“ | EQUIP a fusion charge. FIRE the charge to set a slow-acting burst through the wall. The burst does heavy damage to anyone caught in its area.
— In-game description
|
Aftershock is a basic ability for Breach.
Description[]
Aftershock is a Deterrent ability that Breach has to equip before casting. To cast, Breach must take aim at a wall using a custom crosshair. This crosshair will turn yellow if it is placed on a viable position to be cast in, and will turn red if it is placed on a position where the charge cannot pass through to the other side. On activation, Breach will fire a charge that travels from his location to the targeted position on the wall, then through the section of wall until it reaches the other side.
Once the charge reaches the other side of the wall it will begin to windup, creating a cylindrical area of effect in front of the wall. Any player within this area will have warning VFX appear on their screen. After completing its windup the charge will detonate, firing multiple bursts in the area that deal damage to anything they hit. Aftershock has no damage falloff.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
Equip time | 0.9 seconds | Game files |
Unequip time | 0.7 seconds | Game files (v3.0) |
Max deploy distance | 35 meters | Game files |
Cylinder size | 10 meter length | Game files |
3 meter radius | v3.0 | |
Windup time | 2.2 seconds | Game files |
Damage | 80 per tick Total 160 |
v7.04 |
Ticks/Tick Rate | 1 every 0.6 seconds Total 2 ticks |
v3.0 & v7.04 |
Update History[]
- Ticks reduced from 3 to 2
- Damage increased from 60 per tick to 80
- Damage modifier to non-players reduced 250% >>> 100%
- Now deals damage to the following:
- Killjoy's Alarmbot, Nanoswarm, and Lockdown
- Cypher's Trapwire
- Reyna's Leer
- Sage's Barrier Orb
- Sova's Recon Bolt
- KAY/O's ZERO/point
- Now explodes 3 times with each blast dealing 60 damage with no fall off
- Blasts are .6 seconds apart
- Explosion radius increased 260 >>> 300
- Unequip time after firing decreased 1.1 >>> 0.7 seconds
- The correct value is undocumented, instead officially being documented in the patch notes as being reduced to 0.9 seconds
- Cost increased 100 >>> 200
- Fixed Aftershock not properly applying damage to all characters if multiple are hit by it