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Lightweight and versatile, the default weapon for all is an instant classic.

The Classic is a Sidearm in VALORANT.

Summary[]

Primary fire lands precise shots when still, and is equipped with an alternate burst-firing mode for close encounters.

The Classic is a pistol that all players receive upon spawning. It has two firing modes, a standard semi-automatic single-bullet primary fire and a semi-automatic shotgun alternate fire that fires three bullets instantly but only at around a third of its usual fire rate.

Despite what may be suggested about its strength by the Classic being the gun given away for free, it is actually a versatile sidearm. Whilst the other sidearms are usually suited for a particular range, the Classic can be used in medium range engagements thanks to its large falloff range but can also quickly dispatch an enemy at close range using its shotgun mode. If a player isn't expecting to take fights at one specific range, the Classic's versatility can entice them into keeping it over upgrading to another sidearm, allowing them to use their creds on shields or abilities instead.

Stats[]

  • Headshot multiplier: x3
  • Leg shot multiplier: x0.85
  • 30+ m falloff multiplier: x0.846 (11/13)

Primary Fire TTK[]

Damage Range Body Part 100 HP 125 HP 150 HP
Bullets to kill Time to kill (s) Bullets to kill Time to kill (s) Bullets to kill Time to kill (s)
0–30 m Head 2 0.148 2 0.148 2 0.148
Body 4 0.444 5 0.593 6 0.741
Legs 5 0.593 6 0.741 7 0.889
30–50 m Head 2 0.148 2 0.148 3 0.296
Body 5 0.593 6 0.741 7 0.889
Legs 6 0.741 7 0.889 9 1.185

Alternate Fire TTK[]

Damage Range Body Part 100 HP 125 HP 150 HP
Bursts to kill Time to kill (s) Bursts to kill Time to kill (s) Bursts to kill Time to kill (s)
0–30 m Head 1 0.000 1 0.000 1 0.000
Body 2 0.450 2 0.450 2 0.450
Legs 2 0.450 2 0.450 3 0.900
30–50 m Head 1 0.000 1 0.000 1 0.000
Body 2 0.450 2 0.450 3 0.900
Legs 2 0.450 3 0.900 3 0.900

Spread values[]

Firing Mode 1st Shot Spread (°) Max Spread (°) Movement penalties (+°)
Standing Crouched Standing Crouched Crouched Walking Running Airborne
Primary Fire 0.4 0.3 1.8 1.35 0.5 1.1 2.3 7
Alt Fire 1.9 1.71 5.78 5.21 0 0.6 1.5 2.25

Update History[]

v9.11

v9.10

  • Nerf Moving while crouching Inaccuracy: .1 >>> .5 (global)
  • Nerf Right Click Running Inaccuracy: 1.3 >>> 1.5
  • Nerf Right Click Burst Jumping Inaccuracy: 2.1 >>> 2.25
  • Nerf Walking Inaccuracy: 0.84 >>> 1.1
  • Nerf Run Inaccuracy: 2 >>> 2.3

v8.07

v6.11

  • Nerf Min spread on ropes increased from .35 >>> .55

v3.09

  • Alt Fire
    • Nerf Walking firing error increased .05 >>> .6 (total error is 2.5 when walking, up from 1.95)
    • Nerf Running firing error increased .2 >>> 1.3 (total error is 3.2 when running, up from 2.1)
    • Nerf Jumping firing error increased from 1.1 >>> 2.1 (total error is 4.0 when jumping, up from 3.0)

v3.0

  • Nerf Walking inaccuracy increased from .25 >>> .84
  • Nerf Running inaccuracy increased from 1.5 >>> 2.1

v2.0

  • Alt Fire
    • Nerf Jumping error increased .4 >>> 1.0
    • Nerf Input queue increased 0.065 >>> .225
    • Nerf Firing consecutively now jumps in error, starting at 1.9 for the first burst, 2.5 for the second, and then the third/fourth burst will be at a 6.0
    • Nerf Now has a recovery curve starting at .1s

v1.04

  • Buff Added a 10% bonus to accuracy when crouching and stationary
  • Buff Running spread decreased 3.4 >>> 2.1
  • Nerf Jumping spread increased 1.9 >>> 2.3
  • Nerf Walking spread increased 1.9 >>> 1.95
  • Bugfix Buff Fixed bug where running inaccuracy on the right-click was much higher than intended
    • "Running was adding a 1.5 penalty because it was referencing our generalized running error curves for pistols"
  • Bugfix Nerf Fixed bug where jumping had no inaccuracy penalty


