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INSTANTLY throw a Blast Pack that will stick to surfaces. RE-USE the ability after deployment to detonate, damaging and moving anything hit.
— In-game description

Blast Pack is a basic ability for Raze.

Description[]

Blast Pack is primarily a Mobility ability that Raze instantly throws forward on activation. The Blast Pack sticks to the first thing it hits. Upon reactivation, or after a set amount of time, the pack will knock back anything in range from its location. If the pack is allowed to arm for a brief duration after it attaches to a surface, it will additionally deal damage to any enemy agents and objects in range. The explosion has an outer radius and an inner radius. Anything within the inner radius will take full damage. Once in the outer radius, the amount of damage begins to fall off to a minimum at the very edge.

The pack gives off a distinct audio cue if Raze is boosted in the air from a Blast Pack. The minimum height at which Raze begins to take fall damage is also slightly increased after being boosted by a Blast Pack. The distance used to calculate how much fall damage Raze takes in this case is taken from Raze's altitude above her landing point at the moment the pack was detonated.

Enemies can deal damage to the pack and destroy it.

Stats[]

Stat Value Confirmed
value?
CustomReload Unequip time 0.7 seconds Check MarkGame files
Duration Max duration 5 seconds Check MarkGame files
Orbital Strike Radii 2 meters (Inner)
5 meters (Outer)
Check MarkGame files
Windup Time needed to arm 1.5 seconds Check Markv7.09
Damage Damage No damage before arming Check Markv7.09
20-50 after arming
(Minimum Outer radius damage to Inner radius damage)
Check Mark[a] & v1.05
x2.25 multiplier to objects Cross[b]

a Verified using the Range's training dummy
b Calculated based on current in-game damage to map objects

Update History[]

v9.01 (Console)
  • Nerf Second Blast Pack’s horizontal force has been reduced.

Undocumented

  • Nerf Damage multiplier to objects decreased x2.5 >>> x2.25

v8.11

  • Nerf Raze’s satchels no longer explode for damage/knockback upon opponent destruction.
  • Nerf Raze’s horizontal velocity when satcheling has been slowed.
  • Nerf Satchel explosion audio has been updated to be audible farther away to ensure enemies can hear the first satchel when a Raze double satchels.

v8.01

  • Nerf Audio for traveling through air is now louder for enemies while traveling towards them

v7.09

  • Nerf Satchel doesn’t deal damage until fully armed.
  • Nerf Satchel arm time increased 0.5 seconds >>> 1.5.
  • Adjustment Updated SFX for beep after arm time.

v6.0

  • Bugfix Nerf Now properly takes damage from enemy abilities

v5.12

  • Buff Health increased 1 HP >>> 20 HP
  • Buff Now deals damage to Fade's Prowler Prowler
  • Buff Now immune to all allied damage
  • Nerf Damage modifier to non-players decreased 1200% >>> 250%

v4.05 Hotfix

  • Bugfix Buff Fixed bugs impacting Blast Pack's input queuing and re-equip speeds

v2.07

  • Nerf Audio cues added to indicate when she's boosted in the air from Blast Pack

v1.08

  • Nerf Initial damage reduced to 15 with a 2 meter inner radius, falling off to 5 minimum damage
    • The satchel will retain its max damage of 50 after arming (once it lands) for .5 seconds
    • Patch notes state .2 m inner radius, this is likely a typo
  • Nerf Shooting the blast pack causes it to detonate, dealing its current damage amount
  • Buff Satchel no longer does damage to allies

v1.05

  • Nerf Damage decreased 75 >>> 50
  • Buff Damage to objects now consistently does 600

v1.0

  • Nerf Maximum damage radius reduced 2 >>> 1 meters

v0.50

  • Nerf Cost increased 100 >>> 200 credits

v0.47+

  • Nerf Tuned and adjusted audio so that Blast Pack will be easier to hear in hectic scenarios


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