“ | Well-dressed and well-armed, French weapons designer Chamber expels aggressors with deadly precision. He leverages his custom arsenal to hold the line and pick off enemies from afar, with a contingency built for every plan.
— Official description
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Chamber is an Agent in VALORANT and the fourth Sentinel added to the game.
Profile[]
Biography[]
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For more lore details and analysis related to Chamber, be sure to also check out the VALORANT Lore Wiki's article! VALORANT Lore Wiki: Chamber |
The Frenchman Vincent Fabron lives his life in search of one necessary goal, willing to sacrifice anything that gets in his way of achieving it. He has spent much of his time involved with combat and weapons, having worked for the French military before becoming a PMC marksman and then a weapons designer for Kingdom Defense. His employment at Kingdom was only a stepping stone for him though, as by this point he was already set on his path in pursuit of his sacred truth.
One such event that exemplified Fabron's will to continue with his goals no matter the cost surrounds his actions at the Everett-Linde Research Facility in Santa Fe County, New Mexico, where he traveled to around 9 AFL and began communicating with employees there. Fabron soon found himself barred from entering facility grounds shortly after attempting to access their systems but eventually returned to reinstate his security clearance and obtain schematics. However, he was soon forced to make a decision that required him to destroy the facility's Large Radian Collider. Having already made contact with his Omega counterpart, together they fired on the LRC on the day the lab's people were celebrating its supposed success. The resulting explosion killed many of its employees and the facility was reduced to a husk.
Not long after the events of Everett-Linde, Fabron encountered senior VALORANT Protocol agents Brimstone and Viper, where together they were put in an unpleasant situation. After promoting himself as someone who could help VALORANT out with their Omega Project, the Protocol's leadership gave Fabron a position as their eighteenth agent. Becoming "Chamber", he immediately proved himself to be a necessary asset to the VP's goals, providing blueprints necessary to properly construct an Alpha-Omega teleporter, as well as helping with its power issues by recommending a prospective agent with radiant abilities that could help.
Even with his new partnership with the VALORANT Protocol though, Chamber's necessary goal still remains to be achieved. With some of his fellow agents (including some of Earth's most skilled investigators and devoted defenders) already having their suspicions about his motives, Chamber has to tread more carefully than ever before if he is to reach his final objective - and be prepared for judgement when the truth of his character is revealed as a result.
VINCENT FABRON: Early Life[]
- Fabron has links to Saint-Étienne and an organization called Culverin.[1]
- Fabron works for the French military as a PMC marksman.[2]
- Fabron works for Kingdom Defense as a weapons designer.[1][2]
- Fabron is involved with activities surrounding a teleporter left in the Caribbean on a derelict container ship.[3]
- Fabron makes contact with his Omega counterpart, also making a deal with him.[4]
Infiltrating Everett-Linde[]
- ~T-319: Fabron encounters Oran McEneff at the lab, giving him a business card.[5]
- T-298: Fabron attempts to access systems at the facility.[6]
- He is barred from facility grounds shortly afterwards.[7]
- T-183: Fabron is involved in the disappearance of the facility's chief engineer, Thomas Poe.[8]
- T-106: Fabron reinstates security clearance for himself at the facility.[9]
- He goes on to obtain schematics from the facility.[10]
- T-1: Fabron is seen entering a restricted area.[11]
- T-0: Fabron destroys the facility's Large Radian Collider along with his Omega counterpart, killing all its on-site personnel.[12][13]
Post-Everett-Linde[]
- Fabron encounters Brimstone and Viper.[14]
- Fabron meets the two agents under unpleasant circumstances, but afterwards is able to promote himself as someone who could help them with their Omega Project.
- Despite some reluctance from the senior VALORANT agents, they accept Fabron's help.
CHAMBER: VALORANT agent[]
- Recruited as its eighteenth agent.
The Omega Project[]
- Chamber provides VALORANT with blueprints for the Alpha-Omega teleporters from Everett-Linde.[2]
- Chamber gives a background check on Tala Nicole Dimaapi Valdez to Brimstone.[15]
- Valdez was a prospect for VALORANT due to having radiant abilities that could help with the Omega Project.
