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==Summary==
 
==Summary==
 
{{PAGENAME}} is a Basic Ability for [[Phoenix]].
 
{{PAGENAME}} is a Basic Ability for [[Phoenix]].
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Equip a flame wall. Fire to create a straight flame wall that hurts players passing and heal Phoenix (Not enemy Phoenix) passing through it. Hold fire to curve the wall.
   
 
<center>{{Quote|Equip a flame wall. '''Fire''' to create a line of flames that moves forward creating a wall that blocks vision and damages players passing through it. '''Hold Fire''' to bend the wall in the direction of your crosshair.|In-game description}}</center>
 
<center>{{Quote|Equip a flame wall. '''Fire''' to create a line of flames that moves forward creating a wall that blocks vision and damages players passing through it. '''Hold Fire''' to bend the wall in the direction of your crosshair.|In-game description}}</center>
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==Usage==
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[[Phoenix]] can purchase one charge of Blaze in the shop for 200 credits at the start of each round.
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When first cast, [[Phoenix]] prepares the ability. When fired, a straight line starts traveling in the direction of the crosshairs. If the firing key is held down, the line will bend in the direction [[Phoenix]] is looking in as it travels. The line stops traveling when it collides with terrain or reaches its maximum distance. The line creates segments of a flame wall on the nearest terrain directly below it.
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'''{{PAGENAME}}''' blocks vision and deals 30 damage per second to enemies and allies inside of it. [[Phoenix]] instead regenerates 6.25 health per second while standing inside of the wall.
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{|class="wikitable"
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| colspan="2" |<center>'''Stats'''</center>
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|-
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|Time to Equip + Use
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|0.8 seconds
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|-
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|Fire Wall duration
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|8 seconds
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|-
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|Damage Rate
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|30 Damage/s
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|-
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|Friendly Fire Damage Rate
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|10 Damage/s
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|-
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|Healing Rate
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|6.25 Health/s
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|-
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|Maximum Healing
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|50 Health
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|}
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==Trivia/Tips==
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* The length of the wall is proportional to the angle it was fired at. The maximum wall length can be achieved by firing {{PAGENAME}} while looking straight forward. The minimum wall length can be achieved by firing it directly upwards or downwards, or into a wall.
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*Click [[Healing|Here]] to be redirected to a page showing each utility's different healing rates.
   
 
== Update History ==
 
== Update History ==
Line 19: Line 54:
 
* [[Blaze]] healing: 3 every 0.25s >>> 1 every 0.16 seconds
 
* [[Blaze]] healing: 3 every 0.25s >>> 1 every 0.16 seconds
 
** These Damage over Time/Healing over Time models are updated to match the recent changes to our other DoT abilities. Additionally, we’ve matched the damage/healing values to be half as effective as Hot Hands, primarily so that the total healing output of these two abilities is at parity (50 health each). We’re also doing this so that Blaze doesn’t become the de-facto “healing” ability compared to Hot Hands.}}[[Category:Abilities]]
 
** These Damage over Time/Healing over Time models are updated to match the recent changes to our other DoT abilities. Additionally, we’ve matched the damage/healing values to be half as effective as Hot Hands, primarily so that the total healing output of these two abilities is at parity (50 health each). We’re also doing this so that Blaze doesn’t become the de-facto “healing” ability compared to Hot Hands.}}[[Category:Abilities]]
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[[Category:Basic Abilities]]

Revision as of 15:58, 16 January 2021

Blaze is an ability in Valorant.

Summary

Blaze is a Basic Ability for Phoenix.

Equip a flame wall. Fire to create a straight flame wall that hurts players passing and heal Phoenix (Not enemy Phoenix) passing through it. Hold fire to curve the wall.

Equip a flame wall. Fire to create a line of flames that moves forward creating a wall that blocks vision and damages players passing through it. Hold Fire to bend the wall in the direction of your crosshair.
— In-game description

Usage

Phoenix can purchase one charge of Blaze in the shop for 200 credits at the start of each round.

When first cast, Phoenix prepares the ability. When fired, a straight line starts traveling in the direction of the crosshairs. If the firing key is held down, the line will bend in the direction Phoenix is looking in as it travels. The line stops traveling when it collides with terrain or reaches its maximum distance. The line creates segments of a flame wall on the nearest terrain directly below it.

Blaze blocks vision and deals 30 damage per second to enemies and allies inside of it. Phoenix instead regenerates 6.25 health per second while standing inside of the wall.

Stats
Time to Equip + Use 0.8 seconds
Fire Wall duration 8 seconds
Damage Rate 30 Damage/s
Friendly Fire Damage Rate 10 Damage/s
Healing Rate 6.25 Health/s
Maximum Healing 50 Health

Trivia/Tips

  • The length of the wall is proportional to the angle it was fired at. The maximum wall length can be achieved by firing Blaze while looking straight forward. The minimum wall length can be achieved by firing it directly upwards or downwards, or into a wall.
  • Click Here to be redirected to a page showing each utility's different healing rates.

Update History

v1.0 Patch
  • Blaze duration increased 6>>>8 seconds
    • We felt like the short wall duration, combined with the long cast time and short range, was forcing Phoenix to play a little too predictably around his wall. We’re bumping this up slightly to give him some more time to work with.
  • Blaze damage: 15 every 0.25s >>> 1 every 0.033 seconds
  • Blaze healing: 3 every 0.25s >>> 1 every 0.16 seconds
    • These Damage over Time/Healing over Time models are updated to match the recent changes to our other DoT abilities. Additionally, we’ve matched the damage/healing values to be half as effective as Hot Hands, primarily so that the total healing output of these two abilities is at parity (50 health each). We’re also doing this so that Blaze doesn’t become the de-facto “healing” ability compared to Hot Hands.