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EQUIP a Boom Bot. FIRE will deploy the bot, causing it to travel in a straight line on the ground, bouncing off walls. The Boom Bot will lock on to any enemies in its frontal cone and chase them, exploding for heavy damage if it reaches them.
— In-game description

Boom Bot is a basic ability for Raze.

Description[]

Boom Bot is an Intel ability that Raze must equip before casting. Upon casting, she will deploy a Boom Bot that, after a brief delay, begins to move forward along horizontal terrain. The bot will bounce off of any walls it comes into contact with. While active, the bots scans for any enemy agents within a large frontal cone.

Should it detect an enemy it will give off a loud warning audio cue and move directly towards the target at increased speed. If the enemy gets out of detection range whilst the bot is chasing them, the bot will go back to traveling in a straight line. If it is able to get close enough to its target however, the bot will jump up then explode, dealing damage to any enemy in range. The explosion has an outer radius and an inner radius. Anything within the inner radius will take full damage. Once in the outer radius, the amount of damage begins to fall off to a minimum at the very edge. Unlike most damaging abilities, Raze and her allies will not take damage from Boom Bot's explosion.

Enemies can deal damage to the bot and destroy it.

Stats[]

Stat Value Confirmed
value?
CustomReload Equip time 1.1 seconds Check MarkGame files
Windup Deploy time 0.7 seconds Check MarkGame files
CustomReload Unequip time 0 seconds Check MarkGame files
Duration Duration 5 seconds
(Includes Deploy time)
Check Markv6.03
Warning Max detection cone distance 15 meters Check MarkGame files
Tailwind Proximity to target needed to explode 2.5 meters Check MarkGame files
Windup Windup time 0.6 seconds Check MarkGame files
Orbital Strike Radii 2 meters (Inner)
6 meters (Outer)
Check MarkGame files
Damage Damage 30-80
x2.5 multiplier to objects
(Minimum Outer radius damage to Inner radius damage)
Check Markv3.05 & v5.12

Update History[]

v7.0
  • Bugfix Nerf Will no longer destroy Killjoy's Alarmbot Alarmbot from a farther distance than intended.

v6.03

  • Nerf Duration decreased 10s >>> 5s

v6.02

  • Bugfix Buff Pathfinding has been improved on Raze’s Boom Bot (C) when chasing an enemy. It can now more consistently jump up small heights and will do so with smoother movement
  • Bugfix Buff Fixed a bug with Boom Bot (C) getting stuck in a wall and rapidly shaking while making a loud noise. It will now bounce off the wall per usual

v5.12

  • Nerf Health decreased 100 HP >>> 60 HP
  • Buff Damage modifier to non-players increased 100% >>> 250%
  • Buff Now immune to all allied damage
  • Bugfix Buff No longer explodes on contact with Gatecrash Gatecrash beacons

v3.05

  • Nerf Damage reduced 50-125 >>> 30-80
  • Buff Cost reduced 400 >>> 300

v3.02

  • Bugfix Nerf Can no longer be placed through some walls

v3.0

  • Nerf Cost increased 200 >>> 400

v2.06

  • Bugfix Buff Fixed Boom Bot blowing up when it hit the Spike if Raze was on defender side

v2.01

  • Bugfix Nerf Fixed issue where Boom Bot could be placed through some walls


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