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Well-dressed and well-armed, French weapons designer Chamber expels aggressors with deadly precision. He leverages his custom arsenal to hold the line and pick off enemies from afar, with a contingency built for every plan.
— Official description

Chamber is an Agent in VALORANT and the fourth Sentinel added to the game.

Profile[]

Biography[]

For more lore details and analysis related to Chamber, be sure to also check out the VALORANT Lore Wiki's article!

VALORANT Lore Wiki: Chamber

The Frenchman Vincent Fabron lives his life in search of one necessary goal, willing to sacrifice anything that gets in his way of achieving it. He has spent much of his time involved with combat and weapons, having worked for the French military before becoming a PMC marksman and then a weapons designer for Kingdom Defense. His employment at Kingdom was only a stepping stone for him though, as by this point he was already set on his path in pursuit of his sacred truth.

One such event that exemplified Fabron's will to continue with his goals no matter the cost surrounds his actions at the Everett-Linde Research Facility in Santa Fe County, New Mexico, where he traveled to around 9 AFL and began communicating with employees there. Fabron soon found himself barred from entering facility grounds shortly after attempting to access their systems but eventually returned to reinstate his security clearance and obtain schematics. However, he was soon forced to make a decision that required him to destroy the facility's Large Radian Collider. Having already made contact with his Omega counterpart, together they fired on the LRC on the day the lab's people were celebrating its supposed success. The resulting explosion killed many of its employees and the facility was reduced to a husk.

Not long after the events of Everett-Linde, Fabron encountered senior VALORANT Protocol agents Brimstone and Viper, where together they were put in an unpleasant situation. After promoting himself as someone who could help VALORANT out with their Omega Project, the Protocol's leadership gave Fabron a position as their eighteenth agent. Becoming "Chamber", he immediately proved himself to be a necessary asset to the VP's goals, providing blueprints necessary to properly construct an Alpha-Omega teleporter, as well as helping with its power issues by recommending a prospective agent with radiant abilities that could help.

Even with his new partnership with the VALORANT Protocol though, Chamber's necessary goal still remains to be achieved. With some of his fellow agents (including some of Earth's most skilled investigators and devoted defenders) already having their suspicions about his motives, Chamber has to tread more carefully than ever before if he is to reach his final objective - and be prepared for judgement when the truth of his character is revealed as a result.

VINCENT FABRON: Early Life[]

  • Fabron has links to Saint-Étienne and an organization called Culverin.[1]
  • Fabron works for the French military as a PMC marksman.[2]
  • Fabron works for Kingdom Defense as a weapons designer.[1][2]
  • Fabron is involved with activities surrounding a teleporter left in the Caribbean on a derelict container ship.[3]
  • Fabron makes contact with his Omega counterpart, also making a deal with him.[4]

Infiltrating Everett-Linde[]

  • ~T-319: Fabron encounters Oran McEneff at the lab, giving him a business card.[5]
  • T-298: Fabron attempts to access systems at the facility.[6]
    • He is barred from facility grounds shortly afterwards.[7]
  • T-183: Fabron is involved in the disappearance of the facility's chief engineer, Thomas Poe.[8]
  • T-106: Fabron reinstates security clearance for himself at the facility.[9]
    • He goes on to obtain schematics from the facility.[10]
  • T-1: Fabron is seen entering a restricted area.[11]
  • T-0: Fabron destroys the facility's Large Radian Collider along with his Omega counterpart, killing all its on-site personnel.[12][13]

Post-Everett-Linde[]

  • Fabron encounters Brimstone and Viper.[14]
    • Fabron meets the two agents under unpleasant circumstances, but afterwards is able to promote himself as someone who could help them with their Omega Project.
    • Despite some reluctance from the senior VALORANT agents, they accept Fabron's help.

CHAMBER: VALORANT agent[]

  • Recruited as its eighteenth agent.

The Omega Project[]

  • Chamber provides VALORANT with blueprints for the Alpha-Omega teleporters from Everett-Linde.[2]
  • Chamber gives a background check on Tala Nicole Dimaapi Valdez to Brimstone.[15]
    • Valdez was a prospect for VALORANT due to having radiant abilities that could help with the Omega Project.
    • Chamber mentions he cannot not reach out to Valdez for recruitment himself due to having a past misunderstanding with her, and requests that Brimstone contact her instead.
  • Chamber inquires with Brimstone about removing limiters from Neon's surge protector in order for her to produce enough power to activate the teleporter.[16]

The Blackmailer[]

  • Chamber is assigned as a member of the Istanbul strike team.[17]
    • Chamber's role was to provide fire support from a vantage position, helping to protect the rest of the team when they come under attack.

Continuing the Omega Project[]

  • Chamber updates Brimstone on progress with reverse engineering a spike, saying they are close to a prototype. He also notes that he had attempted to apologize to Neon as he had been wrong about needing to remove the voltage caps from her surge protector, but he was being ignored by her.[18]

Journey into the City of Flowers[]

  • Chamber updates Brimstone on the Protocol's newly-launched mission to travel to the Omega Nexus.[19]

Project Landfall[]

Scions of Hourglass[]

  • Chamber writes a report on the Outlaw.[21]
  • Chamber is assigned to a strike team defending S22 from the VALORANT Legion as part of a set of simultaneous incursions across Alpha.[22]
  • Chamber is assigned as a member of the Seoul strike team.[23]

Personality[]

   "Do not worry, with me this will be easy. C'est simple comme bonjour."
— Chamber (Match Start)

With a blend of suave nonchalance, professional poise, and smug comedy, Chamber is fully confident with the skill he provides and the value that he offers. He sets high standards for himself and his team, reminding everyone that if they were to secure victories, they might as well go all-out and be the best in what they do.

He has shown friendliness with many of the agents in the Protocol, but he is very much aware that he holds many secrets which are better kept hidden.

Appearance[]

Chamber sports a combover hairstyle and wears a pair of glasses with a thick, rectangular frame. He is seen wearing a blue suit vest over a white long-sleeved shirt, along with a geometrical colorful midnight tie. The said vest has three rifle bullets in place of where the buttons are located. Covering his hands are a pair of brown gloves with white straps that exposes his ring and pinkie fingers. He sports a custom watch with gold straps on his left arm, and he wears a cedar pair of pants held by a belt with white straps and a buckle which sports a unique golden outline. He wears a golden chain clipped across his tie as a strap as well.

On the left side of his face are several gold nanotech "tattoos", resembling traces found on a printed circuited board. These tattoos also appear on his arms and cover more of his body below his neck. It is these tattoos that form his Tour De Force; when Chamber wants to equip the rifle, the tattoos leave his body to construct it.[24][25]

Notably, Chamber's entire suit (without his tie) turns into a gold color whenever he is within proximity of a Rendezvous anchor although it is unknown if this is purely a gameplay mechanic given that this is not the case depicted in his agent reveal trailer.

Abilities[]

Basic[]

Trademark
C(PC) • L1(PS5) • (Xbox X/S)

EQUIP a trap that scans for enemies. FIRE to place it on the ground. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that Slows players caught inside of it. The trap can be picked up to be REDEPLOYED.

Uses: 1 Cost: 200 Windup: Windup 2 s Cooldown: Cooldown 30 s (Recalled) Health: Health 20 HP Debuff: Debuff 4 s 50% Slow

Headhunter
Q(PC) • R1(PS5) • (Xbox X/S)

ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.

Ammo: Ammo 8 bullets max. Cost: 100 per bullet Damage: Damage 159 Head, 55 Body, 46 Legs

Signature[]

Rendezvous
E(PC) • (PS5) • (Xbox X/S)

EQUIP a teleport anchor. FIRE to place it on the ground. While on the ground and in range of the anchor, REACTIVATE to quickly teleport to the anchor. The anchor can be picked up to be REDEPLOYED.

Uses: 1 Cost:Free Duration: Duration 1.3 s Cooldown: Cooldown 30 s (Used/Recalled) Health: Health 50 HP

Ultimate[]

Tour De Force
X(PC) • L1+ R1(PS5) • + (Xbox X/S)

ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit to the upper body. ALT FIRE to aim down sights. Killing an enemy creates a lingering field that Slows players caught inside of it.

Ult Points:♦♦♦♦♦♦♦♦ 8 Ammo: Ammo 5 Windup: Windup 2.3 s Damage: Damage 255 Head, 150 Body, 127 Legs Debuff: Debuff 4 s 50% Slow

Agent Cosmetics[]

The following are cosmetics related to Chamber from Agent Gear and from other sources (e.g. Battle Pass).

Gear[]

More information: Gear
Chapter 1
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Spray:
One In The Chamber
Player Card:
VALORANT Chamber
Player Title:
Charmer
Spray:
Seeing Double
Kingdom Credits:
2,000
Kingdom Credits 2,000 Kingdom Credits 2,500 Kingdom Credits 3,000 Kingdom Credits 3,500 -
Chapter 2
Tier 6 Tier 7 Tier 8 Tier 9 Tier 10
Buddy:
Call Me
Spray:
Chamber
Player Title:
High Class
Player Card:
Joint Venture
Weapon Skin:
Finesse Classic
Kingdom Credits 4,500 Kingdom Credits 5,500 Kingdom Credits 6,500 Kingdom Credits 7,500 Kingdom Credits 8,000

Other cosmetics[]

Player Cards
Image Name Source
A Charming Outlaw Battle Pass:
EP 08 Act 3
Beware the Sentinels Battle Pass:
EP 08 Act 3
Chamber ID Battle Pass:
EP 03 Act 3

Part of collection:
Agent ID
Doodle Buds // Agents Store:
Doodle Buds
Grand Designs Battle Pass:
EP 05 Act 3
Home Again // Chamber Battle Pass:
EP 04 Act 2

Part of collection:
Home Again
Joke's Over Battle Pass:
EP 05 Act 1
Manifest Elegance
(teaser)
Battle Pass:
EP 03 Act 2
PREMIER E9A1 Premier
Pixel Moments: Pearl Unobtainable
since v10.05
Rooftop Revelry Battle Pass:
EP 07 Act 3
Scylla and Charybdis Battle Pass:
EP 06 Act 3
V25A1 Battle Pass:
V25 Act 3
Sprays
Image Name Source
A Gift Battle Pass:
EP 09 Act 3
Caught One Battle Pass:
EP 08 Act 2
Elegant Evade Battle Pass:
EP 08 Act 1
I Love This Gun Battle Pass:
V25 Act 1
Make It Rain Battle Pass:
EP 08 Act 1
New Drip Login Bonus
Put it on my Card Battle Pass:
EP 06 Act 3
There is Only One Truth Battle Pass:
EP 07 Act 3
Unamused Chamber Battle Pass:
EP 05 Act 2
Well Played Battle Pass:
EP 06 Act 2
You Wanna Play? Battle Pass:
EP 05 Act 1
Weapon Skins
Image Edition Skin Weapon Variant Source
Premium Doodle Buds Stinger Base Store
Phantom Base
Ares Base

Quotes[]


Update History[]

v10.07
  • Bugfix Buff Fixed an issue where Chamber’s watch and glasses could be seen while nearsighted.

v10.03

v9.05

  • Rendezvous
    • Buff Teleport radius increased from 13m >>> 18m

v8.07

  • Trademark
    • Bugfix Nerf Fixed an exploit where Chamber could place Trademark in unintended locations.

v8.03

v8.01

  • Tour De Force
    • Bugfix Fixed bullet tracers when penetrating through corners.

v7.02

  • Rendezvous
    • Bugfix Fixed Rendezvous not having the correct visuals at his departing location.

v7.0

v6.11

  • Rendezvous
    • Buff Reduced weapon equip time after post-teleport lockout 0.7s >>> 0s
  • Trademark
    • Buff Disable range increased 4000 >>> 5000
    • Buff Trap arm speed reduced 4s >>> 2s
  • Tour De Force
    • Adjustment Firing rate adjusted from 0.75/0.6 (Primary/Scoped) >>> 0.7

