Barrier Orb is a basic ability for Sage.
Description[]
“ | EQUIP a barrier orb. FIRE places a wall that fortifies after a few seconds. ALT FIRE rotates the targeter.
— In-game description
|
Barrier Orb is primarily a Barrier ability that Sage must equip before casting. While equipped, her crosshair will be replaced with an indicator to place a wall on horizontal terrain. When first equipped in a round, the indicator will be oriented to be perpendicular to the direction Sage is facing. Sage can recast the ability to rotate this indicator 90°. Using Alternate Fire allows her to have full control over the exact angle the indicator is positioned in. Recasting the ability after using Alternate Fire will reset the indicator to a perpendicular or linear position. If Sage unequips Barrier Orb, the orientation of the indicator upon reequipping will be the same as it was when she unequipped the ability.
On cast, a wall containing multiple segments will rise up from the ground, blocking line of sight and preventing anything from passing through them. A segment will not be created if it would not be in contact with any horizontal terrain. The segments each have their own health amount, which will increase after being allowed to fortify a few seconds after forming. Enemies can destroy a segment by dealing enough damage to it to deplete its health using weapons or some damaging abilities.
Towards the end of the wall's duration the health of any remaining segments will each begin to decay for a percentage of their remaining health. Segments with less health than others will not expire before them, and all remaining segments will expire simultaneously.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
![]() |
0.8 seconds | ![]() |
![]() |
10 meters | ![]() |
![]() |
0.7 seconds | ![]() |
![]() |
1.35 seconds | ![]() |
![]() |
3.3 seconds (Begins upon casting) | ![]() |
![]() |
4 segments 2.6 x 1.5 meters per segment Total 10.4 x 1.5 meters |
![]() |
![]() |
Total 40 seconds (Includes deploy time) Begins to decay after 35 seconds |
![]() |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Cast[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
Placeable abilities like Cypher’s Spycam can no longer be placed in the space above a rising Barrier Orb
Placement preview now also shows up on the minimap
Fixed a bug where bullets could pass through the corners of Barrier Orb.
Fixed an issue where Barrier Orb can break when being placed in between doors such as C Garage on Haven.
Fixed issue where Barrier Orb would sometimes rotate multiple times from a single button press when placing it.
Fixed an issue where when Sage rotated her Barrier Orb 90 degrees, she was blocked from placing the wall for .8 seconds. Now, Sage can place her wall immediately after rotating it 90 degrees.
No longer fortifies to max HP in cases where damage was received before fortification
Fortify delay increased 3.0s >>> 3.3s
Fixed an issue where by walling herself into a corner, the wall would immediately break.
Improved the system used to place Barrier Orb at targeted ground locations
Fixed Barrier Orb being destroyed by
Boom Bot,
Owl Drone, or
Fakeout if they are placed in a way that overlapped a segment of the barrier wall
Can no longer be placed on some projectiles while they’re in the air or deployed on the ground
Cost increased 300 >>> 400
Agents blocked by Barrier Orb when resurrected now break the wall to ensure they don’t get pushed inside map geo
Killjoy's
Lockdown can no longer be placed inside Barrier Orb in some instances
- If Barrier Orb is placed on top of Killjoy’s ult, the section of the wall covering the ult will now be destroyed
Can no longer be cast in Buy Phase
Once fortified, Barrier no longer loses health over time. It now only starts to deteriorate a few seconds before it expires.
Sage wall segments no longer break if a player dies on top of them
Initial wall HP reduced to 400
- The wall will retain its max HP of 800 when it becomes fortified 3 seconds after it was summoned
Cost reduced 400 >>> 300
Duration increased 30 >>> 40 seconds
- This is an undocumented change and is estimated to have appeared during this patch[1]
Cast range reduced 20 >>> 10 meters
Segment health reduced 1000 >>> 800
Duration reduced 40 >>> 30 seconds
Cost increased 300 >>> 400 credits
Can no longer be placed on "small" pieces of geometry, it must be placed on the ground or on top of boxes
Will only spawn a chunk of the barrier if it is supported by the ground
- This can mean it will sometimes only spawn 2 barrier chunks
References[]
Types | Passive (list) • Basic • Signature • Ultimate | |||
---|---|---|---|---|
Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |