Barrier Mesh is a basic ability for Deadlock.
Description[]
“ | EQUIP a Barrier Mesh disc. FIRE to throw forward. Upon landing, the disc generates barriers from the origin point that block character movement.
— In-game description
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Barrier Mesh is a Barrier ability that Deadlock has to equip before casting. On cast she will throw a disc as a projectile that activates on contact with horizontal terrain. The disc will generate one central orb on top of itself and up to four smaller orbs to its side, depending on the terrain. An orb will not be generated if it would not be in contact with any horizontal terrain. After a brief windup, the small orbs connect with the central orb, forming transparent walls that prevent agents from passing through them. The distances of the small orbs to the central orb and the heights of the transparent walls generated are also dependent on the terrain. Abilities and bullets are able to pass through the transparent walls.
The orbs each have their own health amount, which will increase after being allowed to fortify a few seconds after forming. The central orb has significantly more health than the other orbs. Enemies can destroy an orb by dealing enough damage to it to deplete its health using weapons or some damaging abilities. Destroying the small orbs will destroy the transparent wall that connects that orb with the central orb, while destroying the central orb will destroy all of the transparent walls and orbs.
Towards the end of the disc's duration the health of any remaining orbs will each begin to decay for a percentage of their remaining health. Orbs with less health than others will not expire before them, and all remaining orbs will expire simultaneously.
Stats[]
Stat | Value | Confirmed value? |
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0.8 seconds | ![]() |
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0.7 seconds | ![]() |
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1 second | ![]() |
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3 seconds (Begins on impact with ground) | ![]() |
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10 meters | ![]() |
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Total 30 seconds (Includes deploy time) Begins to decay after 25 seconds |
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- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
Quotes[]
Cast[]
Unviable cast[]
Previews[]
In Game[]
Update History[]
Fixed an issue where Deadlock’s Barrier Mesh was not playing hit audio when shooting the center node.
Fixed an issue where Deadlock’s Barrier Mesh could be used to boost players.
Changed to a non-signature ability
Cost: Free >>> 400 credits
Visuals for health on the Barrier Mesh have been updated to make their health states more clear
Increased the max length Barrier Mesh walls 6m >>> 10m
Fixed issues where damage-over-time area abilities were not damaging Barrier Mesh.
Types | Passive (list) • Basic • Signature • Ultimate | |||
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Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |