Valorant Wiki
Advertisement

   What has Kingdom done to this town?! However pretty their lies are, they're just sucking my city dry!
— Cypher (Match Start on Bind)

Bind is a launch map in VALORANT.

Map Features

Two sites. No middle. Gotta pick left or right. What’s it going to be then? Both offer direct paths for attackers and a pair of one-way teleporters make it easier to flank.
— Official description

Bind's 'unique' feature is that it doesn't contain a mid section, instead having two one-way teleporters. One takes players from A Short to B Short and the other takes players from B Long to A Lobby.

Players use teleporters by walking into the section of wall taken up by the teleport entrance. They will then instantly arrive in a small exit room which players leave by walking towards the door out of the room. This door is closed by default and can only be opened by players inside the exit room walking up to it, at which point they will open automatically. Players outside the exit room cannot open these doors, but they can be penetrated by gunfire.

Other objects can also be sent through teleporters if they come into contact with the teleporter entrance. They will maintain any velocity they had before being teleported and can open the doors and leave the exit room should they travel far enough to trigger the door sensor. Objects include abilities, the spike, and dropped weapons.

Whenever a teleporter is used by an agent or an object, all players on the map will be given an audio cue.

Callouts

  • A Site
  • B Site
  • Bath
  • Cave
  • Cubby
  • Elbow
  • Exit
  • Fountain
  • Garden
  • Hall
  • Lamps
  • Link
  • Lobby
  • Long
  • Short
  • Site
  • Spawn
  • Teleporter
  • Tower
  • Window

Update History

v4.0
  • Adjustment The double stack of cover at short A has been changed to remove a one-way smoke location that made the area a little too difficult for Attackers to approach.
  • Adjustment New small bench added outside short A for a mix up when taking a first peek from attacker Market barrier.

v3.06

  • Adjustment One stack of crates on A site is no longer pennable, this is to create a safer planting option for attackers

v1.02

  • Adjustment Adjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places
    • A Bath entrance
    • B Teleporter Exit and B Window entrance
  • Bugfix Nerf Added prevention for Spycam.png Spycam going through teleporter doors when placed on the frame from the outside

v1.01

  • Bugfix Nerf Spycam.png Spycams placed on the teleporter door frames no longer teleport its view location underground
  • Bugfix Nerf Cyber Cage.png Cyber Cages no longer hold the teleporter doors open

v1.0

  • Bugfix Nerf Expanded our new system that combats map exploits to all other maps—this will eradicate anyone trying to escape the playspace
  • Bugfix Nerf Continued to block spots for Cypher's Spycam.png Spycam that prevented counter-play
  • Bugfix Continued to fix level collision in order to enhance the smoothness of the gameplay space
  • Adjustment Completed draw call optimizations

v0.50

  • Buff Added ability for Spike to automatically fall from elevated boost positions
  • Nerf Backside of spawn barriers are now opaque to prevent some abuse cases
  • Bugfix Nerf Added fixes for Cypher Spycam.png Spycam exploits
  • Bugfix Fixed multiple spots where Sova's Recon Bolt.png Recon Bolt could over-penetrate map geometry

v0.49

  • Bugfix Multiple fixes to geometry to fix exploits and help optimize gameplay
  • Added Updated materials to make surfaces more consistent overall

v0.47+

  • Bugfix Nerf Several exploits fixed


Trivia

Lore

  • Bind and Rabat are Cypher's home

Gallery

Navigation

Advertisement