- Chamber mentions he cannot not reach out to Valdez for recruitment himself due to having a past misunderstanding with her, and requests that Brimstone contact her instead.
- Chamber inquires with Brimstone about removing limiters from Neon's surge protector in order for her to produce enough power to activate the teleporter.[16]
The Blackmailer[]
- Chamber is assigned as a member of the Istanbul strike team.[17]
- Chamber's role was to provide fire support from a vantage position, helping to protect the rest of the team when they come under attack.
Continuing the Omega Project[]
- Chamber updates Brimstone on progress with reverse engineering a spike, saying they are close to a prototype. He also notes that he had attempted to apologize to Neon as he had been wrong about needing to remove the voltage caps from her surge protector, but he was being ignored by her.[18]
Journey into the City of Flowers[]
- Chamber updates Brimstone on the Protocol's newly-launched mission to travel to the Omega Nexus.[19]
Project Landfall[]
Scions of Hourglass[]
Personality[]
“ |
With a blend of suave nonchalance, professional poise, and smug comedy, Chamber is fully confident with the skill he provides and the value that he offers. He sets high standards for himself and his team, reminding everyone that if they were to secure victories, they might as well go all-out and be the best in what they do.
He has shown friendliness with many of the agents in the Protocol, but he is very much aware that he holds many secrets which are better kept hidden.
Appearance[]
Chamber sports a combover hairstyle and wears a pair of glasses with a thick, rectangular frame. He is seen wearing a blue suit vest over a white long-sleeved shirt, along with a geometrical colorful midnight tie. The said vest has three rifle bullets in place of where the buttons are located. Covering his hands are a pair of brown gloves with white straps that exposes his ring and pinkie fingers. He sports a custom watch with gold straps on his left arm, and he wears a cedar pair of pants held by a belt with white straps and a buckle which sports a unique golden outline. He wears a golden chain clipped across his tie as a strap as well.
On the left side of his face are several gold nanotech "tattoos", resembling traces found on a printed circuited board. These tattoos also appear on his arms and cover more of his body below his neck. It is these tattoos that form his Tour De Force; when Chamber wants to equip the rifle, the tattoos leave his body to construct it.[24][25]
Notably, Chamber's entire suit (without his tie) turns into a gold color whenever he is within proximity of a Rendezvous anchor although it is unknown if this is purely a gameplay mechanic given that this is not the case depicted in his agent reveal trailer.
Abilities[]
Basic[]

EQUIP a trap that scans for enemies. FIRE to place it on the ground. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that Slows players caught inside of it. The trap can be picked up to be REDEPLOYED.
Uses: 1
Cost:
200
Windup:
2 s
Cooldown:
30 s (Recalled)
Health:
20 HP
Debuff:
4 s 50% Slow

ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.
Ammo: 8 bullets max.
Cost:
100 per bullet
Damage:
159 Head, 55 Body, 46 Legs
Signature[]

EQUIP a teleport anchor. FIRE to place it on the ground. While on the ground and in range of the anchor, REACTIVATE to quickly teleport to the anchor. The anchor can be picked up to be REDEPLOYED.
Uses: 1
Cost:Free
Duration:
1.3 s
Cooldown:
30 s (Used/Recalled)
Health:
50 HP
Ultimate[]


ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit to the upper body. ALT FIRE to aim down sights. Killing an enemy creates a lingering field that Slows players caught inside of it.
Ult Points:♦♦♦♦♦♦♦♦ 8
Ammo: 5
Windup:
2.3 s
Damage:
255 Head, 150 Body, 127 Legs
Debuff:
4 s 50% Slow
Agent Cosmetics[]
The following are cosmetics related to Chamber from Agent Gear and from other sources (e.g. Battle Pass).
