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Contingency is a basic ability for Iso.

Description[]

EQUIP to assemble prismatic energy. FIRE to push an indestructible wall of energy forward that blocks bullets. ALT FIRE to push out a slower version of the wall.
— In-game description

Contingency is a Vision Blocker ability that Iso has to equip before casting. On primary cast, he will send a wall of energy forward as a grounded object that can pass through terrain, with its front face pointing in the direction it is cast and its edges bent inward, while on alt cast, it works similar to its primary cast, but with the wall moving half the speed. The wall can rise or fall as it reacts to changes in altitude, but cannot rise above or fall below certain values beyond its current altitude, and will either pass through terrain too high or stay at its current altitude in the air until encountering terrain within its range to react to.

The wall prevents bullets from passing through to the other side. Abilities can still be thrown through the wall.

The wall will play audio cues shortly before it is about to expire. Once it expires, the wall will rapidly shrink to the ground.

Stats[]

Stat Value Confirmed
value?
Equip time 0.8 seconds Game files
Unequip time 0.5 seconds Game files
Travel distance 27.5 meters (primary cast)
13.75 meters (alt cast)
Game files
Distance between Iso and wall on cast 5 meters Game files
Time taken to fully form 0.4 seconds Game files
Duration 5.4 seconds total
4.6 seconds at full size
Game files
Deactivation time 0.4 seconds Game files
Notes:
  • Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.

Quotes[]

Cast[]

Previews[]

In Game[]

Update History[]

v10.04
  • Added Now has an Alt-Fire cast that makes the wall move at half the speed. This does not affect the duration of Contingency.

v8.01

  • Buff Cost reduced 250 >>> 200


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