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You have good taste, my friend.

— Character selection

Chamber is an Agent in VALORANT.

Profile

Biography

Well dressed and well armed, French weapons designer Chamber expels aggressors with deadly precision. He leverages his custom arsenal to hold the line and pick off enemies from afar, with a contingency built for every plan.

A gentleman assassin by character and a sentinel by role, Chamber offers a set of abilities in the battlefield as sharp as his fashion sense. Always bringing his custom armory in the fray alongside the standard issue weaponry, you can rest assured that this agent will never run out of guns - and bullets - as you play.

Personality

  
"None of this "a win is a win" nonsense. We should win big and look good doing it"

— Chamber (Match Start)

With a blend of suave nonchalance, professional poise, and smug comedy, Chamber is fully confident with the skill he provides and the value that he offers. He sets high standards for himself and his team, reminding everyone that if they were to secure victories, they might as well go all-out and be the best in what they do.

He has shown friendliness with many of the agents in the Protocol, but he is very much aware that he holds many secrets which are better kept hidden.

Appearance

Chamber sports a combover hairstyle and wears a pair of glasses with a thick, rectangular frame. He is seen wearing a blue suit vest over a white long-sleeved shirt, along with a geometrical colorful midnight tie. The said vest has three gun bullets in place of where the buttons are located. Covering his hands are a pair of brown gloves with white straps that exposes his ring and pinkie fingers. He sports a custom watch with gold straps on his left arm, and he wears a cedar pair of pants held by a belt with white straps and a buckle which sports a unique golden outline. He wears a golden chain clipped across his tie as a strap as well.

On the left side of his face are several gold lines similar to traces found on a printed circuited board. These golden marks are also found on both of Chamber's arms and as shown in his agent select animation, the marks disappear whenever he summons his Tour de Force sniper rifle.

Notably, Chamber's entire suit (without his tie) turns into a gold color whenever he is within proximity of a Rendezvous anchor although it is unknown if this is purely a gameplay mechanic given that this is not the case depicted in his agent reveal trailer.

Abilities

Basic

CTrademark
Trademark.png

PLACE a trap that scans for enemies. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that slows players caught inside of it.

Uses: 2 Uses 2.png Cost:Creds 150 Debuff: Debuff 9.5 s Slow


Headhunter.png

ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.

Ammo: Ammo 8 bullets max. Cost:Creds 100 per bullet Damage: Damage 159 Head, 55 Body, 46 Legs


Signature

Rendezvous.png

PLACE two teleport anchors. While on the ground and in range of an anchor, REACTIVATE to quickly teleport to the other anchor. Anchors can be picked up to be REDEPLOYED.

Uses: 1 Uses 1.png Cost:Free Cooldown: Cooldown 20 s Health: Health 80 HP


Ultimate

Tour De Force.png

ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit. Killing an enemy creates a lingering field that slows players caught inside of it.

Ult Points:♦♦♦♦♦♦♦ 7 Ammo: Ammo 5 Damage: Damage 255 Head, 150 Body, 150 Legs Debuff: Debuff 9.5 s Slow


Strategies

  • Remember that Trademark traps do not enter stealth when deployed, meaning that if placed in long pathways, enemies will easily be able to spot and destroy them before they get anywhere near it.
  • Having access to Headhunter and Tour De Force can give you and your team an economic advantage as you may not need to buy guns for yourself and may even be able to buy for another member of your team instead.
    • You may still want to buy a gun in rounds where you intend to use these weapons if the enemy team has a KAY/O in case you become suppressed by any of his abilities.
  • Be wary about using Tour De Force when trying to push through/towards a location, especially if time is short, otherwise the large slow field created by killng an enemy in front of you could end up getting in your way as you try to pass through.

  • Whilst Chamber's lack of deployable utility may make him appear an odd choice for the Sentinel role at first, he is able to fit in due to his constant access to powerful weapons he can use to hold angles with, before instantly using Rendezvous to safely reposition.

Contract

Chapter 1

TIER 1 TIER 2 TIER 3 TIER 4 TIER 5
One In The Chamber Spray.png Valorant Chamber Avatar.png Player Title image.png Seeing Double Spray.png Chamber icon.png
SPRAY:
One In The Chamber
PLAYER CARD:
Valorant Chamber
PLAYER TITLE:
Charmer
SPRAY:
Seeing Double
AGENT:
Chamber

Chapter 2

TIER 6 TIER 7 TIER 8 TIER 9 TIER 10
Call Me Buddy.png Chamber Spray.png Player Title image.png Joint Venture Avatar.png Finesse Classic.png
GUNBUDDY:
Call Me
SPRAY:
Chamber
PLAYER TITLE:
High Class
PLAYER CARD:
Joint Venture
SKIN:
Finesse Classic

Quotes


Update History

v3.12

v3.10 - Added


Spotify Playlist

Gallery

Trivia

Lore

  • Chamber has previously worked for the French military, before becoming a marksman for a private military company, and then moving on to become a weapons designer for Kingdom Corporation.[3]
  • Chamber is known to have made some sort of investment on the teleporter located in Breeze that ultimately failed to produce what he was expecting, which annoyed him greatly. The investment was a joint venture between Chamber and a currently unknown figure.
    •   
      "Be careful near the ship, that portal does not work as intended. Such a bad investment..."
    •   
      "Goodbye paradise...and good riddance."
  • Chamber is known to be involved with events that occurred at Fracture, including the destruction of the facility's Large Radian Collider that was likely organized with his own mirror counterpart.[4]
    •   
      "It is sad what happened here, such a terrible accident, one that I had nothing to do with."
    •   
      "I should go...before someone recognizes me."
  • He has taken interest into studying and retrieving Astra's golden arm, which contains her radiant powers.
    •   
      "Ah, the other Astra. If she dies, take that metal arm for me would you? Merci."
    •   
      "Now, let's take a look at this hand of yours."
  • Chamber is the one who introduced Neon, VALORANT's 19th recruit, to Brimstone.[5]
    •   
      "Monsieur Brimstone, as promised I have found your next recruit. You are off the hook, as they say. Forgive me for doing your job!"

Relations

  • Chamber is one of the few VALORANT agents known to have met and conversed with his mirror counterpart (the other being Sova). The two currently have a deal with each other, as seen with them working together in Chamber's reveal trailer and an in-game voiceline when Chamber kills his mirror.
    •   
      "Oh our deal? It's over. Sorry for the late notice."
    • Despite this deal, the Chambers do not appear to completely trust each other. The Mirror Chamber has been seen to briefly take aim at his double, and the two seem to know that there is little trust between them.
      •   
        "You knew not to trust me."
  • Chamber was recruited into the VALORANT Protocol by Brimstone and Viper, as seen in his reveal trailer. The encounter was not a smooth one, with Brimstone being imprisoned and had to be released by Chamber with the help of his mirror counterpart.
  • Chamber has a past misunderstanding with Neon, which prevented him from meeting her directly in order to recruit her into the organization.[5]

References

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