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EQUIP a flame wall. FIRE to create a line of flame that moves forward, creating a wall of fire that blocks vision and damages players passing through it. HOLD FIRE to bend the wall in the direction of your crosshair.
— In-game description

Blaze is a basic ability for Phoenix.


Blaze is a Vision Blocker ability that Phoenix must equip before casting. Upon casting, he will create a line of flames that moves forward along horizontal ground. The line of flames can be affected in two ways; it can be curved in a direction by holding the activation key and moving your crosshair in the direction you want the line to bend, and its length can be decreased by changing the angle you are looking in on cast. Looking straight ahead will cast the ability at max length, whilst looking directly up or down will cast the ability at minimum length.

Once the line of flames has reached its target distance or collides with vertical terrain, a wall of flame will start to rise from Phoenix's location, spreading across the length of the line until it reaches maximum distance. Agents will begin to take damage as soon as the flame wall reaches an area they are standing on. The wall will always deal damage to agents at the same rate, but agents will take more total damage over the ability's full duration if they are closer to Phoenix's cast location compared to a player who was further away on cast. Once the wall reaches its maximum length, it will continue damaging any player it touches until it expires, at which point the whole wall will rapidly fall.

Phoenix is affected by Heating Up if he comes into contact with the wall.

Heating Up[]

Phoenix will heal himself instead of taking damage if he comes into contact with Blaze, for a total of 50 HP over its full duration. Healing is applied with 1 HP ticks spread out evenly at a rate of 1 every 0.16 seconds (6.25 HP/sec).


Stat Value Confirmed
CustomReload Equip time 0.8 seconds Check MarkGame files
Windup Deploy time 0.125-0.75 seconds
(Depending on distance)
CustomReload Unequip time 0.5 seconds Cross*
Tailwind Length 1–21 meters Cross*
Damage Damage 1 per tick
Total 225-240
Check Mark[a]
x0.5 multiplier to objects Check MarkGame files (v5.12)
Incendiary Ticks/Tick Rate 30 per second
(1 every 0.033 seconds)
Total 225-240 ticks
Check Markv1.0
Duration Duration 8 seconds Check Markv1.0

* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
a Verified using the Range's training dummy

Update History[]

Note: Updates to Heating Up may also be relevant to this ability.

  • Buff Will now damage Lotus wall
  • Bugfix Buff Will now properly damage Ascent doors and Haven panels



  • Buff Cost decreased 200 >>> 150
  • Buff Now deals damage to all enemy objects
  • Adjustment Damage multiplier against specific enemy abilities set to 50%


  • Buff Phoenix will now equip his weapon earlier if he stops bending his wall


  • Bugfix Buff Fixed nearsight not applying properly when going through Blaze


  • Buff Duration increased 6 >>> 8 seconds
  • Adjustment Damage changed 15 every 0.25s >>> 1 every 0.033 seconds
  • Bugfix Closed exploit where Nvidia Inspector could be used to see through Blaze