Blindside is a basic ability for Yoru.
Description[]
| “ | EQUIP to rip an unstable dimensional fragment from reality. FIRE to throw the fragment, activating a flash that winds up once it collides with a hard surface.
— In-game description
|
Blindside is a Blind ability that Yoru must equip before casting. On cast he will throw an invisible fragment as a projectile that will bounce off of any surface. If the fragment does not collide with anything after a set amount of time, it will fade away.
Upon collision with a surface the fragment will become visible to enemies as it winds up briefly before detonating. Any agent or object in line of sight of the detonation will then be flashed.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.8 seconds | ||
| 0.5 seconds | ||
| 2 seconds | ||
| 0.6 seconds | ||
| 1.5 seconds |
Notes:
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Cast[]
Kill afflicted enemy[]
Previews[]
In Game[]
Update History[]
All Platforms[]
v11.10
Observers are now able to see it immediately instead of after it bounces.
Will display the correct color VFX when there are two Yoru’s in the same match.
Fixed bug where the audio was audible by enemies while stealthed.
Flash duration decreased from 1.75s → 1.5s
Flash now follows the standard flash falloff curves as other Agents. Previously, the flashes that were slightly offscreen were more effective than intended
Fixed an issue where the visual decals would linger on walls they bounced off of
Duration increased 1.5s >>>1.75s
Cost increased 200 >>> 250
Flash activation time decreased 0.8 seconds >>> 0.6 seconds
Flash duration increased from 1.1 seconds >>> 1.5 seconds
Console-only[]
v10.04
Max Flash Duration increased from 1.25s >>> 1.75s (Standardizing to PC)
Flash Explosion Delay: 0.7s >>> 0.6s (Standardizing to PC)
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||



