| “ | Don’t mistake its size for clunk.
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The Ares is a Machine gun that is a primary weapon in VALORANT.
Summary[]
| “ | The Ares’ large magazine means it excels at suppressive fire or dealing heavy damage to clustered groups.
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The Ares is a medium-cost machine gun. Unlike most other guns that gets less accurate as you continuously fire more bullets from them, the Ares is the only gun in the game that gets more accurate as it is continuously fired. As a machine gun, it is most effective as either a defensive tool to hold a site or when used to get wallbang kills due to its high penetration, rate of fire, and magazine capacity. Their lower mobility and longer equip speeds however make them less suited for peeking or entering sites, something better served by SMGs at the price of an Ares.
In comparison to the similarly-priced Spectre, the Ares is better at a distance due to its low damage falloff but cannot compete with a Spectre player who can hit their headshots at close range. The Ares is also less mobile and has much more initial spread.
Compared to the costlier Odin, the Ares is not completely outshone thanks to its unique reverse accuracy feature. However, the Odin's higher damage, fire rate, and initial accuracy far outweigh the benefits of the Ares, though a heavy price will need to be paid for the upgrade.
Stats[]
- Headshot multiplier: x2.5
- Leg shot multiplier: x0.85
- 30+ m falloff multiplier: x0.933 (14/15)
TTK[]
| Damage Range | Body Part | 100 HP | 125 HP | 150 HP | |||
|---|---|---|---|---|---|---|---|
| Bullets to kill | Time to kill (s) | Bullets to kill | Time to kill (s) | Bullets to kill | Time to kill (s) | ||
| 0–30 m | Head | 2 | 0.077 | 2 | 0.077 | 2 | 0.077 |
| Body | 4 | 0.231 | 5 | 0.308 | 5 | 0.308 | |
| Legs | 4 | 0.231 | 5 | 0.308 | 6 | 0.385 | |
| 30–50 m | Head | 2 | 0.077 | 2 | 0.077 | 3 | 0.154 |
| Body | 4 | 0.231 | 5 | 0.308 | 6 | 0.385 | |
| Legs | 5 | 0.308 | 6 | 0.385 | 7 | 0.462 | |
Spread values[]
| Firing Mode | 1st Shot Spread (°) | Min Spread (°) | Movement penalties (+°) | |||||
|---|---|---|---|---|---|---|---|---|
| Standing | Crouched | Standing | Crouched | Crouched | Walking | Running | Airborne | |
| Primary Fire | 1 | 0.6 | 0.7 | 0.42 | 0.4 | 3 | 6.5 | 10 |
| Alternate Fire | 0.9 | 0.54 | 0.55 | 0.33 | ||||
Update History[]
Walk Inaccuracy: 2.4 >>> 3 (global)
Run Inaccuracy: 6 >>> 6.5 (global)
Revert crouch benefits nerf from standard 25% back to 40%
Headshot multiplier adjusted from 2.4 >>> 2.5
Price increased from 1550 >>> 1600
Pitch recoil increased
Spread changed from .8 down to .7 after 10 bullets >>> 1.0 down to .7 after 13 bullets
Crouch benefits spread and recoil reduced from 40% >>> 25%
Removed spin up
Firing rate increased from 10 >>> 13
Price decreased 1600 >>> 1550
Walking Inaccuracy changed from .5 >>> 2.4
Price reduced from 1700 >>> 1600
Firing Error:
- Bullet 1: 1.0° >> 0.8°
- Bullet 5: 0.85° >> 0.75°
- Bullet 10: 0.75° >> 0.7°
Reduced the amount and intensity of horizontal (Yaw) Recoil after the first 8 bullets.
