increasing by up to 90% based on skill disparity within the party
- RR penalty for parties with Radiant players now fixed at 75%, no longer increasing by up to 90% based on how many non-Radiant players are in the party
Tuned matchmaking to reduce wait time for 5-stacks
v4.0
Accounts that have yet to play in Ranked are now required to reach account level 20 before they are able to enter the Competitive queue
- Accounts that have not yet reached level 20 but have already played Competitive before 4.0 will still be able to play Competitive.
Minimum 5-stack RR reduction reduced from 50% >>> 25% for players in Diamond 2 and below
Increased map weights to increase map variety and reduce the chances of map duplicates from match to match
v3.10
Rank restrictions on parties now removed if the party is a 5-stack
Rank Rating gains and losses will be reduced by 50-90% if the ranks within the stack are outside the rank restrictions rules applied to all other parties, depending on the rank disparity within the group (larger disparity results in a larger RR reduction).
- These restrictions are instantly applied starting at 50% if any player in the stack is Diamond 3 or above
90% RR reduction is applied to any 5-stack with a Radiant player unless all players in the party are Radiant, in which case RR reduction is reduced to 75% instead
4-stacks removed from Competitive
v3.05
Immortal rank once again divided into 3 tiers
Updated Ranked grouping restrictions to accommodate return of Immortal 1/2/3:
- Diamond 1 → Immortal 1
- Diamond 2 → Immortal 2
- Diamond 3 → Immortal 3
Adjusted Competitive ranked distribution
v3.0 -
- Reduced the possibility of feeling “hard stuck” on older accounts. If your skill improves, your rank should properly reflect that, regardless of account age.
- Matchmaking accuracy will improve across all ranks
- Immortal+ RR can once again be slightly influenced by individual performance
- Close games will have a smaller effect on RR gains and losses
- Adjusted our RR curves, so climbing (or falling) should feel less volatile
- Updated Rank distribution
- Highest placement rank raised from Platinum 3 >>> Diamond 1
- AFK RR penalty changed from 8 RR after 6 rounds >>> 8 RR after 3 rounds then increasing every round to a maximum of 12 RR after 6 rounds
v2.05
Players will now receive a small RR penalty for dodging Competitive games
v2.04 -
- Placement games requirement changed from 5 every act >>> 1 between acts, 5 between episodes
- Rank no longer lowered at the start of an Act
- Radiant or Immortal ranks will keep their position on the leaderboard, but have their RR reduced by 90%, with all Radiant players bumped down to Immortal
- You must finish your placement game to display on the Leaderboard again for the new Act
- Achieving Radiant now requires both being in the top 500 players in your region, as well as having a minimum amount of RR (region-based)
- Total amount of average RR gained per win/loss reduced by 5
- RR amount for new tier upon being demoted reduced from 80 RR >>> 70 RR
- You can now queue with a wider group of friends and teammates if you are at the lower ranks
v2.03 -
- AFK-ing in Competitive games for a prolonged period (currently defined as 6 or more rounds) will now result in a penalty of 8 RR points
- Act Rank Badge rank changed from being based on ninth best win >>> highest rank win
v2.02/2.02 Competitive changes -
- Increased the effectiveness of Rank Rating convergence: players will now converge to their match making rating (MMR) faster, requiring less games to prove their rank
- Players Iron through Diamond who perform exceptionally well in a match (weighed against their own average performance) will gain bonus Rank Rating
- Diamond 3 ranks are now capped at a premade size of two
v2.0/Ep II Act I changes -
VALORANTs first new episode changes
New Competitive regional leaderboards for Immortal and Radiant players
End-of-episode Gun Buddies ranked rewards added
- Gun Buddy rank is based on your highest Act Rank achieved during the Episode
- Rank progress interface changed from Arrows >>> Progress bar and Rank Rating
- Immortal tiers removed from Immortal 1/2/3 >>> Immortal
- Players will no longer have their rank hidden for inactivity if they are in placements
- Further distribution changes to make it easier to climb out of the lower ranks
- Significantly reducing the number of Iron players and increasing the percentage of players in Bronze, Silver, Gold and Plat. Diamond and Immortal player distribution will stay largely the same. Radiant will be the top 500.
