“ | Two sites. No middle. Gotta pick left or right. What’s it going to be then? Both offer direct paths for attackers and a pair of one-way teleporters make it easier to flank.
— Official description
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Bind is a standard map in VALORANT and one of the first available since the Closed Beta.
Features[]
Bind's unique feature is that it doesn't contain a mid section, instead having two one-way teleporters. One takes players from A Short to B Short and the other takes players from B Long to A Lobby.
Players use teleporters by walking into the section of wall taken up by the teleport entrance. They will then instantly arrive in a small exit room which players leave by walking towards the door out of the room. This door is closed by default and can only be opened by players inside the exit room walking up to it, at which point they will open automatically. Players outside the exit room cannot open these doors, but they can be penetrated by gunfire.
Other objects can also be sent through teleporters if they come into contact with the teleporter entrance. They will maintain any velocity they had before being teleported and can open the doors and leave the exit room should they travel far enough to trigger the door sensor. Objects include abilities, the spike, and dropped weapons.
Whenever a teleporter is used by an agent or an object, all players on the map will be given an audio cue.
Map[]
Cosmetics[]
Image | Name | Source |
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VERSUS // Bind + Icebox | Battle Pass: EP 02 Act 2 |
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Dropoff | Battle Pass: EP 03 Act 1 |
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Crying Sage | Battle Pass: EP 03 Act 3 |
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Pixel Moments | Battle Pass: EP 06 Act 2 |
Image | Name | Source |
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In A Bind | Battle Pass: EP 01 Act 3 |
Lore[]
- See also: Bind/Lore
“ | What has Kingdom done to this town?! However pretty their lies are, they're just sucking my city dry!
—
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In Morocco's capital of Rabat, Kingdom Corporation seeks to expand further into the city. Having already set up a radianite refinery there, the organization looks to do more, dismantling any cultural property in the way of their latest projects. However, fully aware at this point of the lies behind the promises with the corporation's initial arrival, locals hold strong opposition to any more Kingdom activity in their home.
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For more lore details and analysis related to Bind, be sure to also check out the VALORANT Lore Wiki's article! VALORANT Lore Wiki: Bind |
Quotes[]
Agents towards Bind[]
Agent | Scenario | Quote |
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Match Win | "Don't let the portal hit you on the way out!" |
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Match Start | "What has Kingdom done to this town?! However pretty their lies are, they're just sucking my city dry!" |
Match Win | "Get out of my city!" | |
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Match Start | "That old wall by the trees was part of a Casbah once. Still majestic after all this time." |
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Match Start | "If this town had let me install my defense matrix, we wouldn't have to be here! Ugh, oh well, I'll clean this up myself." |
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Match Win | "This city is safe once more." |
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Match Win | "Anyone up for a cuppa at Cypher's place? Wherever that is." |
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Match Start | "The lies we've told this city. Just to pry it open and suck it dry." |
Update History[]
- This section covers updates to Bind's gameplay. For updates to its interactive lore elements, see Bind/Lore.
Fixed an issue where invisible collision would sometimes impede agent utility inside one of the teleporter rooms.
Fixed a bug where going through the B side teleporter as a controlled ability, such as
Sova’s
Owl Drone (C), will cut off the teleport audio sound.
v6.07 -
- Exit room for B Long to A Lobby teleporter moved to outside A Bath.
- A Lobby adjusted to accommodate the new teleporter location.
- Doorway from A Lobby into A Bath widened.
- Doorway from A Bath to A Site widened.
- Radianite crates on A Site adjusted.
- Barrel added on A Site.
- Back wall on A Site adjusted.
- Defender Spawn to B Site doorway widened.
- Utility window added to B Site into B Hall.
The double stack of cover at short A has been changed to remove a one-way smoke location that made the area a little too difficult for Attackers to approach.
New small bench added outside short A for a mix up when taking a first peek from attacker Market barrier.
One stack of crates on A site is no longer pennable, this is to create a safer planting option for attackers
Adjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places
- A Bath entrance
- B Teleporter Exit and B Window entrance
Added prevention for
Spycam going through teleporter doors when placed on the frame from the outside
Spycams placed on the teleporter door frames no longer teleport its view location underground
Cyber Cages no longer hold the teleporter doors open
Expanded our new system that combats map exploits to all other maps—this will eradicate anyone trying to escape the playspace
Continued to block spots for Cypher's
Spycam that prevented counter-play
Continued to fix level collision in order to enhance the smoothness of the gameplay space
Completed draw call optimizations
Added ability for Spike to automatically fall from elevated boost positions
Backside of spawn barriers are now opaque to prevent some abuse cases
Added fixes for Cypher
Spycam exploits
Fixed multiple spots where Sova's
Recon Bolt could over-penetrate map geometry
Multiple fixes to geometry to fix exploits and help optimize gameplay
Updated materials to make surfaces more consistent overall
Several exploits fixed
Trivia[]
- Bind and Rabat are Cypher's home
Gallery[]
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Standard | ||||
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Other | Team Deathmatch maps • The Range (Lore) |