Armageddon is an ultimate ability for Tejo.
Description[]
“ | EQUIP a tactical strike targeting map. FIRE to select the origin point of the strike. FIRE again to set the end point and launch the attack, unleashing a wave of explosions along the strike path. ALT FIRE during map targeting to cancel the origin point.
— In-game description
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Armageddon is a Deterrent ability that Tejo has to equip before casting. While equipped, a tactical display of the map he is on will appear. This display is centered on Tejo's location and will adjust as he moves but it has a maximum radius and will not display the entire map. The display's cursor appears as a dot surrounded by two rings. The inner ring shows how far to either side of the cursor the ability can reach at the ability's origin point and the outer ring shows the maximum radius the ability can reach from the origin point. Tejo must make two inputs to set up the ability's strike path, the first to place an origin point for it and the second to set the direction of the strike path. Only the origin point is required to be within the maximum deploy radius, meaning the strike path can be directed to travel beyond that distance. Upon making the second input, Tejo will immediately cast the ability.
After a windup, explosions will begin to occur on the strike path in a sequence. The path is split into multiple segments along its length, and each segment will explode multiple times over a set duration once activated, dealing damage in that area on each detonation. Beginning with the first segment in front of the origin point, at regular intervals going down the strike path each following segment will then subsequently begin its detonations. Anything large enough to be within multiple active segments at once upon exploding will take damage from each applicable segment.
Stats[]
Stat | Value | Confirmed value? |
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0.6 seconds | ![]() |
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52.5 meters | ![]() |
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Total 3.08 seconds | |
0.33-second activation delay | ![]() | |
2.75-second windup time | ![]() | |
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1 second | ![]() |
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10-meter width 2-meter length per segment 16 segments, 32-meter total length |
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60 per tick | ![]() |
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1 every 0.25 seconds | ![]() |
Total 4 ticks | ![]() | |
Delay between successive segment detonations | 0.25 seconds | ![]() |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Ally Cast[]
Enemy Cast[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
Ult points increased from 8 to 9
Fixed an issue where Armageddon VFX may remain after being used.
Fixed an issue where there was no danger indicator for players running through Armeggadon from the back side.
Fixed an issue where Armageddon’s floor indicator persisted across rounds.
Fixed a bug where Armageddon’s danger indicator did not always apply on variable elevations
Fixed an issue where players could rarely survive running straight through the full duration of Armageddon
Fixed an issue where players who exited then re-entered Tejo’s Armageddon blast zone do not count as Displaced in the Combat Report.
Types | Passive (list) • Basic • Signature • Ultimate | |||
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Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |