Chokehold is a basic ability for Veto.
Description[]
| “ |
Chokehold is primarily an Intel ability that Veto must equip before casting. On cast, he throws a fragment as a projectile that sticks as soon as it comes into contact with horizontal terrain as a trap. Veto can use Alt Fire to throw the fragment underhand, giving it a short range trajectory instead.
After a brief windup, the trap will turn invisible and remain at its landing spot indefinitely. Enemy agents who approach deployed traps will be able to see them once they get within close enough proximity. Enemies can deal damage to the trap and destroy it.
If an enemy agent gets too close to the trap it will activate, causing any agents within range and in line of sight of the trap to be tethered, deafened, and decayed.
If Veto is killed during the round, any placed traps will deactivate and reveal their positions.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.8 seconds | ||
| 0.6 seconds | ||
| 1.5 seconds | ||
| Trap detecting enemies: 6.58 meters | ||
| Agents detecting the trap: 9 meters | ||
| 0.5 seconds | ||
| 75 HP Health restored over 4.5 seconds |
||
| 6.58 meters | ||
| 4.5 seconds |
- ↑ Combined from confirmed game file values of 0.5-second unequip time + 0.1-second delay
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.?
Quotes[]
Outside of Evolution[]
Cast[]
Triggered[]
Destroyed[]
During Evolution[]
Cast[]
Triggered[]
Destroyed[]
Previews[]
In Game[]
Update History[]
Fixed an issue where Veto's the ability descriptions were inconsistent with their in-game behavior
Fixed the tendrils' exit animation not showing up
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||