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Armageddon is an ultimate ability for Tejo.

Description[]

EQUIP a tactical strike targeting map. FIRE to select the origin point of the strike. FIRE again to set the end point and launch the attack, unleashing a wave of explosions along the strike path. ALT FIRE during map targeting to cancel the origin point.
— In-game description

Armageddon is a Deterrent ability that Tejo has to equip before casting. While equipped, a tactical display of the map he is on will appear. This display is centered on Tejo's location and will adjust as he moves but it has a maximum radius and will not display the entire map. The display's cursor appears as a dot surrounded by two rings. The inner ring shows how far to either side of the cursor the ability can reach at the ability's origin point and the outer ring shows the maximum radius the ability can reach from the origin point. Tejo must make two inputs to set up the ability's strike path, the first to place an origin point for it and the second to set the direction of the strike path. Only the origin point is required to be within the maximum deploy radius, meaning the strike path can be directed to travel beyond that distance. Upon making the second input, Tejo will immediately cast the ability.

After a windup, explosions will begin to occur on the strike path in a sequence. The path is split into multiple segments along its length, and each segment will explode multiple times over a set duration once activated, dealing damage in that area on each detonation. Beginning with the first segment in front of the origin point, at regular intervals going down the strike path each following segment will then subsequently begin its detonations. Anything large enough to be within multiple active segments at once upon exploding will take damage from each applicable segment.

Stats[]

Stat Value Confirmed
value?
Equip time 0.6 seconds Game files
Max deploy distance 52.5 meters Game files
Windup time Total 3.08 seconds
0.33-second activation delay Game files
2.75-second windup time
Unequip time 1 second Game files
Area size 10-meter width
2-meter length per segment
16 segments, 32-meter total length
Game files
Damage 60 per tick In-game
Detonation Ticks/Tick Rate per segment 1 every 0.25 seconds
Total 4 ticks In-game
Delay between successive segment detonations 0.25 seconds
Notes:
  • Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
  • Values marked with are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.

Quotes[]

Ally Cast[]

Enemy Cast[]

Previews[]

In Game[]

In Cinematics[]

Update History[]

v10.09
  • Nerf Ult points increased from 8 to 9

v10.08

  • Bugfix Fixed an issue where Armageddon VFX may remain after being used.
  • Bugfix Nerf Fixed an issue where there was no danger indicator for players running through Armeggadon from the back side.

v10.07

  • Bugfix Fixed an issue where Armageddon’s floor indicator persisted across rounds.

v10.05

  • Bugfix Fixed a bug where Armageddon’s danger indicator did not always apply on variable elevations

v10.02

  • Bugfix Buff Fixed an issue where players could rarely survive running straight through the full duration of Armageddon

v10.01

  • Bugfix Fixed an issue where players who exited then re-entered Tejo’s Armageddon blast zone do not count as Displaced in the Combat Report.


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