Skins[]

Store[]

Image Edition Skin Cost Upgrade Levels Variants
Deluxe Avalanche Valorant Points 1,275
Premium Black.Market Valorant Points 1,775 Level 2: Attacker/Defender
Premium Cryostasis Valorant Points 1,775 Level 2: VFX
Level 3: Finisher
Select Daydreams Valorant Points 875
Exclusive Divergence Valorant Points 2,175 Level 2: Sound Effects
Level 3: Transformation
Level 4: Finisher
Variant 1: Purple
Variant 2: Blue
Variant 3: Green
Premium Forsaken Valorant Points 1,775 Level 2: VFX
Level 3: VFX
Level 4: Finisher
Variant 1: Gold
Select Galleria Valorant Points 875
Exclusive Glitchpop Valorant Points 2,175 Level 2: VFX
Level 3: Animation
Level 4: Finisher
Variant 1: Blue
Variant 2: Red
Variant 3: Gold
Premium Gravitational Uranium Neuroblaster Valorant Points 1,775 Level 2: VFX Variant 1: Chrome
Variant 2: Black
Variant 3: Red/Blue
Select Intergrade Valorant Points 875
Deluxe Kohaku & Matsuba Valorant Points 1,275 Variant 1: Dark
Premium Neptune Valorant Points 1,775 Level 2: Sound Effects
Level 3: Finisher
Variant 1: Black
Exclusive Nocturnum Valorant Points 2,175 Level 2: Sound Effects
Level 3: Animation
Level 4: Finisher
Variant 1: Black
Variant 2: Blue
Variant 3: Yellow
Premium Prime Valorant Points 1,775 Level 2: VFX
Level 3: Animation
Level 4: Finisher
Variant 1: Orange
Variant 2: Blue
Variant 3: Yellow
Premium Radiant Crisis 001 Valorant Points 1,775 Level 2: VFX
Level 3: Finisher
Select Reverie Valorant Points 875
Exclusive RGX 11z Pro Valorant Points 2,175 Level 2: VFX
Level 3: Animation
Level 4: Finisher
Level 5: Kill Counter
Variant 1: Red
Variant 2: Blue
Variant 3: Yellow
Deluxe Sakura Valorant Points 1,275
Select Smite Valorant Points 875
Deluxe Snowfall Valorant Points 1,275
Exclusive Spectrum Valorant Points 2,675 Level 2: VFX
Level 3: VFX
Level 4: Finisher
Variant 1: Black
Variant 2: Red
Variant 3: Purple/Pink
Premium Spline Valorant Points 1,775 Variant 1: Green
Variant 2: Red
Variant 3: Blue
Select Storm Maw Valorant Points 875
Select Switchback Valorant Points 875
Premium Undercity Valorant Points 1,775
Premium VALORANT GO! Vol. 2 Valorant Points 1,775
  • For each weapon with upgrade levels and/or variants, Radianite Points 10 per upgrade level, and after a weapon is fully upgraded, Radianite Points 15 per variant.
    • Variants must be used with the fully upgraded weapon skin set.

Esports Store[]

All skins from Esports Store could only be purchased as a capsule set. They are Exclusive Exclusive Edition and have 2 upgrade levels (Level 2: Sound Effects & Level 3: Kill Banner).

