Cascade is a removed ability formerly used by Harbor. Part of his original launch kit, it was replaced as a basic ability of Harbor's by Storm Surge in his v11.10 rework.
Description[]
| “ | EQUIP a wave of water. FIRE to send the wave rolling forward and through walls. RE-USE to stop the wave. Players hit are Slowed.
— In-game description
|
Cascade was a Vision Blocker ability that Harbor must equip before casting. On cast, he would send a tall wave of water forward as a grounded object that can pass through terrain. The wave was comprised of several chunks. Each chunk of the wave could rise or fall independently as it reacts to changes in altitude but could not rise above or fall below certain values beyond its current altitude, and would either pass through terrain too high or stay at its current altitude in the air until encountering terrain within its range to react to.
At a maximum travel distance, or upon re-activation, the wave would stop moving and remain in place for a short duration. Any agent who came into contact with the wave at any point would be briefly slowed.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 1 second | ||
| 0.7 seconds | ||
| 0.7 seconds | ||
| Chunks | 5 | |
| 1.95 meters per chunk 9.75 meters total (width) |
||
| 6 meters | ||
| 6.5 meters/second | ||
| Maximum rise | 1.1 meters | |
| Maximum drop | 8 meters | |
| 5-35 meters | ||
| 7 seconds | ||
| 30% Slow | ||
| 0.6 seconds | ||
| 0.5 seconds |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Cast[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
All Platforms[]
Ability removed in place of Storm Surge
Now slows enemy dashes
Duration increased 5s >>> 7s
Charges increased 1 >>> 2
Fixed Cascade being visible on the minimap for enemies with vision of it
Cascade will no longer sometimes spawn under the map
The targeter on the minimap no longer shortens when aiming up or down
The targeter on the minimap no longer shows a slightly shorter travel distance than its actual length
Fixed a bug where Cascade would sometimes disappear when looking away from it
Console-only[]
Fixed an issue where AimAssist was incorrectly being applied when it was equipped.
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||



