Valorant Wiki
Valorant Wiki

The buy menu as seen in-game.

Creds (also known as Credits) are the in-game currency of Valorant.


Creds are used to buy weapons, shields, and abilities during the Buy Phase before each round. They can also be used to buy weapons for teammates. If a teammate is low on Creds, teammates can right-click on a weapon to send a request to the team for someone to purchase the weapon for them.


Creds are rewarded at the start of every round. The amount is based on performance in the previous round and Creds saved from previous rounds of the current half.

  • Creds 800 at first round of each half
  • Creds 3,000 for round win
  • Creds 1,900 for round loss
    • Additional Creds 500 for 2x loss streak or Creds 1,000 for loss streaks of 3x or greater
  • Creds 200 for each kill
  • Creds 300 for the team planting the spike
  • Saving penalties (receive a reduced Creds 1,000):
    • Any attackers still alive at the end of the round, when the spike hasn't been planted
    • Any defenders still alive at the end of the round, when the spike has detonated
  • Compensation for Missing Players
  • Creds 5,000 at overtime

Creds reset after 12 rounds when switching from attack to defense and vice versa. A single player may not accumulate more than Creds 9,000.



Image Weapon Cost
Shorty.png Shorty Creds 150
Frenzy.png Frenzy Creds 450
Ghost.png Ghost Creds 500
Sheriff.png Sheriff Creds 800



Image Weapon Cost
Stinger.png Stinger Creds 950
Spectre.png Spectre Creds 1,600


Image Weapon Cost
Bucky.png Bucky Creds 850
Judge.png Judge Creds 1,850


Image Weapon Cost
Bulldog.png Bulldog Creds 2,050
Guardian.png Guardian Creds 2,250
Phantom.png Phantom Creds 2,900
Vandal.png Vandal Creds 2,900


Image Weapon Cost
Marshal.png Marshal Creds 950
Operator.png Operator Creds 4,700


Image Weapon Cost
Ares.png Ares Creds 1,550
Odin.png Odin Creds 3,200


Image Weapon Cost
Light Shields.png Light Shields Creds 400
Heavy Shields.png Heavy Shields Creds 1,000


Agent Ability Cost
Astra icon.png Astra Astral Form.png Astral Form Creds 150
Breach icon.png Breach Aftershock.png Aftershock Creds 200
Flashpoint.png Flashpoint Creds 250
Brimstone icon.png Brimstone Incendiary.png Incendiary Creds 250
Stim Beacon.png Stim Beacon Creds 100
Sky Smoke.png Sky Smoke Creds 100
Cypher icon.png Cypher Trapwire.png Trapwire Creds 200
Cyber Cage.png Cyber Cage Creds 100
Jett icon.png Jett Cloudburst.png Cloudburst Creds 200
Updraft.png Updraft Creds 150
KAYO icon.png KAY/O FRAG-ment.pngFRAG/ment Creds 200
FLASH-drive.pngFLASH/drive Creds 250
Killjoy icon.png Killjoy Alarmbot.png Alarmbot Creds 200
Nanoswarm.png Nanoswarm Creds 200
Omen icon.png Omen Shrouded Step.png Shrouded Step Creds 150
Paranoia.png Paranoia Creds 300
Dark Cover.png Dark Cover Creds 100
Phoenix icon.png Phoenix Blaze.png Blaze Creds 200
Curveball.png Curveball Creds 250
Raze icon.png Raze Boom Bot.png Boom Bot Creds 300
Blast Pack.png Blast Pack Creds 200
Reyna icon.png Reyna Leer.png Leer Creds 250
Devour.png Devour Creds 200
Sage icon.png Sage Barrier Orb.png Barrier Orb Creds 400
Slow Orb.png Slow Orb Creds 200
Skye icon.png Skye Regrowth.png Regrowth Creds 200
Trailblazer.png Trailblazer Creds 250
Guiding Light.png Guiding Light Creds 250
Sova icon.png Sova Shock Bolt.png Shock Bolt Creds 150
Owl Drone.png Owl Drone Creds 400
Viper icon.png Viper Snake Bite.png Snake Bite Creds 200
Poison Cloud.png Poison Cloud Creds 200
Yoru icon.png Yoru Fakeout.png Fakeout Creds 100
Blindside.png Blindside Creds 250

Update History

  • Fixed a bug where credits wouldn’t be properly refunded after selling a gun that a teammate bought


  • Attackers who lose but survive the entire round without planting the Spike receive a reduced number of credits (1,000)
  • Defenders who lose but survive the entire round after the Spike has detonated also receive reduced credits (1,000)
  • Additional economic information added as a tooltip when hovering over the exclamation mark next to “Min Next Round” in the shop


  • Total credit cap is reduced from 12,000 >>> 9,000