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Gewertet (im Riot Fistbump Riot Client Kompetitiv, umgangssprachlich Ranked) ist ein Spielmodus in VALORANT. Er benutzt grundsätzlich die gleichen Spielregeln und das gleiche Format wie Ungewertet, mit einem zusätzlichen Fokus auf den Wettbewerb und höheren Einsätzen.

Gameplay[]

Siehe also: Ungewertet

Gewertet hat die selben Spielregeln wie Ungewertet. Kurz zusammengefasst, wählen vor dem eigentlichen Spielstart zwei Teams mit je fünf Spielern ihre Agenten. Ein Team startet als Angreifer, das andere als Verteidiger. Um eine Runde zu gewinnen, muss das angreifende Team alle gegnerischen Verteidiger eliminieren oder den Spike zum Explodieren bringen. Das Verteidigerteam muss alle gegnerischen Angreifer eliminieren, das Platzieren des Spikes verhindern oder (falls der Spike platziert wurde) diesen entschärfen (das Eliminieren aller gegnerischen Angreifer ist nicht für einen Rundensieg ausreichend, falls der Spike entschörft werden muss). Vor jedem Rundenstart haben Spieler 30 Sekunden um Waffen und Fähigkeiten zu kaufen, sich zu Positionieren und Utility einzusetzen. Jede Runde dauert 100 Sekunden, was auf 45 Sekunden zurückgesetzt wird, wenn der Spike platziert wurde. Das Spiel ist in zwei Hälften aufgeteilt; nach 12 Runden wechseln die Teams die Seiten. Das erste Team, was 13 Runden gewinnt, gewinnt auch das Spiel.

Voraussetzungen, um Gewertet zu spielen[]

Mit dem Start von Episode 04 müssen Spieler Kontostufe 20 erreicht haben, um Gewertet spielen zu können. Konten, die zwar nicht Stufe 20 sind, aber bereits Gewertet vor Patch 4.0 gespielt haben, können weiterhin auf Gewertet zugreifen. Aufgegebene Spiele zählen für das Team, welches aufgegeben hat, nicht zu dieser Voraussetzung.

Gruppen[]

Spieler können Gewertet mit bis zu 5 Spielern in einer Party spielen, mit Ausnahme von Vierergruppen. Das Matchmaking berücksichtigt die Gruppengröße und versucht, ein Match mit zwei Teams ähnlicher Größe zusammenzustellen. Fünfergruppen spielen ausschließlich gegen andere Fünfergruppen, weshalb die Warteschlange in der Regel länger ist. Grundsätzlich müssen sich Ränge in einer Gruppe in einem gewissem Rahmen befinden, damit Gewertet gespielt werden kann:

Gruppen Rang-Restriktionen
Rang des Spielers In der erlaubten Rang-Spanne
2er-Gruppen 3er-Gruppen 5er-Gruppen
Iron 1 Rank Iron 2 Rank Iron 3 Rank
Eisen
Iron 1 Rank Eisen 1 bis Silver 3 Rank Silber 3 Check Mark Keine Restriktionen
Bronze 1 Rank Bronze 2 Rank Bronze 3 Rank
Bronze
Silver 1 Rank Silver 2 Rank Silver 3 Rank
Silber
Iron 1 Rank Eisen 1 bis Gold 3 Rank Gold 3
Gold 1 Rank Gold 2 Rank Gold 3 Rank
Gold
Silver 1 Rank Silber 1 bis Platinum 3 Rank Platin 3
Platinum 1 Rank Platinum 2 Rank Platinum 3 Rank
Platin
Exakt eine Division auseinander
Diamond 1 Rank Diamond 2 Rank Diamond 3 Rank
Diamant
Ascendant 1 Rank Ascendant 2 Rank Ascendant 3 Rank
Aufgestiegen
Immortal 1 Rank Immortal 2 Rank Immortal 3 Rank
Unsterblich
Exakt eine Division auseinander Cross Können nicht spielen
Radiant Rank
Radiant
Notizen

1 Eine Stufe auseinander - Beispiele:

  • Check Mark Ein Platinum 2 Rank Platin 2 Spieler kann mit einem Diamond 2 Rank Diamant 2 oder einem Gold 2 Rank Gold Spieler (alle Stufen) in die Warteschlange
  • Check Mark Ein Immortal 1 Rank Unsterblich 1 Spieler kann mit einem Radiant Rank Radiant oder Ascendant 1 Rank Aufgestiegen 1 Spieler in die Warteschlange
  • Cross Ein Diamond 2 Rank Diamant 2 Spieler kann nicht mit einem Ascendant 3 Rank Aufgestiegen 3 oder einem Platinum 1 Rank Platin 1 Spieler in die Warteschlange
  • Cross Ein Ascendant 3 Rank Aufgestiegen 3 Spieler kann nicht mit einem Radiant Rank Radiant oder einem Diamond 2 Rank Diamant 2 Spieler in die Warteschlange

