Blast Pack is a basic ability for Raze.
Description[]
“ | INSTANTLY throw a Blast Pack that will stick to surfaces. RE-USE the ability after deployment to detonate, damaging and moving anything hit.
— In-game description
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Blast Pack is primarily a Mobility ability that Raze instantly casts, tossing forward a blast pack as a projectile. The pack sticks to the first thing it hits. Upon reactivation, or after a set amount of time, the pack will knock back anything in range from its location. If the pack is allowed to arm for a brief duration after it attaches to a surface, it will additionally deal damage to any enemy agents and objects in range. The explosion has an outer radius and an inner radius. Anything within the inner radius will take full damage. Once in the outer radius, the amount of damage begins to fall off to a minimum at the very edge.
The pack gives off a distinct audio cue if Raze is boosted in the air from a Blast Pack. The minimum height at which Raze begins to take fall damage is also slightly increased after being boosted by a Blast Pack. The distance used to calculate how much fall damage Raze takes in this case is taken from Raze's altitude above her landing point at the moment the pack was detonated.
Enemies can deal damage to the pack and destroy it.
Stats[]
Stat | Value | Confirmed value? |
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0.7 seconds | ![]() |
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5 seconds | ![]() |
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2 meters (Inner) 5 meters (Outer) |
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1.5 seconds | ![]() |
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No damage before arming | ![]() |
20-50 after arming (Minimum Outer radius damage to Inner radius damage) |
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x2.25 multiplier to objects | ![]() |
- ↑ Calculated based on current in-game damage to map objects
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Cast[]
Kill[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
All Platforms[]
Fixed an issue where Blast Pack could knock back Skye’s Trailblazer and Tejo’s Stealth Drone through walls.
Fixed a bug where Blast Pack’s explosion was slightly smaller at the tip of the explosion since the explosion changes that went live in 10.03
Damage multiplier to objects decreased x2.5 >>> x2.25
Raze’s satchels no longer explode for damage/knockback upon opponent destruction.
Raze’s horizontal velocity when satcheling has been slowed.
Satchel explosion audio has been updated to be audible farther away to ensure enemies can hear the first satchel when a Raze double satchels.
Audio for traveling through air is now louder for enemies while traveling towards them
Satchel doesn’t deal damage until fully armed.
Satchel arm time increased 0.5 seconds >>> 1.5.
Updated SFX for beep after arm time.
- This is an undocumented change
Now properly takes damage from enemy abilities
Health increased 1 HP >>> 20 HP
Now deals damage to Fade's
Prowler
Now immune to all allied damage
Damage modifier to non-players decreased 1200% >>> 250%
Fixed bugs impacting Blast Pack's input queuing and re-equip speeds
Audio cues added to indicate when she's boosted in the air from Blast Pack
Initial damage reduced to 15 with a 2 meter inner radius, falling off to 5 minimum damage
- The satchel will retain its max damage of 50 after arming (once it lands) for .5 seconds
- Patch notes state .2 m inner radius, this is likely a typo
Shooting the blast pack causes it to detonate, dealing its current damage amount
Satchel no longer does damage to allies
Damage decreased 75 >>> 50
Damage to objects now consistently does 600
Maximum damage radius reduced 2 >>> 1 meters
Cost increased 100 >>> 200 credits
Tuned and adjusted audio so that Blast Pack will be easier to hear in hectic scenarios
Console-only[]
Second Blast Pack’s horizontal force has been reduced.
Types | Passive (list) • Basic • Signature • Ultimate | |||
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Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |