“ | EQUIP a wave of water. FIRE to send the wave rolling forward and through walls. RE-USE to stop the wave. Players hit are Slowed.
— In-game description
|
Cascade is a basic ability for Harbor.
Description[]
Cascade is a Vision Blocker ability that Harbor must equip before casting. Upon casting, he will create a wave of water made up of from several chunks rising from the ground, with its face pointing in the direction it is cast. The wave will then move forward in the direction cast, including passing through terrain. Each chunk can rise or fall independently as it reacts to changes in altitude, but cannot rise above or fall below certain values beyond its current altitude, and will either pass through terrain too high or stay at its current altitude in the air until encountering terrain within its range to react to.
At a maximum travel distance, or upon re-activation, the wave will stop moving and remain in place for a short duration. Any agent who come into contact with the wave at any point will be briefly slowed.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
Equip time | 1 second | Game files |
Unequip time | 0.7 seconds | Game files |
Windup | 0.7 seconds | Game files |
Chunks | 5 | Game files |
Length | 1.95 meters per chunk 9.75 meters total |
Game files |
Height | 6 meters | Game files |
Velocity | 6.5 meters/second | Game files |
Maximum rise | 1.1 meters | Game files |
Maximum drop | 8 meters | Game files |
Travel distance | 5-35 meters | Game files |
Stationary Duration | 7 seconds | v5.12 |
Debuff | 30% Slow | Game files |
Slow Duration | 0.6 seconds | Game files |
Deactivation time | 0.5 seconds | * |
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
Update History[]
- Duration increased 5s >>> 7s
- Charges increased 1 >>> 2
- Fixed Cascade being visible on the minimap for enemies with vision of it
- Cascade will no longer sometimes spawn under the map
- The targeter on the minimap no longer shortens when aiming up or down
- The targeter on the minimap no longer shows a slightly shorter travel distance than its actual length
- Fixed a bug where Cascade would sometimes disappear when looking away from it
- Fixed an issue where AimAssist was incorrectly being applied when it was equipped.