v6.07

Undocumented

v5.12

  • Nerf Trademark and Tour De Force slow duration decreased 6s >>> 4s
  • Trademark
    • Nerf Now has proximity radius restriction of 40m
    • Nerf Initial Arm Time increased 2s >>> 4s
    • Buff Can now be recalled mid-round
      • 30s cooldown on recall
      • Recall animation takes 0.75 seconds
      • Does not require line of sight
      • Destruction remains permanent
    • Buff Health increased 1 HP >>> 20 HP
    • Buff Now immune to all allied damage
  • Headhunter
    • Nerf Spread increased after 2nd bullet when spamming
      • Standing maximum spread increases as a result from 2.75° >>> 3°
        • This affects Primary fire only
    • Nerf Primary fire first shot spread increased 0.2° >>> 0.25°
  • Rendezvous
    • Adjustment Chamber now places a single anchor that can be teleported to while inside its range
      • Buff Radius increased 7.5m >>> 13m
    • Buff Removed teleport activation restriction while on different verticality
    • Buff Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting
    • Buff Now immune to all allied damage
    • Buff Maximum recall distance removed
    • Nerf Increased weapon equip time after teleporting 0.4s >>> 0.7s
      • Headhunter unaffected
    • Nerf Destroying the anchor now disables it for the remainder of the round, instead of being placed on a cooldown
    • Nerf Health decreased 80 HP >>> 50 HP
    • Bugfix Nerf Fixed a bug where enemy knives would not damage the anchor
  • Tour De Force
    • Nerf Fire rate decreased 1.2 >>> 0.75/0.6 (Primary/Scoped)

v5.10

  • Bugfix Buff Fixed a bug where Chamber would fail to equip a gun at the start of a new round

v5.03

  • Trademark
    • Nerf Slow Duration decreased 9.5 >>> 6s
  • Headhunter
    • Nerf Bullet Cost increased 100 >>> 150
  • Rendezvous
    • Nerf Base Cooldown increased 20s >>> 30s
    • Nerf Recall Cooldown increased 20s >>> 30s
    • Nerf Anchor radius decreased 10.5m >>> 7.5m
    • Nerf Cooldown set to 45s whenever an anchor is destroyed
  • Tour De Force
    • Nerf Ultimate Points Required increased 7 >>> 8
    • Nerf Slow Duration decreased 9.5 >>> 6s
    • Nerf Leg shot multiplier reduced 1.0 >>> 0.85

v5.0

  • Tour De Force
    • Bugfix Buff Fixed a bug where the scope visual effect would sometimes disappear

v4.11

  • Rendezvous
    • Bugfix Fixed a bug where Chamber's model would still teleport if killed mid-teleport
    • Bugfix Fixed a bug where the anchor range indicators would not disappear when far enough away to be off of the minimap

v4.10

v4.09

  • Trademark
    • Nerf Cost increased 150>>>200
    • Nerf Charges reduced 2>>>1
    • Nerf Audio range increase

v4.07

v4.04

  • Trademark
    • Buff Improved the system used to place Trademark at targeted ground locations
  • Rendezvous
    • Buff Improved the system used to place Rendezvous at targeted ground locations
    • Bugfix Buff Fixed a bug where Rendezvous would sometimes fail when cast immediately after firing the last bullet of Headhunter

v4.03

v3.12

v3.10

  • Added Added

v9.01
  • Rendezvous
    • Bugfix Buff Fixed an issue where AimAssist was incorrectly being applied when it was equipped.

Spotify Playlist[]

Trivia[]

Relations[]

  • Chamber is one of the few VALORANT agents known to have met and conversed with his Omega counterpart. The two currently have a deal with each other, as seen with them working together in Chamber's reveal trailer and an in-game voiceline when Chamber kills his mirror.
  • Chamber was recruited into the VALORANT Protocol by Brimstone and Viper, as seen in L'Accord. The encounter was not a smooth one, with Brimstone being imprisoned and had to be released by Chamber with the help of his Omega counterpart.
  • Chamber has a past misunderstanding with Neon, which prevented him from meeting her directly in order to recruit her into the organization.[26]

Development[]

  • Chamber's reveal trailer, L'Accord, is a metaphor for the major themes in Chamber's story rather than an accurate depiction of canon events.[27]
    • Inspiration for the trailer was taken from opening credits sequences of iconic TV series and films.

Gallery[]

References[]

Navigation[]

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