Blade Storm is an ultimate ability for Jett.
Description[]
“ | EQUIP a set of highly accurate throwing knives. FIRE to throw a single knife and recharge knives on a kill. ALT FIRE to throw all remaining daggers but does not recharge on a kill.
— In-game description
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Blade Storm is an Empowerment ability that Jett can instantly use. On cast, she winds up and equips herself with hitscan throwing knives. Jett can use other abilities and weapons without deactivating Blade Storm; she can re-use the ability to reequip the knives.
Blade Storm has two firing modes, Single and Burst. Single Fire throws knives one by one, has 100% accuracy at all times (even when Jett is running or in the air), and will fully recharge her ammunition count if she kills an enemy. Burst Fire throws all of Blade Storm's remaining knives, though this can be inaccurate and will not grant a recharge even if she kills an enemy.
Stats[]
Stat | Value | Confirmed value? |
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1.02 seconds | ![]() |
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5 blades | ![]() |
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0.5 seconds | ![]() |
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0.15 seconds | ![]() |
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50 | ![]() |
Damage multipliers | Headshot: x3 Leg shot: x0.85 |
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6 per second 1 every 0.167 seconds |
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![]() (out of ammo) |
0.167 seconds (Single fire) 0.45 seconds (Burst fire) |
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Notes:
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Primary Fire TTK[]
Damage Range | Body Part | 100 HP | 125 HP | 150 HP | |||
---|---|---|---|---|---|---|---|
Blades to kill | Time to kill (s) | Blades to kill | Time to kill (s) | Blades to kill | Time to kill (s) | ||
0–50 m | Head | 1 | 0.000 | 1 | 0.000 | 1 | 0.000 |
Body | 2 | 0.167 | 3 | 0.333 | 3 | 0.333 | |
Legs | 3 | 0.333 | 3 | 0.333 | 4 | 0.5 |
Quotes[]
Ally Cast[]
Enemy Cast[]
Throw knives[]
Kill[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
All Platforms[]
v7.10
Third person animations while Blade Storm is equipped have been adjusted to help with combat clarity.
Ultimate points increased 7 >>> 8
Legshot multiplier reduced from 1.0 >>> 0.85
Fixed a bug where the indicator would sometimes stay active after firing all kunai
Ammo count added to HUD
Fixed a bug where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting Blade Storm's daggers
Can now be input-queued to equip after the current action
Kunai will now recharge after killing a training dummy or defuse practice bot
Right-click/Alternate Fire kills no longer recharge kunai
Right-click/Alt. Fire damage differences from v1.09 are reverted, damage and multipliers will once again mirror the left-click
Ultimate points required increased 6 >>> 7
Time between consecutive Burst Fire use increased 0.33 seconds >>> 0.45 seconds
Daggers thrown in Burst now have a damage falloff that begins at 12 meters and drops steadily at max falloff to 30 damage
- The correct value for damage dealt at max falloff is undocumented, instead officially being documented in the patch notes as dealing 35 damage at max falloff
Headshot multiplier on Burst Fire reduced 3x >>> 2x
Now refreshes when used to kill Phoenix during
Run it Back
Console-only[]
v9.10
Fixed an issue where sensitivity is severely reduced when using Blade Storm until engaging Focus.
Types | Passive (list) • Basic • Signature • Ultimate | |||
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Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |