Valorant Wiki
Advertisement


Lightweight and versatile, the default weapon for all is an instant classic.

The Classic is a Sidearm in VALORANT.

Summary

Primary fire lands precise shots when still, and is equipped with an alternate burst-firing mode for close encounters.

The Classic is a pistol that all players receive upon spawning. It has two firing modes, a standard semi-automatic single-bullet primary fire and a semi-automatic shotgun alternate fire that fires three bullets instantly but only at around a third of its usual fire rate.

Despite what may be suggested about its strength by the Classic being the gun given away for free, it is actually a versatile sidearm. Whilst the other sidearms are usually suited for a particular range, the Classic can be used in medium range engagements thanks to its large falloff range but can also quickly dispatch an enemy at close range using its shotgun mode. If a player isn't expecting to take fights at one specific range, the Classic's versatility can entice them into keeping it over upgrading to another sidearm, allowing them to use their creds on shields or abilities instead.

Stats

  • Headshot multiplier: x3
  • Leg shot multiplier: x0.85
  • 30+ m falloff multiplier: x0.846 (11/13)

Primary Fire

Damage Range Body Part 100 HP 125 HP 150 HP
Bullets to kill Time to kill (s) Bullets to kill Time to kill (s) Bullets to kill Time to kill (s)
0–30 m Head 2 0.148 2 0.148 2 0.148
Body 4 0.444 5 0.593 6 0.741
Legs 5 0.593 6 0.741 7 0.889
30–50 m Head 2 0.148 2 0.148 3 0.296
Body 5 0.593 6 0.741 7 0.889
Legs 6 0.741 7 0.889 9 1.185

Alternate Fire

Damage Range Body Part 100 HP 125 HP 150 HP
Bursts to kill Time to kill (s) Bursts to kill Time to kill (s) Bursts to kill Time to kill (s)
0–30 m Head 1 0.000 1 0.000 1 0.000
Body 2 0.450 2 0.450 2 0.450
Legs 2 0.450 2 0.450 3 0.900
30–50 m Head 1 0.000 1 0.000 1 0.000
Body 2 0.450 2 0.450 3 0.900
Legs 2 0.450 3 0.900 3 0.900

Update History

v3.09
  • Alt Fire
    • Nerf Walking firing error increased .05 >>> .6 (total error is 2.5 when walking, up from 1.95)
    • Nerf Running firing error increased .2 >>> 1.3 (total error is 3.2 when running, up from 2.1)
    • Nerf Jumping firing error increased from 1.1 >>> 2.1 (total error is 4.0 when jumping, up from 3.0)

v3.0

  • Nerf Walking inaccuracy increased from .25 >>> .84
  • Nerf Running inaccuracy increased from 1.5 >>> 2.1

v2.0

  • Alt Fire
    • Nerf Jumping error increased .4 >>> 1.0
    • Nerf Input queue increased 0.065 >>> .225
    • Nerf Firing consecutively now jumps in error, starting at 1.9 for the first burst, 2.5 for the second, and then the third/fourth burst will be at a 6.0
    • Nerf Now has a recovery curve starting at .1s

v1.04

  • Buff Added a 10% bonus to accuracy when crouching and stationary
  • Buff Running spread decreased 3.4 >>> 2.1
  • Nerf Jumping spread increased 1.9 >>> 2.3
  • Nerf Walking spread increased 1.9 >>> 1.95
  • Bugfix Buff Fixed bug where running inaccuracy on the right-click was much higher than intended
    • "Running was adding a 1.5 penalty because it was referencing our generalized running error curves for pistols"
  • Bugfix Nerf Fixed bug where jumping had no inaccuracy penalty


Skins

Image Ediiton Collection Source Cost/Unlock Upgrades Variants
Avalanche Classic.png Deluxe-edition-icon.png Avalanche Store Valorant Points1275 -
Final Chamber Classic.png - Final Chamber Contract: Sage icon.png Sage Tier 10
Finesse Classic.png - Finesse Contract: Chamber icon.png Chamber Tier 10
FIRE-ARM Classic.png - FIRE/arm Contract: KAYO icon.png KAY/O Tier 10
Forsaken Classic.png Premium-edition-icon.png Forsaken Store Valorant Points1775 VFX
Finisher
Gold
Galleria Classic.png Select-edition-icon.png Galleria Store Valorant Points875 -
Glitchpop Classic.png Exclusive-edition-icon.png Glitchpop Store Valorant Points2175 VFX
Animation
Finisher
Blue
Red
Gold
Goldwing Classic.png - Goldwing EP. 03 Act 3 Battle Pass Tier 01
-
Gravitational Uranium Neuroblaster Classic.png Premium-edition-icon.png Gravitational Uranium Neuroblaster Store Valorant Points1775 VFX Chrome
Black
RWB
Infinity Classic.png - Infinity EP. 02 Act 1 Battle Pass Tier 50 (Free Track) - White
Yellow
Pink
Kingdom Classic.png - Kingdom EP. 01 Act 1 Battle Pass Tier 50 (Free Track) -
Pistolinha Classic.png - Pistolinha Contract: Raze icon.png Raze Tier 10
Prime Classic.png Premium-edition-icon.png Prime Store Valorant Points1775 VFX
Animation
Finisher
Orange
Blue
Yellow
Prism III Classic.png - Prism III EP. 02 Act 2 Battle Pass Tier 50 (Free Track) - Pink
Green
Purple
Radiant Crisis 001 Classic.png Premium-edition-icon.png Radiant Crisis 001 Store Valorant Points1775 VFX
Finisher
-
Red Alert Classic.png - Red Alert EP. 01 Act 2 Battle Pass Tier 40 -
RGX 11z Pro Classic.png Exclusive-edition-icon.png RGX 11z Pro Store Valorant Points2175 VFX
Animation
Finisher
Kill Counter
Red
Blue
Yellow
Sakura Classic.png Deluxe-edition-icon.png Sakura Store Valorant Points1275 -
Smite Classic.png Select-edition-icon.png Smite Store Valorant Points875
Snowfall Classic.png Deluxe-edition-icon.png Snowfall Store Valorant Points1275
Songsteel Classic.png - Songsteel EP. 02 Act 3 Battle Pass Tier 15
SPECTRUM Classic.png Exclusive-edition-icon.png SPECTRUM Store Valorant Points2675 VFX
Finisher
Black
Red
Purple/Pink
Spline Classic.png Premium-edition-icon.png Spline Store Valorant Points1775 - Green
Red
Blue
Striker Classic.png - Striker EP. 04 Act 2 Battle Pass Tier 50
(Free Track)
- Green/Yellow/Black
Pink/Teal/Purple
Blue/White/Red
Surge Classic.png - Surge EP. 01 Act 3 Battle Pass Tier 16 - Black
Yellow
Blue
Undercity Classic.png Premium-edition-icon.png Undercity Store Valorant Points1775 -
VALORANT Go! Vol. 2 Classic.png Premium-edition-icon.png VALORANT Go! Vol. 2 Store Valorant Points1775

Trivia

  • During the Beta, the weapon's full name was the BP-9 Classic (Basic Pistol).
  • The Classic's design has similarities to the Beretta PX4 Storm, with the angled slide bevel and partially skeletonized hammer being unique characteristics shared by both pistol.
Advertisement