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EQUIP a fusion charge. FIRE the charge to set a slow-acting burst through the wall. The burst does heavy damage to anyone caught in its area.
— In-game description

Aftershock is a basic ability for Breach.


Aftershock is a Deterrent ability that Breach has to equip before casting. To cast, Breach must take aim at a wall using a custom crosshair. This crosshair will turn yellow if it is placed on a viable position to be cast in, and will turn red if it is placed on a position where the charge cannot pass through to the other side. On activation, Breach will fire a charge that travels from his location to the targeted position on the wall, then through the section of wall until it reaches the other side.

Once the charge reaches the other side of the wall it will begin to windup, creating a cylindrical area of effect in front of the wall. Any player within this area will have warning VFX appear on their screen. After completing its windup the charge will detonate, firing multiple bursts in the area that deal damage to anything they hit. Aftershock has no damage falloff.


Stat Value Confirmed
CustomReload Equip time 0.9 seconds Check MarkGame files
CustomReload Unequip time 0.7 seconds Check MarkGame files (v3.0)
Orbital Strike Max deploy distance 35 meters Check MarkGame files
Fault Line Cylinder size 10 meter length Check MarkGame files
3 meter radius Check Markv3.0
Windup Windup time 2.2 seconds Check MarkGame files
Damage Damage 80 per tick
Total 160
Check Markv7.04
Incendiary Ticks/Tick Rate 1 every 0.6 seconds
Total 2 ticks
Check Markv3.0 & v7.04

Update History[]

  • Nerf Ticks reduced from 3 to 2
  • Buff Damage increased from 60 per tick to 80


  • Nerf Damage modifier to non-players reduced 250% >>> 100%



  • Adjustment Now explodes 3 times with each blast dealing 60 damage with no fall off
    • Blasts are .6 seconds apart
  • Buff Explosion radius increased 260 >>> 300
  • Buff Unequip time after firing decreased 1.1 >>> 0.7 seconds
    • The correct value is undocumented, instead officially being documented in the patch notes as being reduced to 0.9 seconds
  • Nerf Cost increased 100 >>> 200


  • Bugfix Buff Fixed Aftershock not properly applying damage to all characters if multiple are hit by it