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EQUIP to assemble prismatic energy. FIRE to push an indestructible wall of energy forward that blocks bullets.
— In-game description

Contingency is a basic ability for Iso.

Description[]

Contingency is a Vision Blocker ability that Iso has to equip before casting. Upon casting, he will create a wall of energy that rises from the ground, with its front face pointing in the direction it is cast and its edges bent inward. The wall will then move forward in the direction cast, passing through any terrain. The wall can rise or fall as it reacts to changes in altitude, but cannot rise above or fall below certain values beyond its current altitude, and will either pass through terrain too high or stay at its current altitude in the air until encountering terrain within its range to react to.

The wall prevents bullets from passing through to the other side. Abilities can still be thrown through the wall.

The wall will play audio cues shortly before it is about to expire. Once it expires, the wall will rapidly shrink to the ground.

Stats[]

Stat Value Confirmed
value?
Equip Equip time 0.8 seconds Check MarkGame files
Unequip Unequip time 0.5 seconds Check MarkGame files
Length Travel distance 27.5 meters Check MarkGame files
Length Distance between Iso and wall on cast 5 meters Check MarkGame files
Windup Time taken to fully form 0.4 seconds Check MarkGame files
Duration Duration 5.4 seconds total
4.6 seconds at full size
Check MarkGame files
Windup Deactivation time 0.4 seconds Check MarkGame files

Update History[]

v8.01
  • Buff Cost reduced 250 >>> 200


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