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Attacker. Defender. You’re the one with the pump-action shotgun.

The Bucky is a Shotgun that is a primary weapon in VALORANT.

Summary

Heavy but stable, Bucky’s primary fire is for holding tight corners or charging close quarters. Alternate fire strikes targets at medium range.

The Bucky is a low-cost shotgun and the cheapest primary weapon in the game. It has two firing modes, a standard single-shell primary fire and a canister alternate fire that allows the shell to travel a short distance before spraying its pellets instead of immediately spraying from the barrel of the gun, allowing the user to deal some damage to targets at medium range. Shells shot using Alternate Fire only produce a reduced amount of pellets however, and enemies hit by the canister before it reaches the required distance to explode will only take 1 pellet worth of damage.

As a pump action shotgun, the Bucky is reloaded one shell at a time. Because the Bucky's reload time is also shorter than it's fire rate, this means that a user can reload a shell in between shots, effectively increasing the magazine's capacity to the entire available reserve.

As with all shotguns due to their pellet spread, the Bucky is effectively useless at long ranges, as well having the range of its pellets capped and unable to reach any opponent beyond 50 meters (Alt Fire measures this distance from where the canister explodes instead). The Bucky especially has a low fire rate, meaning it cannot effectively be used against multiple enemies at once, which is a task better served by the Bucky's direct upgrade, the Judge.

Stats

  • Headshot multiplier: x2
  • Leg shot multiplier: x0.85
  • 8–12 m falloff multiplier: x0.65
  • 12+ m falloff multiplier: x0.45

Primary Fire TTK

Damage Range Body Part 100 HP 125 HP 150 HP
Shells to kill Time to kill (s) Shells to kill Time to kill (s) Shells to kill Time to kill (s)
0–8 m Head 1 0.000 1 0.000 1 0.000
Body 1 0.000 1 0.000 1 0.000
Legs 1 0.000 1 0.000 1 0.000
8–12 m Head 1 0.000 1 0.000 1 0.000
Body 1 0.000 1 0.000 1 0.000
Legs 1 0.000 1 0.000 1 0.000
12–50 m Head 1 0.000 1 0.000 1 0.000
Body 1 0.000 1 0.000 2 0.909
Legs 1 0.000 2 0.909 2 0.909

Alternate Fire TTK

Note: Targets hit by Alternate Fire at 0–8 m will be hit before the canister reaches the required distance to detonate and will therefore only take a maximum of 1 pellet worth of damage.

Damage Range Body Part 100 HP 125 HP 150 HP
Shells to kill Time to kill (s) Shells to kill Time to kill (s) Shells to kill Time to kill (s)
0–8 m Head 3 1.818 4 2.727 4 2.727
Body 5 3.636 7 5.455 8 6.364
Legs 7 5.455 9 7.273 10 8.182
8–16 m Head 1 0.000 1 0.000 1 0.000
Body 1 0.000 2 0.909 2 0.909
Legs 2 0.909 2 0.909 2 0.909
16–20 m Head 1 0.000 1 0.000 2 0.909
Body 2 0.909 2 0.909 3 1.818
Legs 2 0.909 3 1.818 3 1.818
20–50 m Head 2 0.909 2 0.909 2 0.909
Body 3 1.818 3 1.818 4 2.727
Legs 3 1.818 4 2.727 5 3.636

Spread values

Firing Mode 1st Shot Spread (°) Max Spread (°) Movement penalties (+°)
Standing Crouched Standing Crouched Crouched Walking Running Airborne
Primary Fire 2.6 2.34 2.6 2.34 0.05 0.075 0.1 1.25
Alternate Fire 0
(Referring to canister only, pellets presumed to have same spread as primary fire)

Update History

v3.0
  • Buff Price decreased 900 >>> 850

v2.06

  • Nerf Damage decreased in 0m-12m ranges
    • 0m–8m: 22 >>> 20 dmg per pellet
    • 8m–12m: 17 >>> 13 dmg per pellet
      • Patch notes state the new value to be 12 dmg. In actuality, game data shows this to be 13.
    • Damage beyond 12m is unchanged
  • Primary fire
    • Buff Bullet spread decreased 3.4 >>> 2.6
  • Alt fire
    • Buff Bullet spread decreased 3.4 >>> 2.0
    • Nerf Amount of pellets in a shot reduced 15 >>> 5

v1.07

  • Nerf Headshot aimpunch decreased
  • Nerf Hitting an enemy past 10 meters will now apply a different tagging value instead of standard tagging
      • New tagging: 30% slow for .5s on a smooth curve going back to normal speed

v1.06

  • Nerf Spread penalty when in air increased .5 >>> 1.25

v1.02

  • Alt fire
    • Buff Walk accuracy value decreased 6.4 >>> 4.4
    • Nerf Crouch-walking accuracy value increased 3.45 >>> 4.1
    • Nerf Run accuracy value increased 3.5 >>> 6.4

v0.49

  • Nerf Alt fire now applies instantaneous, hitscan damage.
    • Alt fire was previously a projectile that was able to kill enemies shortly after the user was killed. No other weapon works this way so now it performs as a hitscan.


