“ | An open playground for small wars of position and attrition divide two sites on Ascent. Each site can be fortified by irreversible bomb doors; once they’re down, you’ll have to destroy them or find another way. Yield as little territory as possible.
— Official description
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Ascent is the fourth map to be released in VALORANT.
Features[]
Ascent's features include mechanical doors leading into its spike sites. Each site has one door (A Link for A and Market for B) that is opened at the start of each round. Players can use a switch on the site side of the door (Next to the door on A and on a table in Toolshed on B) to close or open the door. These doors are impenetrable while closed but have 500 HP, allowing players to damage and eventually destroy them. Once destroyed, the doorway remains permanently open for the rest of the round.
The two walls separating Courtyard from Link also have a destructible panel each to cover them. Whilst intact, they absorb damage and cannot be penetrated by gunfire. The panels however have 400 HP each and can be damaged, with colored indicators on them implying how much health they have left (starts blue, then turns yellow and then red as they take more damage). They can eventually be destroyed to allow players to wallbang through these walls for the rest of the round.
A Window also has a destructible glass pane looking into A Garden. It will be immediately destroyed upon contact with any bullets, ability projectiles, or other abilities that an agent can guide through the glass (e.g. Phoenix's Blaze). Any abilities that an agent has to possess to use (e.g. Sova's Owl Drone) or mobile abilities deployed on the ground that the agent doesn't control further (e.g. Raze's Boom Bot) will not break through on contact with the glass.
Map[]
Cosmetics[]
Image | Name | Source |
---|---|---|
Ascent | Battle Pass: EP 01 Act 1 | |
MMXX EP1 | Battle Pass: EP 01 Act 1 | |
Epoch Event | Battle Pass: EP 01 Act 2 | |
Ascent Schema | Battle Pass: EP 03 Act 2 | |
Gelato | Battle Pass: EP 07 Act 2 |
Image | Name | Source |
---|---|---|
Ascent Rising | Battle Pass: EP 01 Act 1 |
Lore[]
“ | *sighs* This poor place. It clings to life. A city after my own heart.
— Reyna, Match Start on Ascent
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10 years after First Light in the Italian city of Venice, an agent of Omega made the journey across worlds to plant and detonate a spike. With the VALORANT Protocol failing to stop them, the resulting explosion triggered a cataclysmic event, ripping a huge chunk of the city out of the ground. Now permanently suspended hundreds of meters in the sky, this airborne island remains as a product of the most destructive radianite-related event known to Alpha.
For more lore details and analysis related to Ascent, be sure to also check out the VALORANT Lore Wiki's article! VALORANT Lore Wiki: Ascent |
Quotes[]
Agents towards Ascent[]
Agent | Scenario | Quote |
---|---|---|
Brimstone | Match Win | "Good work! Now, let's evac this rock before it falls out of the sky!" |
Gekko | Match Start | "Uh... How far up are we right now? To be honest with you, heights? Not for me." |
Harbor | Match Start | "The pillars on that domed building are Corinthian, the last of the three classical orders. How are you not excited?!" |
Jett | Match Start | "Careful of the edges! Not sure if I could catch you in time if you fell off. I mean, I'd try of course." |
Killjoy | Match Win | "Okay, that's done, time to lower this place." |
Reyna | Match Start | *sighs* "This poor place. It clings to life. A city after my own heart" |
Viper | Match Win | "Well the town is gone, but our world stays afloat. I'll take that trade." |
Update History[]
- Jett’s Tailwind and Skye’s Trailblazer will no longer stop at the window in Ascent. Instead, they will burst through and continue movement onto the other side.
- Agent abilities involving walls have had their interaction with the glass window changed.
- Phoenix’s Blaze and Neon’s Fast Lane will break the window if their initial cast center point would hit the window, but the walls themselves will not interact with the window.
- Harbor’s High Tide will no longer break the glass window since it does not hit walls.
- Chamber’s Trademark, Cypher’s Trapwire, and Killjoy’s Lockdown will no longer break windows when placed too close.
- Can no longer break the door at Market by using an ability on the wall to the side of it
- B orb can now be taken from the lower box (previously, you had to double jump up to the box to get it)
- One crate on A site is no longer pennable, this is to create a safer position on site for defenders
- Adjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places
- Defender spawn entrance
- Attacker side of A Main (Including a self-boost to gain an additional angle to peek A Main as an attacker)
- Garden entrance
- Fixed several spots where weapons were falling through the world and issues with wall penetration.
Added
Trivia[]
- Ascent is the only launch map to never be rotated out of the map pools system.
- Ascent contains landmarks from Venice such as St. Mark's Campanile and St. Mark's Basilica.
- The B site for Ascent appear to be similar to the The Range's Bomb Plant Practice that no longer exists.
- Ascent was the first map ever made. Its later release date than the Beta maps was likely due to the map going through a lot of iteration.[1]
- At Mid Bottom, there is a park bench themed after Tahm Kench from League of Legends. It is most likely a reference to the "Unbench the Kench" meme.
- Ascent is a part of Venice that rose out of the ground after a spike detonation. The lead-up and fallout of this event have been shown in the cinematic DUELISTS and DUALITY, respectively
- It is presumed that Ω-Jett was able to plant and detonate a spike in Venice.
- Before the existence of Omega Earth was revealed, Jett had a scrapped quote talking about how people thought Venice was her fault, alluding to the fact that it wasn't α-Jett but Ω-Jett who had caused the disaster.
- It is presumed that Ω-Jett was able to plant and detonate a spike in Venice.
Gallery[]
References[]
Standard | In rotation: | |||
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Excluded: | ||||
Map rotation only applicable to Competitive, Premier and Deathmatch. Read here for more details. | ||||
Other | Team Deathmatch maps • The Range (Lore) |