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An open playground for small wars of position and attrition divide two sites on Ascent. Each site can be fortified by irreversible bomb doors; once they’re down, you’ll have to destroy them or find another way. Yield as little territory as possible.
— Official description

Ascent is the fourth map to be released in VALORANT.

Features[]

Ascent's features include mechanical doors leading into its spike sites. Each site has one door (A Link for A and Market for B) that is opened at the start of each round. Players can use a switch on the site side of the door (Next to the door on A and on a table in Toolshed on B) to close or open the door. These doors are impenetrable while closed but have 500 HP, allowing players to damage and eventually destroy them. Once destroyed, the doorway remains permanently open for the rest of the round.

The two walls separating Courtyard from Link also have a destructible panel each to cover them. Whilst intact, they absorb damage and cannot be penetrated by gunfire. The panels however have 400 HP each and can be damaged, with colored indicators on them implying how much health they have left (starts blue, then turns yellow and then red as they take more damage). They can eventually be destroyed to allow players to wallbang through these walls for the rest of the round.

A Window also has a destructible glass pane looking into A Garden. It will be immediately destroyed upon contact with any bullets, ability projectiles, or other abilities that an agent can guide through the glass (e.g. Phoenix's Blaze Blaze). Any abilities that an agent has to possess to use (e.g. Sova's Owl Drone Owl Drone) or mobile abilities deployed on the ground that the agent doesn't control further (e.g. Raze's Boom Bot Boom Bot) will not break through on contact with the glass.

Map[]


Cosmetics[]

Lore[]

   *sighs* This poor place. It clings to life. A city after my own heart.
Reyna icon Reyna, Match Start on Ascent

10 years after First Light in the Italian city of Venice, an agent of Omega made the journey across worlds to plant and detonate a spike. With the VALORANT Protocol failing to stop them, the resulting explosion triggered a cataclysmic event, ripping a huge chunk of the city out of the ground. Now permanently suspended hundreds of meters in the sky, this airborne island remains as a product of the most destructive radianite-related event known to Alpha.

Lore Wiki Text Logo

For more lore details and analysis related to Ascent, be sure to also check out the VALORANT Lore Wiki's article!

VALORANT Lore Wiki: Ascent

Quotes[]

Agents towards Ascent[]

Agent Scenario Quote
Brimstone icon Brimstone Match Win    "Good work! Now, let's evac this rock before it falls out of the sky!"
Gekko icon Gekko Match Start    "Uh... How far up are we right now? To be honest with you, heights? Not for me."
Harbor icon Harbor Match Start    "The pillars on that domed building are Corinthian, the last of the three classical orders. How are you not excited?!"
Jett icon Jett Match Start    "Careful of the edges! Not sure if I could catch you in time if you fell off. I mean, I'd try of course."
Killjoy icon Killjoy Match Win    "Okay, that's done, time to lower this place."
Reyna icon Reyna Match Start    *sighs* "This poor place. It clings to life. A city after my own heart"
Viper icon Viper Match Win    "Well the town is gone, but our world stays afloat. I'll take that trade."

Update History[]

v9.08
  • Adjustment Jett icon Jett’s Tailwind Tailwind and Skye icon Skye’s Trailblazer Trailblazer will no longer stop at the window in Ascent. Instead, they will burst through and continue movement onto the other side.

v9.06

  • Adjustment Agent abilities involving walls have had their interaction with the glass window changed.

v6.0

  • Bugfix Nerf Can no longer break the door at Market by using an ability on the wall to the side of it

v4.04

  • Adjustment B orb can now be taken from the lower box (previously, you had to double jump up to the box to get it)

v3.06

  • Adjustment One crate on A site is no longer pennable, this is to create a safer position on site for defenders

v2.09

  • Bugfix Fixed an issue where players could sandwich themselves in between Sage's Barrier Orb wall and mechanical doors

v1.02

  • Adjustment Adjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places
    • Defender spawn entrance
    • Attacker side of A Main (Including a self-boost to gain an additional angle to peek A Main as an attacker)
    • Garden entrance

v1.01

  • Bugfix Buff Fixed several spots where weapons were falling through the world and issues with wall penetration.

v1.0

Added Added


Trivia[]

  • Ascent is the only launch map to never be rotated out of the map pools system.
  • Ascent contains landmarks from Venice such as St. Mark's Campanile and St. Mark's Basilica.
  • The B site for Ascent appear to be similar to the The Range's Bomb Plant Practice that no longer exists.
  • Ascent was the first map ever made. Its later release date than the Beta maps was likely due to the map going through a lot of iteration.[1]
  • At Mid Bottom, there is a park bench themed after Tahm Kench from League of Legends. It is most likely a reference to the "Unbench the Kench" meme.
  • Ascent is a part of Venice that rose out of the ground after a spike detonation. The lead-up and fallout of this event have been shown in the cinematic DUELISTS and DUALITY, respectively
    • It is presumed that Ω-Jett was able to plant and detonate a spike in Venice.
      • Before the existence of Omega Earth was revealed, Jett had a scrapped quote talking about how people thought Venice was her fault, alluding to the fact that it wasn't α-Jett but Ω-Jett who had caused the disaster.

Gallery[]

References[]

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