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   *sighs* This poor place. It clings to life. A city after my own heart
— Reyna (Match Start on Ascent)

Ascent is a launch map that was also the fourth map to be released in VALORANT.

Summary

"An open playground for small wars of position and attrition divide two sites on Ascent. Each site can be fortified by irreversible bomb doors; once they’re down, you’ll have to destroy them or find another way. Yield as little territory as possible."

Map Features

Ascent is a map set in Italy that features a large, open middle area that both teams can skirmish over. Mid is a playground for diverse ability use and successfully controlling the area opens additional routes for Attackers to both Spike sites.

The map's 'unique' feature include mechanical doors leading into sites. Each site has one door (A Link for A and Market for B) that is opened at the start of each round. Players can use a switch on the site side of the door (Next to the door on A and on a table in Toolshed on B) to close or open the door. These doors are impenetrable while closed but have 500 HP, allowing players to damage and eventually destroy them. Once destroyed, the doorway remains permanently open for the rest of the round.

The two walls separating Courtyard from Link also have a destructible panel each to cover them. Whilst intact, they absorb damage and cannot be penetrated by gunfire. The panels however have 400 HP each and can be damaged, with colored indicators on them implying how much health they have left (starts blue, then turns yellow and then red as they take more damage). They can eventually be destroyed to allow players to wallbang through these walls for the rest of the round.

Callouts

  • A Site
  • B Site
  • Boat House
  • Bottom
  • Catwalk
  • Courtyard
  • Cubby
  • Garden
  • Link
  • Lobby
  • Main
  • Market
  • Pizza
  • Rafters
  • Site
  • Spawn
  • Top
  • Tree
  • Window
  • Wine

Update History

v4.04
  • B orb can now be taken from the lower box (previously, you had to double jump up to the box to get it)

v3.06

  • One crate on A site is no longer pennable, this is to create a safer position on site for defenders

v2.09

  • Fixed an issue where players could sandwich themselves in between Sage’s Barrier Orb.png wall and mechanical doors

v1.02

  • Adjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places
    • Defender spawn entrance
    • Attacker side of A Main (Including a self-boost to gain an additional angle to peek A Main as an attacker)
    • Garden entrance

v1.01

  • Fixed several spots where weapons were falling through the world and issues with wall penetration.

v1.0 - Added

  • Ascent will be slightly more common in Matchmaking rotation for the first few days of the patch


Trivia

  • Map coordinates at 45°26'BF" N 12°20'Q" E in San Marco, Venice, Italy.
  • The B site for Ascent appear to be similar to the Practice Map's Bomb Plant Practice.
  • Ascent was the first map ever made. Its later release date than the Beta maps was likely due to the map going through a lot of iteration.[1]
  • At Mid Bottom, there is a park bench themed after Tahm Kench from League of Legends. It is most likely a reference to the "Unbench the Kench" meme.
  • Ascent is a part of Venice that rose out of the ground after a spike detonation. The lead-up and fallout of this event have been shown in the cinematic DUELISTS and DUALITY, respectively
    • It is presumed that a Mirror Jett was able to plant and detonate a spike in Venice.
      • Before the existence of the Mirror Earth was revealed, Jett had a scrapped quote talking about how people thought Venice was her fault, alluding to the fact that it wasn't Earth 1 Jett but the Mirror Jett who had caused the disaster.

Gallery

References

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