Skins[]
Store[]
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Image | Edition | Skin | Cost | Upgrades | Variants |
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Aristocrat | — | ||||
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Celestial | — | ||||
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Doodle Buds | Level 2: Kill Effect | Variant 1: Tactifriends Variant 2: League of Legends | |||
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Endeavour | — | ||||
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Gaia's Vengeance | Level 2: Sound Effects Level 3: VFX Level 4: Finisher |
Variant 1: Blue Variant 2: Green Variant 3: Orange | |||
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Infantry | — | ||||
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Ion | Level 2: Sound Effects Level 3: Animation Level 4: Finisher |
Variant 1: Green Variant 2: Yellow Variant 3: Blue | |||
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Magepunk | Level 2: VFX Level 3: Animation Level 4: Finisher |
Variant 1: Green Variant 2: Pink Variant 3: Orange | |||
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Minima | — | ||||
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Mystbloom | Level 2: Sound Effects Level 3: Animation Level 4: Finisher |
Variant 1: Blue Variant 2: Orange Variant 3: Purple | |||
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Nebula | — | ||||
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Nunca Olvidados | — | Variant 1: Living Variant 2: Eternal | |||
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Oni | Level 2: Sound Effects Level 3: VFX Level 4: Finisher |
Variant 1: Kumo Variant 2: Hana Variant 3: Tsubame | |||
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Prism | — | ||||
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Rush | — | ||||
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Sakura | — | ||||
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Sentinels of Light | Level 2: VFX Level 3: Animation Level 4: Finisher |
Variant 1: Pink Variant 2: Red/Green Variant 3: Blue/Purple | |||
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Singularity | Level 2: VFX Level 3: Animation Level 4: Finisher |
Variant 1: Blue Variant 2: Red Variant 3: Purple | |||
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Snowfall | — | ||||
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Titanmail | — | ||||
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Valiant Hero | Level 2: Sound Effects Level 3: Animation Level 4: Finisher |
Variant 1: Sunset Variant 2: Dusk Variant 3: Night | |||
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VALORANT GO! Vol. 2 | — | ||||
Battle Pass[]
Like every other primary weapon, all Ares skins from Act Battle Pass are in the Premium track.
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Image | Edition | Skin | Act Pass | Tier | Variants |
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9 Lives | Ep 06 Act 1 | 15 | Variant 1: Raze Variant 2: Reyna Variant 3: Viper | ||
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Aquatica | Ep 08 Act 2 | 20 | — | ||
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Bumble Brigade | Ep 09 Act 1 | 15 | — | ||
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Digihex | Ep 07 Act 1 | 20 | Variant 1: Red Variant 2: Green Variant 3: Gold | ||
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Divine Swine | Ep 04 Act 2 | 20 | — | ||
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Goldwing | Ep 03 Act 3 | 15 | — | ||
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Haloform | V25 Act 5 | 15 | — | ||
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Hieroscape | V25 Act 1 | 15 | — | ||
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Hivemind | Ep 01 Act 2 | 1 | — | ||
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Jigsaw | Ep 03 Act 1 | 5 | — | ||
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Monstrocity | Ep 06 Act 3 | 10 | Variant 1: Brown Variant 2: Blue Variant 3: Yellow | ||
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Outpost | Ep 02 Act 1 | 30 | — | ||
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POLYfrog | Ep 02 Act 2 | 20 | — | ||
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Premiere Collision | Ep 05 Act 2 | 30 | — | ||
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Silhouette | Ep 07 Act 3 | 30 | — | ||
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Space Piercer | V25 Act 4 | 5 | — | ||
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Spitfire | Ep 05 Act 1 | 15 | — | ||
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Yoonseul | Ep 09 Act 2 | 10 | — |
Trivia[]
- During the Beta, the weapon's full name was the LSW-RF Ares (Light Support Weapon Rapid Fire).
- The Ares's design has similarities to the HK21 with a Beta C-style double drum mag.
- Like the Odin, the Ares is named after a god of war, with Ares being from Greek mythology.
| Sidearms | ||||
|---|---|---|---|---|
| Certain game modes only: | ||||
| SMGs | ||||
| Shotguns | ||||
| Rifles | ||||
| Sniper Rifles | ||||
| Machine Guns | ||||
| Melee | ||||
| Related | Weapon Skins | |||