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EQUIP a barrier orb. FIRE places a wall that fortifies after a few seconds. ALT FIRE rotates the targeter.
— In-game description

Barrier Orb is a basic ability for Sage.


Barrier Orb is primarily a Barrier ability that Sage must equip before casting. Once equipped, her crosshair will be replaced with an indicator for placing a wall. Upon first equip the indicator will be oriented to be perpendicular to the direction Sage is facing. Sage can recast the ability to rotate this indicator 90°. Using Alternate Fire allows her to have full control over the exact angle the indicator is positioned in. Recasting the ability after using Alternate Fire will reset the indicator to a perpendicular or linear position. If Sage unequips Barrier Orb, the orientation of the indicator upon reequipping will be the same as it was when she unequipped the ability.

Upon activation, a wall containing multiple segments will rise up from the ground, blocking line of sight and preventing anything from passing through them. A segment will not be created if it would not be in contact with any horizontal terrain. The segments each have their own health amount, which will increase after being allowed to fortify a few seconds after forming. Enemies can destroy a segment by dealing enough damage to it to deplete its health using weapons or some damaging abilities.

Towards the end of the wall's duration the health of any remaining segments will each begin to decay for a percentage of their remaining health. Segments with less health than others will not expire before them, and all remaining segments will expire simultaneously.


Stat Value Confirmed
CustomReload Equip time 0.8 seconds Cross*
Tailwind Max cast length 10 meters Check Markv1.01
CustomReload Unequip time 0.7 seconds Check MarkGame files
Windup Deploy time 1.35 seconds Cross*
Windup Time taken to fortify 3.3 seconds (Begins upon casting) Check Markv5.12
Fault Line Size 4 segments
2.5x2 meters per segment
Total 10x2 meters
Duration Duration Total 40 seconds (Includes deploy time)
Begins to decay after 35 seconds
Check MarkGame files (~v1.07)

Update History[]

  • Bugfix Buff Fixed a bug where bullets could pass through the corners of Barrier Orb.


  • Bugfix Buff Fixed an issue where Barrier Orb can break when being placed in between doors such as C Garage on Haven.


  • Bugfix Buff Fixed issue where Barrier Orb would sometimes rotate multiple times from a single button press when placing it.


  • Bugfix Buff Fixed an issue where when Sage rotated her Barrier Orb 90 degrees, she was blocked from placing the wall for .8 seconds. Now, Sage can place her wall immediately after rotating it 90 degrees.


  • Bugfix Nerf No longer fortifies to max HP in cases where damage was received before fortification


  • Nerf Fortify delay increased 3.0s >>> 3.3s


  • Bugfix Buff Fixed an issue where by walling herself into a corner, the wall would immediately break.


  • Buff Improved the system used to place Barrier Orb at targeted ground locations


  • Bugfix Buff Fixed Barrier Orb being destroyed by Boom Bot Boom Bot, Owl Drone Owl Drone, or Fakeout Fakeout if they are placed in a way that overlapped a segment of the barrier wall


  • Bugfix Nerf Can no longer be placed on some projectiles while they’re in the air or deployed on the ground


  • Nerf Cost increased 300 >>> 400
  • Bugfix Agents blocked by Barrier Orb when resurrected now break the wall to ensure they don’t get pushed inside map geo


  • Bugfix Buff Fixed a bug where placing Killjoy's Turret Turret next to Barrier Orb would sometimes break it


  • Bugfix Buff Fixed issue where Cypher's Spycam Spycam broke Barrier Orb when placed close to it


  • Bugfix Nerf Killjoy's Lockdown Lockdown can no longer be placed inside Barrier Orb in some instances
    • If Barrier Orb is placed on top of Killjoy’s ult, the section of the wall covering the ult will now be destroyed


  • Bugfix Nerf Fixed an issue where Omen could plant the Spike while elevated on Barrier Orb


  • Nerf Can no longer be cast in Buy Phase
  • Buff Once fortified, Barrier no longer loses health over time. It now only starts to deteriorate a few seconds before it expires.


  • Bugfix Buff Sage wall segments no longer break if a player dies on top of them


  • Nerf Initial wall HP reduced to 400
    • The wall will retain its max HP of 800 when it becomes fortified 3 seconds after it was summoned
  • Buff Cost reduced 400 >>> 300
  • Buff Duration increased 30 >>> 40 seconds


  • Nerf Cast range reduced 20 >>> 10 meters


  • Nerf Segment health reduced 1000 >>> 800
  • Nerf Duration reduced 40 >>> 30 seconds


  • Nerf Cost increased 300 >>> 400 credits


  • Nerf Can no longer be placed on "small" pieces of geometry, it must be placed on the ground or on top of boxes
  • Nerf Will only spawn a chunk of the barrier if it is supported by the ground
    • This can mean it will sometimes only spawn 2 barrier chunks