2 Fünfergruppen sind von reduzierten RW-Gewinnen/-Verlusten betroffen, wenn sie einer dieser Konditionen erfüllen:

  • 25% Reduktion:
    • if any players are outside of the usual restriction range made for parties of two and three.
      • Example: A Gold 1 Rank Gold 1 player can queue with a Diamond 3 Rank Diamond 3 and/or an Iron 1 Rank Iron 1 player, but the entire party of five will result in 25% RR reduction.
    • if any players are Immortal 1 Rank Immortal 1 to Immortal 3 Rank Immortal 3.
  • 75% reduction if any players are Radiant Rank Radiant. Having any players in the party that are below Radiant automatically reduces your potential RR by 90%.

Spieler, die sich in ihren Platzierungsspielen befinden, können eine Gruppe mit bereits eingestuften Spielern beitreten. Hierbei werden vergangene Ränge geprüft, um zu schauen, ob der Spieler in die Gruppenrestriktion passt.

Ränge[]

Liste der gewerteten Ränge
Rang Stufe Bild
Radiant Radiant Rank
Unsterblich 3 Immortal 3 Rank
2 Immortal 2 Rank
1 Immortal 1 Rank
Aufgestiegen 3 Ascendant 3 Rank
2 Ascendant 2 Rank
1 Ascendant 1 Rank
Diamant 3 Diamond 3 Rank
2 Diamond 2 Rank
1 Diamond 1 Rank
Platin 3 Platinum 3 Rank
2 Platinum 2 Rank
1 Platinum 1 Rank
Gold 3 Gold 3 Rank
2 Gold 2 Rank
1 Gold 1 Rank
Silber 3 Silver 3 Rank
2 Silver 2 Rank
1 Silver 1 Rank
Bronze 3 Bronze 3 Rank
2 Bronze 2 Rank
1 Bronze 1 Rank
Eisen 3 Iron 3 Rank
2 Iron 2 Rank
1 Iron 1 Rank
Ungewertet TX CompetitiveTier Large 0

Belohnungen[]

Nach und während (Akt 4) einer Saison erhalten Spieler einen Talisman für ihren höchsten Akt-Rang während dieser Zeit. Spieler müssen in dem entsprechenden Akt mindestens 9 Siege sammeln, um den passenden Talisman zu bekommen.

Änderungsprotokoll[]

Alle Plattformen[]

v11.05
  • Nerf Initial RR loss for queue dodging -1 RR >>> -6 RR
    • Repeated queue dodging will increase more RR loss

v11.00

  • Buff 50% RR loss instead of the usual 100% for new maps during the first patch cycle.
  • Buff Players may see less of a drop in rank after completing placements for every midseason reset.
  • Buff The maximum rank you can place is now Ascendant 3 (up from Ascendant 1).

v10.10

  • Buff For players below Radiant, cap of refunded RR received within an Act has been increased.

v10.05

v10.04

  • Bugfix Fixed an issue where the Rank Shield icon on the Match History page would disappear after playing a non-Competitive game.

v10.01

v8.03

  • Bugfix Fixed an issue where in the end-of-game summary, kills per round was incorrectly rounding up.

v7.07

  • Buff Removed the rank restriction made to 5 stacks

v7.06

  • Nerf Ascendant players and higher can only invite players with Platinum rank and higher to their competitive party.

v6.0

  • Adjustment RR gains/losses adjusted slightly to depend more on match result and less on exact round differential.
  • Adjustment For players with a large divergence between their rank and MMR, RR gains/losses now depend more on individual performance instead of exact round differential .

