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EQUIP a sphere of shielding water. FIRE to throw. ALT FIRE to lob. Upon impacting the ground, spawn a destructible water shield that blocks bullets.
— In-game description

Cove is a basic ability for Harbor.

Description[]

Cove is a Vision Blocker ability that Harbor must equip before casting. Upon casting, he throws a sphere forward that travels until it comes into contact with a horizontal surface. Harbor can use Primary and Alt Fire to control the length of the throw; Primary Fire throws the sphere at long range whilst Alt Fire throws it at short range.

Upon impact, the sphere will wind up briefly before creating a sphere of water encased in a shield. Vision within the sphere is clear. Whilst the shield remains active, it will prevent any gunfire from passing through. Abilities can still pass through the shield.

The shield lasts until its maximum duration or until it has taken enough damage from gunfire, at which point it will be heard breaking, leaving behind the vision-blocking sphere for a brief duration, before the sphere then instantly dissipates. Towards the end of the shield's duration, its health will begin to decay for a percentage of its remaining health.

Stats[]

Stat Value Confirmed
value?
CustomReload Equip time 0.8 seconds Check MarkGame files
CustomReload Unequip time 0.7 seconds Check MarkGame files
Windup Windup 0.8 seconds Check MarkGame files
Orbital Strike Radius 4.5 meters Check MarkGame files
Duration Shield Duration 15 seconds
Begins to decay after 10 seconds
Check MarkGame files
Windup Deactivation time 1 second Check MarkGame files

Update History[]

v5.08 Hotfix
  • Bugfix Fixed a bug where walking through Cove was not blinding players at the intended distance

v9.01
  • Bugfix Buff Fixed an issue where AimAssist was incorrectly being applied when it was equipped.

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