VCT Team Capsules ('24)
Valorant Points 2,340 (all other regions) / Valorant Points 1,880 (CN)
Image Region Skin
Americas VCT x 100T
CN VCT x AG
EMEA VCT x BBL
Pacific VCT x BLD
CN VCT x BLG
Americas VCT x C9
Pacific VCT x DFM
CN VCT x DRG
Pacific VCT x DRX
CN VCT x EDG
Americas VCT x EG
EMEA VCT x FNC
CN VCT x FPX
Americas VCT x FUR
EMEA VCT x FUT
Americas VCT x G2
Pacific VCT x GE
Pacific VCT x GEN
EMEA VCT x GX
CN VCT x JDG
EMEA VCT x KC
EMEA VCT x KOI
Americas VCT x KRÜ
Americas VCT x LEV
Americas VCT x LOUD
EMEA VCT x M8
Americas VCT x MIBR
EMEA VCT x NAVI
CN VCT x NOVA
Americas VCT x NRG
Pacific VCT x PRX
Pacific VCT x RRQ
Americas VCT x SEN
Pacific VCT x T1
CN VCT x TE
CN VCT x TEC
EMEA VCT x TH
EMEA VCT x TL
Pacific VCT x TLN
Pacific VCT x TS
CN VCT x TYL
EMEA VCT x VIT
CN VCT x WOL
Pacific VCT x ZETA
  • For each weapon, Radianite Points 10 per upgrade level.
VCT25 Team Capsules
Valorant Points 2,320
Image Region Skin
Americas VCT25 x 100T
Americas VCT25 x 2G
CN VCT25 x AG
EMEA VCT25 x APK
EMEA VCT25 x BBL
CN VCT25 x BLG
Pacific VCT25 x BOOM
Americas VCT25 x C9
Pacific VCT25 x DFM
CN VCT25 x DRG
Pacific VCT25 x DRX
CN VCT25 x EDG
Americas VCT25 x EG
EMEA VCT25 x FNC
CN VCT25 x FPX
Americas VCT25 x FUR
EMEA VCT25 x FUT
Americas VCT25 x G2
Pacific VCT25 x GE
Pacific VCT25 x GEN
EMEA VCT25 x GX
CN VCT25 x JDG
EMEA VCT25 x KC
EMEA VCT25 x KOI
Americas VCT25 x KRÜ
Americas VCT25 x LEV
Americas VCT25 x LOUD
EMEA VCT25 x M8
Americas VCT25 x MIBR
EMEA VCT25 x NAVI
CN VCT25 x NOVA
Americas VCT25 x NRG
Pacific VCT25 x NS
Pacific VCT25 x PRX
Pacific VCT25 x RRQ
Americas VCT25 x SEN
Pacific VCT25 x T1
CN VCT25 x TE
CN VCT25 x TEC
EMEA VCT25 x TH
EMEA VCT25 x TL
Pacific VCT25 x TLN
Pacific VCT25 x TS
CN VCT25 x TYL
EMEA VCT25 x VIT
CN VCT25 x WOL
CN VCT25 x XLG
Pacific VCT25 x ZETA
  • For each weapon, Radianite Points 10 per upgrade level.

Battle Pass[]

Image Edition Skin Act Pass Tier Track Variants
Select 9 Lives EP 06 Act 1 50 Free Variant 1: Raze
Variant 2: Reyna
Variant 3: Viper
Deluxe ATLAS // CMD V25 Act 4 50 Free
Deluxe Bound EP 06 Act 3 5 Premium
Deluxe Bubble Pop EP 09 Act 1 50 Free Variant 1: Red
Select Fiber Optic EP 08 Act 1 1 Premium Variant 1: Emerald
Variant 2: Gold
Variant 3: Silver
Select Goldwing EP 03 Act 3 1 Premium
Deluxe Infinity EP 02 Act 1 50 Free Variant 1: White
Variant 2: Yellow
Variant 3: Pink
Deluxe Kingdom EP 01 Act 1 50 Free
Select Panoramic EP 07 Act 2 1 Premium
Select Premiere Collision EP 05 Act 2 5 Premium
Select Prism III EP 02 Act 2 50 Free Variant 1: Pink
Variant 2: Green
Variant 3: Purple
Select Red Alert EP 01 Act 2 40 Premium
Select Refractrix V25 Act 2 1 Premium
Select Shimmer EP 05 Act 1 50 Free Variant 1: Gold
Variant 2: Red
Variant 3: Teal
Deluxe Songsteel EP 02 Act 3 15 Premium
Select Striker EP 04 Act 2 50 Free Variant 1: Green/Yellow/Black
Variant 2: Pink/Teal/Purple
Variant 3: Blue/White/Red
Select Surge EP 01 Act 3 16 Premium Variant 1: Black
Variant 2: Yellow
Variant 3: Blue
Select Tacti-Series EP 08 Act 3 1 Premium
Deluxe Torque EP 09 Act 3 1 Premium Variant 1: Yellow
Variant 2: Blue
Variant 3: Orange
Select Yoonseul EP 09 Act 2 1 Premium
  • For each weapon with variants, Radianite Points 15 per variant.

Agent Gear[]

All agent gear weapon skins are Select Select edition, and are each unlockable at Tier 10 using Kingdom Credits when the agent is unlocked.

Image Skin Agent
Final Chamber Sage
Finesse Chamber
FIRE/arm KAY/O
Pistolinha Raze
Resolution Deadlock
Steel Resolve Vyse

Trivia[]

  • During the Beta, the weapon's full name was the BP-9 Classic (Basic Pistol).
  • The Classic's design has similarities to the Beretta PX4 Storm, with the angled slide bevel and partially skeletonized hammer being unique characteristics shared by both pistols.