v5.0 - Adjustment

  • Added New "Ascendant" rank with three tiers added between Diamond and Immortal
    • Ranked MMR targets that determine rank moved down for all ranks below Ascendant. Ranked targets for Immortal and Radiant moved up.
      • These are the cut-offs that say “You should be X MMR to reach this rank”. MMR targets determine RR gains and help push your rank to match your MMR.
    • Grouping restrictions for Ascendant are 3 ranks above or below the Ascendant ranked player
  • Highest placement rank raised from Diamond 1 >>> Ascendant 1
  • Five stacking 25% RR penalty raised from Diamond 3 >>> Immortal 1
  • Solo/Duo/5-stack restriction raised from Diamond 3 >>> Immortal 1

v4.08

  • Buff Reduced Rank Rating gain/loss penalty for different 5-stack configurations
    • RR penalty for parties that do not include a Radiant player now fixed at 25%, no longer increasing by up to 90% based on skill disparity within the party
    • RR penalty for parties with Radiant players now fixed at 75%, no longer increasing by up to 90% based on how many non-Radiant players are in the party
  • Buff Tuned matchmaking to reduce wait time for 5-stacks

v4.0

  • Adjustment Accounts that have yet to play in Ranked are now required to reach account level 20 before they are able to enter the Competitive queue
    • Accounts that have not yet reached level 20 but have already played Competitive before 4.0 will still be able to play Competitive.
  • Buff Minimum 5-stack RR reduction reduced from 50% >>> 25% for players in Diamond 2 and below
  • Buff Increased map weights to increase map variety and reduce the chances of map duplicates from match to match

v3.10

  • Buff Rank restrictions on parties now removed if the party is a 5-stack
    • Nerf Rank Rating gains and losses will be reduced by 50-90% if the ranks within the stack are outside the rank restrictions rules applied to all other parties, depending on the rank disparity within the group (larger disparity results in a larger RR reduction).
      • These restrictions are instantly applied starting at 50% if any player in the stack is Diamond 3 or above
    • Nerf 90% RR reduction is applied to any 5-stack with a Radiant player unless all players in the party are Radiant, in which case RR reduction is reduced to 75% instead
  • Removed 4-stacks removed from Competitive

v3.05

  • Adjustment Immortal rank once again divided into 3 tiers
  • Adjustment Updated Ranked grouping restrictions to accommodate return of Immortal 1/2/3:
    • Diamond 1 → Immortal 1
    • Diamond 2 → Immortal 2
    • Diamond 3 → Immortal 3
  • Adjustment Adjusted Competitive ranked distribution

v3.0 - Adjustment

  • Reduced the possibility of feeling “hard stuck” on older accounts. If your skill improves, your rank should properly reflect that, regardless of account age.
  • Matchmaking accuracy will improve across all ranks
  • Immortal+ RR can once again be slightly influenced by individual performance
  • Close games will have a smaller effect on RR gains and losses
  • Adjusted our RR curves, so climbing (or falling) should feel less volatile
  • Updated Rank distribution
  • Highest placement rank raised from Platinum 3 >>> Diamond 1
  • AFK RR penalty changed from 8 RR after 6 rounds >>> 8 RR after 3 rounds then increasing every round to a maximum of 12 RR after 6 rounds

v2.05

  • Nerf Players will now receive a small RR penalty for dodging Competitive games

v2.04 - Adjustment

  • Placement games requirement changed from 5 every act >>> 1 between acts, 5 between episodes
  • Rank no longer lowered at the start of an Act
    • Radiant or Immortal ranks will keep their position on the leaderboard, but have their RR reduced by 90%, with all Radiant players bumped down to Immortal
    • You must finish your placement game to display on the Leaderboard again for the new Act
  • Achieving Radiant now requires both being in the top 500 players in your region, as well as having a minimum amount of RR (region-based)
  • Total amount of average RR gained per win/loss reduced by 5
  • RR amount for new tier upon being demoted reduced from 80 RR >>> 70 RR
  • You can now queue with a wider group of friends and teammates if you are at the lower ranks

v2.03 - Adjustment

  • AFK-ing in Competitive games for a prolonged period (currently defined as 6 or more rounds) will now result in a penalty of 8 RR points
  • Act Rank Badge rank changed from being based on ninth best win >>> highest rank win

v2.02/2.02 Competitive changes - Adjustment

  • Increased the effectiveness of Rank Rating convergence: players will now converge to their match making rating (MMR) faster, requiring less games to prove their rank
  • Players Iron through Diamond who perform exceptionally well in a match (weighed against their own average performance) will gain bonus Rank Rating
  • Diamond 3 ranks are now capped at a premade size of two