Skins

Image Edition Collection Source Cost/Unlock Upgrades Variants
.SYS Bucky.png Deluxe-edition-icon.png .SYS EP. 04 Act 3 Battle Pass Tier 20 -
Aerosol Bucky.png Select-edition-icon.png Aerosol EP. 02 Act 1 Battle Pass Tier 05
Artisan Bucky.png Deluxe-edition-icon.png Artisan EP. 03 Act 2 Battle Pass Tier 30 - Red
Green
Blue
Cavalier Bucky.png Deluxe-edition-icon.png Cavalier EP. 02 Act 2 Battle Pass Tier 30 -
Galleria Bucky.png Select-edition-icon.png Galleria Store Valorant Points875
Genesis Bucky.png Deluxe-edition-icon.png Genesis EP. 03 Act 3 Battle Pass Tier 35
Gravitational Uranium Neuroblaster Bucky.png Premium-edition-icon.png Gravitational Uranium Neuroblaster Store Valorant Points1775 VFX Chrome
Black
RWB
Horizon Bucky.png Deluxe-edition-icon.png Horizon Store Valorant Points1275 -
Hydrodip Bucky.png Select-edition-icon.png Hydrodip EP. 04 Act 1 Battle Pass Tier 40
Ion Bucky.png Premium-edition-icon.png Ion Store Valorant Points1775 VFX
Animation
Finisher
-
Kingdom Bucky.png Deluxe-edition-icon.png Kingdom EP. 01 Act 1 Battle Pass Tier 01 -
Lightwave Bucky.png Select-edition-icon.png Lightwave EP. 02 Act 3 Battle Pass Tier 16 - Blue
Red
Gray
Magepunk Bucky.png Premium-edition-icon.png Magepunk Store Valorant Points1775 VFX
Animation
Finisher
Green
Purple
Orange
Monarch Bucky.png Select-edition-icon.png Monarch EP. 03 Act 1 Battle Pass Tier 16 -
Oni Bucky.png Premium-edition-icon.png Oni Store Valorant Points1775 VFX
Finisher
Black
Green
White
Origin Bucky.png Premium-edition-icon.png Origin Store Valorant Points1775 VFX
Animation
Finisher
Green
Red
White
Prime 2.0 Bucky.png Premium-edition-icon.png Prime//2.0 Store Valorant Points1775 VFX
Animation
Finisher
Gold
Green
Orange
Prism II Bucky.png Select-edition-icon.png Prism II Store Valorant Points875 -
Radiant Crisis 001 Bucky.png Premium-edition-icon.png Radiant Crisis 001 Store Valorant Points1775 VFX
Finisher
-
Red Alert Bucky.png Select-edition-icon.png Red Alert EP. 01 Act 2 Battle Pass Tier 30 -
Surge Bucky.png Select-edition-icon.png Surge EP. 01 Act 3 Battle Pass Tier 10 - Black
Yellow
Blue
Titanmail Bucky.png Deluxe-edition-icon.png Titanmail Store Valorant Points1275 -
Xenohunter Bucky.png Premium-edition-icon.png Xenohunter Store Valorant Points1775 Heartbeat Sensor -

Trivia

  • During the Beta, the weapon's full name was the PA-12 Bucky (Pump Action).
  • The Bucky's design has similarities to the Benelli Supernova (front sight design and trigger guard) and Mossberg 590A1 (receiver).
  • Despite the Operator's and the Odin's heavy physical appearance, the Bucky and Judge are the weapons slowest to run with.
  • The shells on the side of the gun will disappear when reserve ammo drops to 0.
  • The Bucky has the highest damage per ammo at 600 damage. This can be done by hitting headshots with all 15 pellets.
  • The Bucky is one of two weapons to not have an Exclusive-edition-icon.png Exclusive Edition skin, the other being the Marshal.

References

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