Gear[]
- More information: Gear
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
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Spray: One In The Chamber |
Player Card: VALORANT Chamber |
Player Title: Charmer |
Spray: Seeing Double |
Kingdom Credits: 2,000 |
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Tier 6 | Tier 7 | Tier 8 | Tier 9 | Tier 10 |
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Buddy: Call Me |
Spray: Chamber |
Player Title: High Class |
Player Card: Joint Venture |
Weapon Skin: Finesse Classic |
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Other cosmetics[]
Image | Name | Source |
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A Charming Outlaw | Battle Pass: EP 08 Act 3 |
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Beware the Sentinels | Battle Pass: EP 08 Act 3 |
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Chamber ID | Battle Pass: EP 03 Act 3 Part of collection: Agent ID |
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Doodle Buds // Agents | Store: Doodle Buds |
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Grand Designs | Battle Pass: EP 05 Act 3 |
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Home Again // Chamber | Battle Pass: EP 04 Act 2 Part of collection: Home Again |
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Joke's Over | Battle Pass: EP 05 Act 1 |
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Manifest Elegance (teaser) |
Battle Pass: EP 03 Act 2 |
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PREMIER E9A1 | Premier |
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Pixel Moments: Pearl | Unobtainable since v10.05 |
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Rooftop Revelry | Battle Pass: EP 07 Act 3 |
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Scylla and Charybdis | Battle Pass: EP 06 Act 3 |
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V25A1 | Battle Pass: V25 Act 3 |
Image | Name | Source |
---|---|---|
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A Gift | Battle Pass: EP 09 Act 3 |
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Caught One | Battle Pass: EP 08 Act 2 |
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Elegant Evade | Battle Pass: EP 08 Act 1 |
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I Love This Gun | Battle Pass: V25 Act 1 |
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Make It Rain | Battle Pass: EP 08 Act 1 |
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New Drip | Login Bonus |
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Put it on my Card | Battle Pass: EP 06 Act 3 |
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There is Only One Truth | Battle Pass: EP 07 Act 3 |
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Unamused Chamber | Battle Pass: EP 05 Act 2 |
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Well Played | Battle Pass: EP 06 Act 2 |
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You Wanna Play? | Battle Pass: EP 05 Act 1 |
Image | Edition | Skin | Weapon | Variant | Source |
---|---|---|---|---|---|
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Doodle Buds | Stinger | Base | Store |
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Phantom | Base | |||
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Ares | Base |
Quotes[]
- Main article: Chamber/Quotes
Update History[]
Fixed an issue where Chamber’s watch and glasses could be seen while nearsighted.
Trademark
Now slows enemy dashes
Rendezvous
Teleport radius increased from 13m >>> 18m
Trademark
Fixed an exploit where Chamber could place Trademark in unintended locations.
Headhunter
Price decreased 150 >>> 100
Tour De Force
Firing rate increased 0.7 >>> 0.9
Tour De Force
Fixed bullet tracers when penetrating through corners.
Rendezvous
Fixed Rendezvous not having the correct visuals at his departing location.
Rendezvous
Teleport will now be properly interrupted when suppressed mid-animation
Rendezvous
Reduced weapon equip time after post-teleport lockout 0.7s >>> 0s
Trademark
Disable range increased 4000 >>> 5000
Trap arm speed reduced 4s >>> 2s
Tour De Force
Firing rate adjusted from 0.75/0.6 (Primary/Scoped) >>> 0.7
Trademark
Yellow indicator removed
Headhunter
ADS Zoom reduced x1.75 >>> x1.5
Trademark and
Tour De Force slow duration decreased 6s >>> 4s
Trademark
Now has proximity radius restriction of 40m
Initial Arm Time increased 2s >>> 4s
Can now be recalled mid-round
- 30s cooldown on recall
- Recall animation takes 0.75 seconds
- Does not require line of sight
- Destruction remains permanent
