Alarmbot is a basic ability for Killjoy.
Description[]
| “ | EQUIP a covert Alarmbot. FIRE to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes and applies Vulnerable to enemies in the area. HOLD EQUIP to recall a deployed bot.
— In-game description
|
Alarmbot is primarily an Intel ability that Killjoy must equip before casting. While equipped, her crosshair will be replaced with an indicator to place a bot on horizontal terrain. The crosshair will turn pink if it is placed on a viable position to be cast in, and will turn red for unviable positions. On cast, the bot will briefly deploy at the location before turning invisible. The bot can be recalled but will go on a short cooldown before it can be redeployed. Once deployed, the bot remains indefinitely. For it to remain active however, Killjoy must remain within a certain distance from the bot. Exceeding this distance will cause the bot to deactivate, becoming visible and not responding to any enemy agents that pass by it. Reentering the proximity range will reactivate the bot. The bot will also deactivate if Killjoy is killed or suppressed.
Enemy agents who approach it will be able to see it once they get within close enough proximity. Enemies can deal damage to the bot and destroy it, though Killjoy and her team will be alerted if the bot is destroyed.
If an enemy agent gets too close to the bot it will activate in three phases. First it will become alert, revealing itself to enemies. It will then travel from its location towards its target. If it is able to get into closer proximity to the target without being destroyed, it will then jump up and explode, applying Vulnerable to any agents in range.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.85 seconds | ||
| 10 meters | ||
| 0.75 seconds | ||
| 1.85 seconds | ||
| 40 meters | ||
| Bot detecting enemies: 5.5 meters | ||
| Agents detecting the bot: 7 meters | ||
| 2 meters | ||
| Total minimum: 1 second 0.5-second alert phase 0.5-second windup phase (Duration further increased by travel time) |
||
| 4 seconds | ||
| 2 seconds |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Cast[]
Destroyed[]
Triggered[]
Recall[]
Kill assist[]
Previews[]
In Game[]
Update History[]
Fixed a bug where the minimap icons would occasionally disappear when deactivated outside their active ranges.
Fixed inaccurate hit detection while it is jumping
Health decreased from 50 → 20
Reactivation time increased from 1s → 2s
Added a “windup” effect when Killjoy first re-enters the activation range
Alarmbot logic has been updated to be more intelligent. In niche circumstances, the Alarmbot will now path towards players if they are on ledges and explode on them if they would be hit by the size of the explosion rather than trying to run extremely long paths around the map.
Fixed a bug where it did not play the proper reactivation ceremony and would instantly reactivate when Killjoy reentered its range.
Fixed bug with Killjoy’s utility not fading back into stealth when recovering from a disabled state
Updated deactivate sounds to make them more distinct.
Yellow indicator removed from Alarmbot
Now immune to all allied damage
Voice lines relating to Alarmbot will now be heard globally by allies
Improved the system used to place Alarmbot at targeted ground locations
Fixed a bug where Alarmbot was unretrievable after being resurrected by Sage
Cooldown after pickup increased 7 >>> 20 seconds
Disbabled Alarmbots will no longer chase far away targets that ran by them when they are re-enabled
Fixed Killjoy not getting charges from Alarmbot back if it is recalled after she is resurrected
Alarmbot now deactivates if Killjoy is more than 40m away from it. Reentering the 40m range reactivates the ability
Range at which Alarmbot can be detected decreased from 9m >>> 7m
Cooldown after pickup reduced from 20 seconds >>> 7 seconds
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||




