Diese Seite enthält eine Liste von allen nicht dokumentierte Änderungen, die von der VALORANT Community über die Zeit entdeckt wurden. Eine undokumentierte Änderung kann eine Änderung sein, die nicht richtig in den offiziellen Patchnotes dokumentiert wurde oder Änderungen, die den Spielfluss vom eigentlich erwarteten Verhalten beeinflussen.
Liste an nicht dokumentierten Änderungen[]
Aktive Änderungen[]
Die folgenden nicht dokumentierten Änderungen beeinflussen aktuell den Live-Patch:
Agenten[]
| Agent | Fähigkeit | Nicht dokumentierte Änderung | Notizen |
|---|---|---|---|
| Unequip time decreased 1.1 >>> 0.7 seconds | Documented as a decrease to 0.9 seconds in v3.0 | ||
| Deals 50% damage only to certain non-player objects | Documented as affecting "non-player objects" in v5.12 without any specificity, effectively asserting that anything not classed as an agent would be affected | ||
| Now damages map objects | Change not documented in patch notes | ||
| Now damages map objects | Change not documented in patch notes | ||
| Primary fire first shot spread increased 0.2° >>> 0.25° | Change not documented in patch notes | ||
| ADS Zoom reduced x1.75 >>> x1.5 | Change not documented in patch notes | ||
| Maximum recall distance removed | Change not documented in patch notes | ||
| Art update for debuff VFX | Documented as having occurred in v8.02, did not actually become active until v8.04 with no documented bugfix | ||
| Art update for debuff VFX | Documented as having occurred in v8.02, did not actually become active until v8.04 with no documented bugfix | ||
| Impact area damage per tick decreased 3 >>> 1 | Change not documented in patch notes See also related change in Obsolete changes | ||
| DoT damage now deals damage to map objects | Change not documented in patch notes | ||
| Will now damage Ascent and Sunset doors | Change not documented in patch notes See also related change in Obsolete changes | ||
| Deals 50% damage only to certain non-player objects | Documented as affecting "non-player objects" in v5.12 without any specificity, effectively asserting that anything not classed as an agent would be affected | ||
| Fixed Nanoswarm not dealing any damage to enemy utility | Documented in v6.0 claiming this was only an issue when interacting with | ||
| New quotes informing Killjoy and allies when Lockdown is destroyed and how many enemies it has detained (including if none are) | Change not documented in patch notes | ||
| Warning indicator added | Change not documented in patch notes | ||
| Base speed decreased from 20 >>> 16 meters per second | Change not documented in patch notes | ||
| Deals 50% damage only to certain non-player objects | Change not documented in patch notes, inconsistent with statements in v5.12 claiming ability damage would now be universally consistent See also other abilities in this table that have the same undocumented change | ||
| Will now damage Lotus wall Will now properly damage Ascent doors and Haven panels |
Change not documented in patch notes See also related change in Obsolete changes | ||
| Deals 50% damage only to certain non-player objects | Documented as affecting "non-player objects" in v5.12 without any specificity, effectively asserting that anything not classed as an agent would be affected | ||
| Now damages map objects | Change not documented in patch notes | ||
| All abilities | Will not damage Ascent and Haven panels | Abilities should damage all map objects in a consistent manner | |
| New VFX for arm time | Change not documented in patch notes | ||
| Damage multiplier to objects decreased x2.5 >>> x2.25 | Change not documented in patch notes | ||
| Reequip time increased 0.7 >>> 1.4 seconds | Change not documented in patch notes | ||
| Duration increased 30 >>> 40 seconds | Change not documented in patch notes | ||
| Can no longer continue controlling hawks while suppressed | Change not documented in patch notes | ||
| Now damages map objects | Change not documented in patch notes | ||
| Deals 50% damage only to certain non-player objects | Documented as affecting "non-player objects" in v5.12 without any specificity, effectively asserting that anything not classed as an agent would be affected | ||
