Arc Rose is a signature ability for Vyse.
Description[]
| “ | EQUIP an Arc Rose. Target a surface and FIRE to place a stealthed Arc Rose, or ALT FIRE to place the Arc Rose through it. REUSE to blind all players looking at it. This ability can be picked up to be REDEPLOYED.
— In-game description
|
Arc Rose is a Blind ability that Vyse must equip before casting. While equipped, her crosshair will be replaced with an indicator to place an arc rose. The crosshair will turn blue if it is placed on a viable position to be cast in, and will turn red for unviable positions. Arc Rose can also be cast on the opposite side of viable surface by using Alternate Fire. On cast, the rose will travel to the location and briefly deploy, then it will turn invisible and remain at its position indefinitely.
Upon activation, the rose will briefly windup before flashing enemies within range. Any agent or object in line of sight of the detonation will then be flashed.
Enemy agents who approach it will be able to see it once they get within close enough proximity. The rose can be recalled but will go on a short cooldown before it can be redeployed; if the rose was recalled even after it was used, the cooldown will reset. The rose will deactivate if Vyse is killed or suppressed, revealing it. Enemies can deal damage to the rose and destroy it, though Vyse and her team will be alerted if it is destroyed, and the rose will go on a longer cooldown.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.8 seconds | ||
| 20 meters | ||
| 10 meters | ||
| 4.5 meters | ||
| 0.7 seconds | ||
| 10 meters | ||
| 0.8 seconds | ||
| 32.5 meters | ||
| 0.5 seconds | ||
| 2 seconds |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
Quotes[]
Cast[]
Recall during Buy Phase[]
Activate[]
Kill assist[]
Destroyed[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
All Platforms[]
Now destructible after the flash windup starts rather than being invulnerable.
When enemy players are successfully flashed, the audio cue and voiceline alerting Vyse and her allies is removed
Flash duration decreased from 2.25s → 2.0s
After destruction, cooldown is increased from 45s → 60s
Recalling the ability will now always incur a 20s cooldown
Fixed an issue where hit confirm would play when affecting non-players
Fixed an issue where Vyse could no longer use Arc Rose for the remainder of the round if it was placed too close to the spike
Fixed an issue where the cooldown on Vyse’s Arc Rose was not properly set after it was destroyed.
Fixed a bug where Vyse’s Arc Rose idle animation stopped looping when she crouched.
Fixed a bug where destroying the Arc Rose while Vyse was recalling it did not respect the 40 second “destroyed” cooldown.
Fixed an issue where Arc Rose was visible when placed on specific water surfaces.
Equip speed after cast: Normal >>> Fast
Fixed an issue where Arc Rose could be placed on invalid objects.
Console-only[]
Fixed an issue where Arc Rose could not be placed on some map walls during the Buy Phase.
Fixed instances of Arc Rose voice line being cut off prematurely.
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||