v2.0/Ep II Act I changes - Adjustment VALORANTs first new episode changes

  • Added New Competitive regional leaderboards for Immortal and Radiant players
  • Added End-of-episode Gun Buddies ranked rewards added
    • Gun Buddy rank is based on your highest Act Rank achieved during the Episode
  • Rank progress interface changed from Arrows >>> Progress bar and Rank Rating
  • Immortal tiers removed from Immortal 1/2/3 >>> Immortal
  • Players will no longer have their rank hidden for inactivity if they are in placements
  • Further distribution changes to make it easier to climb out of the lower ranks
    • Significantly reducing the number of Iron players and increasing the percentage of players in Bronze, Silver, Gold and Plat. Diamond and Immortal player distribution will stay largely the same. Radiant will be the top 500.
  • Immortal and Radiant ranks are now capped at a premade size of two
  • Rank for Act Rank rank triangles granted by wins changed from rank at start of game >>> rank at end of game
  • The number of placement games is now consistent for each Act, regardless if you’ve done initial placements or not
  • The highest rank you can earn with placements is now Platinum 3
  • Removed hiding players rank during an Act if they had not played for 14 days. Once a player has completed placements, rank will not reset or be hidden for the entire Act.

v1.14

  • Adjustment Rank distribution updated to make it easier to climb out of the lower ranks

v1.10/Ep I Act III changes

  • Added You can now select your preferred server(s) to increase the chance of playing on those servers
  • Nerf Rank disparity for parties reduced from 6 tiers >>> 3 tiers
  • Nerf Immortal+ ranked changes no longer factor individual performance into the calculation

v1.07

  • Added Remakes added
  • Added Act Ranks visuals have been updated to better differentiate wins at different rank tiers

v1.06

  • Bugfix Nerf Fixed a bug that allowed progress towards competitive matchmaking for new players by forfeiting unrated games
    • Forfeited games will not count towards the Competitive requirement for the team who forfeited

v1.05/Ep I Act II changes - Adjustment VALORANTs first new act changes

  • Added Act Ranks added
  • Matchmaking now will have a higher chance to match solo and solo/duo players against similarly sized premade groups at the cost of queue times being slightly longer
  • Rank indicators modified on losses to provide more granularity into how your rank was changed:
    • Rating decreased slightly (1 down arrow)
    • Rating decreased (2 down arrows)
    • Rating greatly decreased (3 down arrows)
  • Match History will now show the rank you went into the match with for that game, versus the rank you ended the game with

v1.03

  • Added Sudden Death replaced with Overtime

v1.02/Launch changes

Added Added post-Launch

  • Added Updated rank iconography
    • Clarity pass for rank colors so it's easier to distinguish between each rank
    • Visual polish pass for each Match Rating
  • Adjustment Name for top rank changed from VALORANT >>> Radiant
  • Adjustment Expanded skill disparity range for playing with friends in rank placements
    • You can now matchmake with your friends during placements even if they have a fairly large skill discrepancy

v1.0

  • Removed Removed

v0.49

  • Added First added


Nur auf PC[]

v10.08
  • Bugfix Lowered the size of the hover text for Rank Shields in the Summary screen.

v10.07

  • Bugfix Fixed an issue in Match History and End of Game screens where hover text was missing from the Rank Shield icon if you had no Rank Shields remaining.

v9.07

  • Bugfix Fixed an issue where Match History would show duplicate modes in the filter dropdown.


Nur auf Konsole[]

v11.05
  • Added Updated leaderboards to display Immortal+ ranked rating thresholds

v10.08

  • Bugfix Fixed an issue where text explaining rank requirements for the current season was not shown on the Act Rank screen.
  • Bugfix Updated the Act Rank screen text to refer to Seasons.

v10.03

  • Bugfix Fixed an issue where Remake-ended matches in Competitive queue would display incorrect end-of-game screens after the game.
  • Bugfix Fixed an issue where navigating players on the Leaderboard would sometimes highlight multiple players.

v10.01

  • Bugfix Fixed a bug where the queue timer overlaps with a portion of the Leaderboard page.

v9.07

  • Added You can now enable and disable your previous act rank triangle in the Act Rank page.
  • Bugfix Fixed a visual issue where players would sometimes see an incorrect rank when joining a party queued up for Competitive.
  • Bugfix Fixed an issue you would see the option to enable and disable your own act rank when viewing a friend’s career

v9.04

  • Bugfix Fixed an issue where sometimes ranked updates in Match History page do not display.
  • Bugfix Fixed an issue where viewing players on the Leaderboard would display a missing player card
  • Bugfix Fixed an issue where side elements in the Leaderboard page could not be navigated to after leaving a game.
  • Bugfix Fixed an issue where an observer would see an empty summary screen after finishing a custom game.
  • Bugfix Fixed an issue where the last match when viewing a friend's career would be incorrect

v9.0

  • Added Added


Referenzen[]