Breach fires powerful, targeted kinetic blasts to aggressively clear a path through enemy ground. The damage and disruption he inflicts ensures no fight is ever fair.
Breach's main gimmick is the ability to use all of his abilities through the geometry of the map,whether it is through walls, roofs, or terrain. This ability set rewards experienced players for knowing the maps well. His abilities also seem to reward an aggressive playstyle despite most of his abilities being crowd-control based.
Off-screen flashes now match behavior of other flashes in the game and apply a minimum amount of flash more aggressively
Charges increased from 2 >>> 3
Reduced windup time from 0.6 seconds >>> 0.5 seconds
Breach should be a choice pick in offensive entry and breaking utility. While the flash’s power was pretty good, too few charges were holding him back on being able to provide this value for his team. Considering he needs teammates to capitalize on his flashes, this should make up for that cost by simply having more of them.
Detonation delay between blasts decreased from 0.3 >>> 0.255
Concussive <Breach E and Ult effect>
Concuss now de-scopes players and prevents re-scoping
Previous designs of Breach had him with a orange or brown jacket, black arms, blonde hair, and a mask.
The earliest known concept of Breach was the scrapped agent, Crusader. The differences between these two is that Crusader was female, and Crusader's abilities featured a Sword, a Flash Grenade, and the scrapped ult, Riot Shield