- Immortal and Radiant ranks are now capped at a premade size of two
- Rank for Act Rank rank triangles granted by wins changed from rank at start of game >>> rank at end of game
- The number of placement games is now consistent for each Act, regardless if you’ve done initial placements or not
- The highest rank you can earn with placements is now Platinum 3
- Removed hiding players rank during an Act if they had not played for 14 days. Once a player has completed placements, rank will not reset or be hidden for the entire Act.
v1.14
Rank distribution updated to make it easier to climb out of the lower ranks
v1.10/Ep I Act III changes
You can now select your preferred server(s) to increase the chance of playing on those servers
Rank disparity for parties reduced from 6 tiers >>> 3 tiers
Immortal+ ranked changes no longer factor individual performance into the calculation
v1.07
Remakes added
Act Ranks visuals have been updated to better differentiate wins at different rank tiers
v1.06
Fixed a bug that allowed progress towards competitive matchmaking for new players by forfeiting unrated games
- Forfeited games will not count towards the Competitive requirement for the team who forfeited
v1.05/Ep I Act II changes -
VALORANTs first new act changes
Act Ranks added- Matchmaking now will have a higher chance to match solo and solo/duo players against similarly sized premade groups at the cost of queue times being slightly longer
- Rank indicators modified on losses to provide more granularity into how your rank was changed:
- Rating decreased slightly (1 down arrow)
- Rating decreased (2 down arrows)
- Rating greatly decreased (3 down arrows)
- Match History will now show the rank you went into the match with for that game, versus the rank you ended the game with
v1.03
Sudden Death replaced with Overtime
v1.02/Launch changes
Added post-Launch
Updated rank iconography
- Clarity pass for rank colors so it's easier to distinguish between each rank
- Visual polish pass for each Match Rating
Name for top rank changed from VALORANT >>> Radiant
Expanded skill disparity range for playing with friends in rank placements
- You can now matchmake with your friends during placements even if they have a fairly large skill discrepancy
v1.0
Removed
v0.49
First added
Nur auf PC[]
Lowered the size of the hover text for Rank Shields in the Summary screen.
v10.07
Fixed an issue in Match History and End of Game screens where hover text was missing from the Rank Shield icon if you had no Rank Shields remaining.
v9.07
Fixed an issue where Match History would show duplicate modes in the filter dropdown.
Nur auf Konsole[]
Updated leaderboards to display Immortal+ ranked rating thresholds
v10.08
Fixed an issue where text explaining rank requirements for the current season was not shown on the Act Rank screen.
Updated the Act Rank screen text to refer to Seasons.
v10.03
Fixed an issue where Remake-ended matches in Competitive queue would display incorrect end-of-game screens after the game.
Fixed an issue where navigating players on the Leaderboard would sometimes highlight multiple players.
v10.01
Fixed a bug where the queue timer overlaps with a portion of the Leaderboard page.
v9.07
You can now enable and disable your previous act rank triangle in the Act Rank page.
Fixed a visual issue where players would sometimes see an incorrect rank when joining a party queued up for Competitive.
Fixed an issue you would see the option to enable and disable your own act rank when viewing a friend’s career
v9.04
Fixed an issue where sometimes ranked updates in Match History page do not display.
Fixed an issue where viewing players on the Leaderboard would display a missing player card
Fixed an issue where side elements in the Leaderboard page could not be navigated to after leaving a game.
Fixed an issue where an observer would see an empty summary screen after finishing a custom game.
Fixed an issue where the last match when viewing a friend's career would be incorrect
v9.0
Added
Referenzen[]
| Spielbar | Platzieren/Entschärfen-Modi (Standard):
Deathmatch-Modi: Duell: | |||
|---|---|---|---|---|
| Nicht verfügbar | ||||
| Andere | Personalisiertes Spiel | |||


