Health increased 1 HP >>> 20 HP
Now immune to all allied damage
Headhunter
Spread increased after 2nd bullet when spamming
- Standing maximum spread increases as a result from 2.75° >>> 3°
- This affects Primary fire only
- Standing maximum spread increases as a result from 2.75° >>> 3°
Primary fire first shot spread increased 0.2° >>> 0.25°
- This is an undocumented change
- 1st shot spread while crouched increased 0.15° >>> 0.19°
Rendezvous
Chamber now places a single anchor that can be teleported to while inside its range
Radius increased 7.5m >>> 13m
Removed teleport activation restriction while on different verticality
Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting
Now immune to all allied damage
Maximum recall distance removed
- This is an undocumented change
Increased weapon equip time after teleporting 0.4s >>> 0.7s
- Headhunter unaffected
Destroying the anchor now disables it for the remainder of the round, instead of being placed on a cooldown
Health decreased 80 HP >>> 50 HP
Fixed a bug where enemy knives would not damage the anchor
Tour De Force
Fire rate decreased 1.2 >>> 0.75/0.6 (Primary/Scoped)
Fixed a bug where Chamber would fail to equip a gun at the start of a new round
Trademark
Slow Duration decreased 9.5 >>> 6s
Headhunter
Bullet Cost increased 100 >>> 150
Rendezvous
Base Cooldown increased 20s >>> 30s
Recall Cooldown increased 20s >>> 30s
Anchor radius decreased 10.5m >>> 7.5m
Cooldown set to 45s whenever an anchor is destroyed
Tour De Force
Ultimate Points Required increased 7 >>> 8
Slow Duration decreased 9.5 >>> 6s
Leg shot multiplier reduced 1.0 >>> 0.85
Tour De Force
Fixed a bug where the scope visual effect would sometimes disappear
Rendezvous
Fixed a bug where Chamber's model would still teleport if killed mid-teleport
Fixed a bug where the anchor range indicators would not disappear when far enough away to be off of the minimap
Voice lines relating to
Trademark and
Rendezvous will now be heard globally by allies
Trademark
Cost increased 150>>>200
Charges reduced 2>>>1
Audio range increase
Headhunter and
Tour De Force can now be input-queued to equip after the current action
Trademark
Improved the system used to place Trademark at targeted ground locations
Rendezvous
Improved the system used to place Rendezvous at targeted ground locations
Fixed a bug where Rendezvous would sometimes fail when cast immediately after firing the last bullet of
Headhunter
Fixed a bug where
Headhunter and
Tour De Force could float away
- Spike Rush only:
Headhunter
Charges reduced 8>>>4
Added
Rendezvous
Fixed an issue where AimAssist was incorrectly being applied when it was equipped.
Spotify Playlist[]
Trivia[]
Relations[]
- Chamber is one of the few VALORANT agents known to have met and conversed with his Omega counterpart. The two currently have a deal with each other, as seen with them working together in Chamber's reveal trailer and an in-game voiceline when Chamber kills his mirror.
- Chamber was recruited into the VALORANT Protocol by Brimstone and Viper, as seen in L'Accord. The encounter was not a smooth one, with Brimstone being imprisoned and had to be released by Chamber with the help of his Omega counterpart.
- Chamber has a past misunderstanding with Neon, which prevented him from meeting her directly in order to recruit her into the organization.[26]
Development[]
- Chamber's reveal trailer, L'Accord, is a metaphor for the major themes in Chamber's story rather than an accurate depiction of canon events.[27]
- Inspiration for the trailer was taken from opening credits sequences of iconic TV series and films.
Gallery[]
References[]
- ↑ 1.0 1.1 VALORANT Protocol#The Blackmailer's agent dossiers
- ↑ 2.0 2.1 2.2 3.10 Cypher email
- ↑ Joint Venture Card
- ↑ Chamber Last Kill Enemy Chamber quote
- ↑ 3.07 Oran McEneff email
- ↑ 3.07 Fracture Security Screen
- ↑ Fracture Vincent Fabron Security announcement
- ↑ The disappearance of Thomas Poe
- ↑ 3.09 Fracture Security Screen
- ↑ Fabron's cryptic note
- ↑ 3.10 Fracture Security Screen
- ↑ Fracture Trailer
- ↑ Fade quote about the deaths at Fracture
- ↑ L'Accord: Chamber Trailer
- ↑ 3.12 Chamber voicemail
- ↑ 4.03 Chamber voicemail
- ↑ Istanbul Strike Team
- ↑ 4.10 Chamber Email
- ↑ 5.10 Chamber Email
- ↑ Sunset reveal trailer teasers
- ↑ 8.03 Chamber email
- ↑ INCURSIONS
- ↑ ALL PATHS END HERE
- ↑ Lore Discord AMA: Chamber's tattoos
- ↑ Chamber's nanotech tattoos
- ↑ 26.0 26.1 Chamber voicemail to Brimstone - Regarding VP-19
- ↑ Lore Discord AMA: Canonicity of L'Accord
- ↑ Chamber Background Artwork
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