Aftershock is a basic ability for Breach.
Description[]
| “ | EQUIP a fusion charge. FIRE the charge to set a slow-acting burst through the wall. The burst does heavy damage to anyone caught in its area.
— In-game description
|
Aftershock is a Deterrent ability that Breach has to equip before casting. While equipped, his crosshair will be replaced with an indicator to place a fusion charge on terrain. The crosshair will turn yellow if it is placed on a viable position to be cast in and will turn red if it is placed on a position where the charge cannot pass through to the other side. On cast, Breach will fire the charge forward from his location to the targeted position, passing through until it reaches the other side.
Once the charge reaches the other side it will begin to windup, creating a cylindrical area of effect in front of the wall. Any player within this area will have warning VFX appear on their screen. After completing its windup the charge will detonate, firing multiple bursts in the area that deal damage to anything they hit. Aftershock has no damage falloff.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.9 seconds | ||
| 35 meters | ||
| 0.7 seconds | ||
| 10 meter length | ||
| 3 meter radius | ||
| 2.2 seconds | ||
| 80 per tick Total 160 |
||
| 1 every 0.6 seconds Total 2 ticks |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
Quotes[]
Cast[]
Previews[]
In Game[]
Update History[]
Visual effects around the windup and explosions resolve slightly more quickly and block less gameplay space
Fixed an issue where Breach would go into an incorrect idle animation pose in third-person after Aftershock was fired.
Ticks reduced from 3 to 2
Damage increased from 60 per tick to 80
Damage modifier to non-players reduced 250% >>> 100%
Now deals damage to the following:
- Killjoy's
Alarmbot,
Nanoswarm, and
Lockdown - Cypher's
Trapwire - Reyna's
Leer - Sage's
Barrier Orb - Sova's
Recon Bolt - KAY/O's
ZERO/point
- Killjoy's
Now explodes 3 times with each blast dealing 60 damage with no fall off
- Blasts are .6 seconds apart
Explosion radius increased 260 >>> 300
Unequip time after firing decreased 1.1 >>> 0.7 seconds
- The correct value is undocumented, instead officially being documented in the patch notes as being reduced to 0.9 seconds
Cost increased 100 >>> 200
Fixed Aftershock not properly applying damage to all characters if multiple are hit by it
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||



