Creds are used to buy weapons, shields, and abilities during the Buy Phase before each round. They can also be used to buy weapons for teammates. If a teammate is low on Creds, teammates can right-click on a weapon to send a request to the team for someone to purchase the weapon for them.
Creds are rewarded at the start of every round,the amount is based on performance in the previous round and Creds saved from previous rounds of the current half.
800 at first round of each half.
3,000 for round win.
1,900 for round loss.
1,000 for being alive when the timer runs out on attack.
Additional 500 for 2x loss streak or 1,000 for loss streaks greater than 2x.
Total credit cap is is reduced from 12,000 to 9,000.
We’re noticing that players/teams who manage to bank a high amount of credits are maintaining a rich economic state for too long, and it becomes a monumental challenge for the opposing team to dethrone their economy.
We felt the credit cost of some abilities did not match the impact those abilities brought to a match, and made adjustments for a more accurate reflection.
Sage Barrier Orb increased from 300 to 400 credits.
Raze Blast Pack increased from 100 to 200 credits.
Phoenix Curveball increased from 100 to 200 credits.
Brimstone’s Incendiary increased from 200 to 300 credits.