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When Cosmic Divide is charged, use ALT FIRE in Astral Form to begin aiming it, then FIRE to select two locations. An infinite Cosmic Divide connects the two points you select. Cosmic Divide blocks bullets and sound.
— In-game description

Cosmic Divide is an ultimate ability for Astra.

Summary[]

Cosmic Divide is a Vision Blocker ability that requires Astra to enter the Astral plane using Astral Form for her to be able to use it. Whilst in the Astral Plane, Astra can equip Cosmic Divide using right click (by default). She can then select two points on the map to start creating a linear wall that will form between and extend from the selected points after winding up. From a spectator's perspective, the wall has a formation time from the ground to its outer edges that go way beyond the playable areas on the map, but from an agent's perspective, the wall will appear to form instantaneously due to the speed at which the formation occurs in the map's playable areas.

Once formed, the wall blocks vision and prevents both bullets and any audio from passing through to the other side. Abilities can still be thrown through the wall.

Towards the end of its duration, the wall will give an audio cue that it is about to disappear. Similar to its formation, a spectator would be able to see that deformation immediately begins at the outer edges until it shrinks all the way to the ground. From an agent's perspective however, the wall will appear to instantly dissipate.

Stats[]

Stat Value Confirmed
value?
CustomReload Unequip time 0.4 seconds Check MarkGame files
Windup Windup time 2.667 seconds Cross*
Duration Duration 21-second total effective duration
2.5-second deformation time
Cross*

* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

Update History[]

v7.05
  • Bugfix Buff Fixed a bug where there was a small audio deadzone

v7.04

  • Buff Audio now is blocked completely by the wall rather than muffled


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