| Now damages map objects | Change not documented in patch notes | ||
| Activation windup decreased 0.3s >>> 0.2s | Change not documented in patch notes | ||
| Enemy agents will callout image on sight as if it is any other enemy agent | Change not documented in patch notes | ||
| Cost increased 6 >>> 7 points | Change not documented in patch notes |
Waffen[]
| Waffen | Nicht dokumentierte Änderung | Notizen |
|---|---|---|
| Bucky | Damage at 8m–12m reduced 17 >>> 13 dmg per pellet | Documented as being reduced to 12 damage in v2.06 |
| Stinger | First shot spread for alt fire increased from 0.4 >>> 0.5 | Change not documented in patch notes |
| Removed separate falloff distance previously used by Alt Fire (previously dealt maximum damage up to 30 m) | Change not documented in patch notes |
Spielmodi[]
| Spielmodus | Nicht dokumentierte Änderung | Notizen |
|---|---|---|
| Escalation | Loadout updated | Change not documented in patch notes |
| Replication | Cooldown restock for |
Change not documented in patch notes |
| Game mode completely removed | Change not documented in patch notes, removed in v7.0. | |
| Team Deathmatch | Change not documented in patch notes Game file data further indicates that this could potentially be a bug | |
Hinfällige Änderungen[]
Die folgenden nicht dokumentierten Änderungen wurden entdeckt, haben aber als Folge weiterer Aktualisierungen am Spiel keinen Effekt auf die Live-Version von VAL:
Agenten[]
| Agent | Fähigkeit | Nicht dokumentierte Änderung | Notizen | Hinfälligkeit |
|---|---|---|---|---|
| Impact area deals 30 damage per second before exploding | Documented as dealing 10 damage per second in v7.04 | Updated to actually deal 10 damage per second in v7.05, however this change was also undocumented (see Active changes) | ||
| Cost increased 150 >>> 200 | Change and subsequent hotfix revert not documented in v3.08 patch notes | Reverted in v3.08 hotfix | ||
| Weapon equip time after casting increased | ||||
| Daggers thrown in Burst now have damage falloff, reducing damage dealt to 30 at max falloff | Documented as reducing damage to 35 at max falloff in v1.09 | Damage falloff for Burst mode reverted in v3.06 | ||
| Will not damage Ascent and Sunset doors | Abilities should be damaging all map objects in a consistent manner | Updated to damage these objects, however this change was also undocumented (see Active changes) | ||
| Will damage Ascent doors and Haven panels only when cast at specific sides of the objects Will not damage Lotus wall |
Ability should be damaging all map objects in a consistent manner | Updated to properly damage these objects, however this change was also undocumented (see Active changes) | ||
| Max flash duration changed from 1-2.25s (based on windup) >>> 1.25s | Change not documented in patch notes | Change effectively reverted in v10.00 bugfix | ||
| Fuel | Max uptime on each individual smoke source reduced 15 >>> 13.5 seconds | Change not documented in v7.09 patch notes | Max uptime further reduced to 12 seconds in documented v8.08 change | |
| Cooldown after deactivating decreased 8 >>> 5.5 seconds | Change not documented in v7.09 patch notes | Cooldown further reduced to 5 seconds in documented v8.08 change | ||
Spielmodi[]
| Spielmodus | Nicht dokumentierte Änderung | Notizen | Hinfälligkeit |
|---|---|---|---|
| Schnelles Spiel | Betaphase verlängert | Änderung nicht in Patchnotes dokumentiert, die Beta sollte bereits in v6.0 enden. | Spielmodus wurde in v6.03 offiziell veröffentlicht |
[]
| Inhalte | Agenten • Battlepass • Kosmetika • Spielmodi • Ausrüstung • Schenken • Replays • Story • Karten • Patchnotes (Nicht dokumentierte Änderungen) • Shop (Nachtmarkt) • Waffen | ||||
|---|---|---|---|---|---|
| Gameplay | Fähigkeiten • Kontostufe • Ankündiger • Panzer und Schilde • Credits • Tagesaktivitäten und Missionen (Grundausbildung) • Erfahrung • Lebenspunkte • Kugeln • Spike • Statuseffekte • Terminologie | ||||
| Saisons/ Episoden & Akte |
| ||||
| Verwandt | Tippspiele • Riot Games | ||||