Cosmic Divide is an ultimate ability for Astra.
Summary[]
| “ | When Cosmic Divide is charged, use ALT FIRE in Astral Form to begin aiming it, then FIRE to select two locations. An infinite Cosmic Divide connects the two points you select. Cosmic Divide blocks bullets and sound.
— In-game description
|
Cosmic Divide is a Vision Blocker ability that requires Astra to enter the Astral plane using Astral Form for her to be able to use it. While in the Astral Plane, Astra can equip Cosmic Divide using right click (by default). She can then select two points on the map to place a linear wall that will form between and extend from the selected points after winding up. From a spectator's perspective, the wall has a formation time from the ground to its outer edges that go way beyond the playable areas on the map, but from an agent's perspective, the wall will appear to form instantaneously due to the speed at which the formation occurs in the map's playable areas.
Once formed, the wall blocks vision and prevents both bullets and any audio from passing through to the other side. Abilities (excluding Chamber's Headhunter and Tour De Force) can still be thrown through the wall.
Towards the end of its duration, the wall will give an audio cue that it is about to disappear. Similar to its formation, a spectator would be able to see that deformation immediately begins at the outer edges until it shrinks all the way to the ground. From an agent's perspective however, the wall will appear to instantly dissipate.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.4 seconds | ||
| 2.667 seconds | ||
| 21-second total effective duration 2.5-second deformation time |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Ally Cast[]
Enemy Cast[]
Previews[]
In Game[]
Update History[]
All Platforms[]
Fixed an issue where bullet tracers pass through
This fix does reintroduce an audio bug where there is a slight audio hitch when passing through Astra wall.
Fixed an issue where bullet tracers could be seen passing through
Agent ability projectiles, walls, and AOEs have been updated to have more consistent audio presentation when clipping/passing through Cosmic Divide
Fixed a bug where there was a small audio deadzone
Audio now is blocked completely by the wall rather than muffled
Console-only[]
Cosmic Divide’s wall placement now prioritizes player input, allowing you to better control the placement of the ability.
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||



