Contingency is a basic ability for Iso.
Description[]
“ | EQUIP to assemble prismatic energy. FIRE to push an indestructible wall of energy forward that blocks bullets. ALT FIRE to push out a slower version of the wall.
— In-game description
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Contingency is a Vision Blocker ability that Iso has to equip before casting. On primary cast, he will send a wall of energy forward as a grounded object that can pass through terrain, with its front face pointing in the direction it is cast and its edges bent inward, while on alt cast, it works similar to its primary cast, but with the wall moving half the speed. The wall can rise or fall as it reacts to changes in altitude, but cannot rise above or fall below certain values beyond its current altitude, and will either pass through terrain too high or stay at its current altitude in the air until encountering terrain within its range to react to.
The wall prevents bullets from passing through to the other side. Abilities can still be thrown through the wall.
The wall will play audio cues shortly before it is about to expire. Once it expires, the wall will rapidly shrink to the ground.
Stats[]
Stat | Value | Confirmed value? |
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0.8 seconds | ![]() |
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0.5 seconds | ![]() |
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27.5 meters (primary cast) 13.75 meters (alt cast) |
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5 meters | ![]() |
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0.4 seconds | ![]() |
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5.4 seconds total 4.6 seconds at full size |
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0.4 seconds | ![]() |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
Quotes[]
Cast[]
Previews[]
In Game[]
Update History[]
Now has an Alt-Fire cast that makes the wall move at half the speed. This does not affect the duration of Contingency.
Cost reduced 250 >>> 200
Types | Passive (list) • Basic • Signature • Ultimate | |||
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Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |