| “ | Take in the sights of historic ruins or seaside caves on this tropical paradise. But bring some cover. You'll need them for the wide open spaces and long range engagements. Watch your flanks and this will be a Breeze.
— Official description
|
Breeze is the sixth map to be released in VALORANT.
Unique Features[]
Breeze's features are present on the A side of the map, mostly to do with A Hall. There are ropes to get players into A Hall. On the defending side players can use the rope at the back of A Site to get onto Bridge and into Hall, and on the attacking side players can use the rope in A Lobby to get into Hall.
A Site has an impenetrable, indestructible mechanical door leading into A Hall that can be opened and closed using switches on either side. The door is closed at the start of each round.
Towards the Attacker side of Hall is an one-way chute (also known as a 'vent') that can be used to go to Mid. Players and other objects can travel through the chute, which contains an automatic horizontal door. This door cannot be opened from underneath at the chute's exit in Mid, preventing certain agents from using mobility abilities to travel up the chute from Mid into A Hall, as well as preventing other objects from being thrown up the chute. A loud audio cue will be heard whenever the door opens to let something travel down the chute.
Map[]
Lore[]
Within the area of the Atlantic Ocean known as the Bermuda Triangle lies a mysterious island. With a radianite mine constructed beneath, a cargo ship beached and in pieces on its shores, and a teleporter operating with unintended functionality, there's much to uncover at this tropical paradise that's of strategic importance to both its homeworld and invaders from Omega.
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For more lore details and analysis related to Breeze, be sure to also check out the VALORANT Lore Wiki's article! VALORANT Lore Wiki: Breeze |
Quotes[]
Agents towards Breeze[]
| Agent | Scenario | Quote |
|---|---|---|
| Match Start | "Be careful near the ship, that portal does not work as intended. Such a bad investment." | |
| Match Win | "Goodbye paradise, and good riddance." | |
| Match Start | "Your party washes up on the shore of a deserted island. Strange experiments and even stranger phoenomenon litter the sand." | |
| Match Start | "Who builds a neoclassical mansion in the middle of an ocean? Obnoxious." | |
| Match Win | "Okay humans, now you can swim." |
Update History[]
Fixed a spot where players could destroy utility through a wall
Fixed a bug where abilities would ignore line of sight around crates on A Site.
Fixed a bug where flash abilities would be blocked in certain areas on the map.
Fixed an issue where ambient audio elements were not playing pre-round
Fixed an issue with the mechanical door at A Switch where bullets were not able to go through even though the door was open.
A Halls section reopened
Fixed a bug where the A Hall Door was starting in the open position.
v7.04 -
- Mid Pillar changes
- Mid Stack side of Mid Pillar closed off, replaced with boxes.
- B Site/B Back changes
- Boxes added
- Parts of wall around the site removed
- B Back stairs replaced with wall
- Middle of A Hall now blocked off with fences
- Mid Wood Doors opened fully with added boxes
- A Cave blocked off
- Entrance and interior of A Shop widened
- A Pyramids made taller
v4.0 -
- Increased the width of the A Main choke to remove 50/50s
- Added a stack of two crates in Cave
- Adjusted cover on the back of A Site and extended the pool to the far wall
- Plant site extended to match the new shape of the pool
- Adjusted curved wall in mid to remove the extra pocket
- Added cover to the pillar on B Plant Site, blocked off the back site with a new wall, and added a stack of crates to B Wall
- Door on A can no longer be reactivated until it is finished opening or closing
Cypher can no longer place
Spycam on the mechanical door in order to destroy or see through the door when it's lowered.
Similarly, fixed random spots where Cypher could not place Spycam in the same area.
Sage can no longer place
Barrier Orb between the pyramids on A Site to create a sliver peek
Blocked vision of the gaps above Mid-Wood Doors and A Metal Doors
Smoothed player collision in various locations
Exploit fixes
Added
Trivia[]
- Unlike most other maps, Breeze's coordinates were not initially included in the loading screen until November 2021.
- Previously assigned coordinates before this update were based off of a player card called 25° N, 71° W.
- Outside of the playable map overlooking A Site is the front half of a container ship that contains a Kingdom Corporation work area. This area contains various Kingdom-branded crates, computers, servers, and a triangular teleporter
- On release, the teleporter was abandoned and inactive. It has since received four updates, likely going through the events that led to KAY/O arriving on present-day Alpha Earth from his alternate timeline:
- 2.09: The sign below the teleporter on the wall of A Site activated, stating "Sequence Initiated"
- Another 2.09 update happened two weeks later. The teleporter activated and the sign updated to state "Target Locked"
- 2.11: The sign updated to state "Arrival Imminent", the teleporter's portal resembled a more operational state like those seen on Bind (instead of the portal being bright blue from the previous update), and a knife had been sent through, embedding itself in a radianite crate.
- 3.0: The sign updated to state "Portal Breach", with an image of KAY/O. The knife was removed from the Radianite crate.
- The fact that there was an operational teleporter may have unintentionally been revealed in the Breeze map trailer, in which it was shown to be active unlike how it appeared on the live map at the time
- This trailer also shows that at some point, the pyramids on A site could also be activated
- On release, the teleporter was abandoned and inactive. It has since received four updates, likely going through the events that led to KAY/O arriving on present-day Alpha Earth from his alternate timeline:
- Another landmark in the background is "Wolf's Mansion", a property owned by someone named Thurston Wolf.
- Wolf is an important figure for Breeze and why both the VALORANT Protocol and the VALORANT Legion are interested in the island.[1]
Gallery[]
References[]
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| Standard | ||||
|---|---|---|---|---|
| Other | Team Deathmatch maps • The Range (Lore) | |||




















