Valorant Wiki
Valorant Wiki


Aftershock is a basic ability for Breach.

Description[]

EQUIP a fusion charge. FIRE the charge to set a slow-acting burst through the wall. The burst does heavy damage to anyone caught in its area.
— In-game description

Aftershock is a Deterrent ability that Breach has to equip before casting. While equipped, his crosshair will be replaced with an indicator to place a fusion charge on terrain. The crosshair will turn yellow if it is placed on a viable position to be cast in and will turn red if it is placed on a position where the charge cannot pass through to the other side. On cast, Breach will fire the charge forward from his location to the targeted position, passing through until it reaches the other side.

Once the charge reaches the other side it will begin to windup, creating a cylindrical area of effect in front of the wall. Any player within this area will have warning VFX appear on their screen. After completing its windup the charge will detonate, firing multiple bursts in the area that deal damage to anything they hit. Aftershock has no damage falloff.

Stats[]

Stat Value Confirmed
value?
Equip time 0.9 seconds Game files
Max deploy distance 35 meters Game files
Unequip time 0.7 seconds Game files (v3.0)
Cylinder size 10 meter length Game files
3 meter radius v3.0
Windup time 2.2 seconds Game files
Damage 80 per tick
Total 160
v7.04
Ticks/Tick Rate 1 every 0.6 seconds
Total 2 ticks
v3.0 & v7.04
Notes:
  • Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.

Quotes[]

Cast[]

Previews[]

In Game[]

Update History[]

v11.00
  • Adjustment Visual effects around the windup and explosions resolve slightly more quickly and block less gameplay space

v10.06

  • Bugfix Fixed an issue where Breach would go into an incorrect idle animation pose in third-person after Aftershock was fired.

v7.04

  • Nerf Ticks reduced from 3 to 2
  • Buff Damage increased from 60 per tick to 80

v5.12

  • Nerf Damage modifier to non-players reduced 250% >>> 100%

v3.05

v3.0

  • Adjustment Now explodes 3 times with each blast dealing 60 damage with no fall off
    • Blasts are .6 seconds apart
  • Buff Explosion radius increased 260 >>> 300
  • Buff Unequip time after firing decreased 1.1 >>> 0.7 seconds
    • The correct value is undocumented, instead officially being documented in the patch notes as being reduced to 0.9 seconds
  • Nerf Cost increased 100 >>> 200

v1.04

  • Bugfix Buff Fixed Aftershock not properly applying damage to all characters if multiple are hit by it