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A Crowd Control tool is a type of ability which affect a player's ability to be able to move by applying a debuff status effect to them.

Detain

A detain prevents a player from equipping any weapon or ability and severely reduces their movement speed. Players cannot complete any actions other than moving whilst detained.

Killjoy icon.png Killjoy:

XLockdown
Lockdown.png

EQUIP the Lockdown device. FIRE to deploy the device. After a long windup, the device Detains all enemies caught in the radius. The device can be destroyed by enemies.

Cost:♦♦♦♦♦♦♦ 7 points Windup: Windup 13 s Health: Health 150 Debuff: Debuff 8 s Detain


Displacement

A displacement physically moves players out of position by force and against their will. In some cases, players can counteract the ability by making movements against the displacement, but they will be displaced out of position if they remain still.

Astra icon.png Astra:

Gravity Well.png

Place Stars in Astral Form
ACTIVATE a Star to form a Gravity Well. Players in the area are pulled toward the center before it explodes, making all players still trapped inside vulnerable.

Uses: 1 Uses 1.png Duration: Duration 2.75 s Cooldown: Cooldown 25 s Debuff: Debuff 5 s Vulnerable


Breach icon.png Breach:

Rolling Thunder.png

EQUIP a seismic charge. FIRE to send a cascading quake through all terrain in a large line. The quake dazes and knocks up anyone caught in it.

Cost:♦♦♦♦♦♦♦ 7 points Debuff: Debuff 7 m Knockback + 6 s Stun


Raze icon.png Raze:

Blast Pack.png

INSTANTLY throw a Blast Pack that will stick to surfaces. RE-USE the ability after deployment to detonate, damaging and moving anything hit.

Uses: 2 Uses 2.png Cost:Creds 200 Damage: Damage 5-15 (Instant), 20-50 (After arming), 600 (Objects)


Slow

A slow reduces a player's movement speed and jump height.

Sage icon.png Sage:

QSlow Orb
Slow Orb.png

EQUIP a slowing orb. FIRE to throw a slowing orb forward that detonates upon landing, creating a lingering field that slows players caught inside of it.

Uses: 2 Uses 2.png Cost:Creds 200 Duration: Duration 7 s Debuff: Debuff 50% Slow


Stun

Also known as a Daze or Concuss, a stun reduces a player's movement speed and fire rate. Their vision will also become wobbly/blurry with parts of their screen becoming grayscale and the outer edges being completely covered. Some background noise will be added whilst the player is stunned but they can still hear everything else around them as usual. Stunned players are also prevented from using scopes or ADS on their weapons.

Astra icon.png Astra:

Nova Pulse.png

Place Stars in Astral Form.
ACTIVATE a Star to detonate a Nova Pulse. The Nova Pulse charges briefly then strikes, concussing all players in its area.

Uses: 1 Uses 1.png Cooldown: Cooldown 25 s Debuff: Debuff 4 s Stun


Breach icon.png Breach:

Fault Line.png

EQUIP a seismic blast. HOLD FIRE to increase the distance. RELEASE to set off the quake, dazing all players in its zone and in a line up to the zone.

Uses: 1 Uses 1.png Cost:Free Cooldown: Cooldown 40 s Debuff: Debuff 3.5 s Stun


Rolling Thunder.png

EQUIP a seismic charge. FIRE to send a cascading quake through all terrain in a large line. The quake dazes and knocks up anyone caught in it.

Cost:♦♦♦♦♦♦♦ 7 points Debuff: Debuff 7 m Knockback + 6 s Stun


Cypher icon.png Cypher:

CTrapwire
Trapwire.png

EQUIP a trapwire. FIRE to place a destructible and covert tripwire at the targeted location, creating a line that spans between the placed location and the wall opposite. Enemy players who cross a tripwire will be tethered, revealed, and dazed after a short period if they do not destroy the device in time. This ability can be picked up to be REDEPLOYED.

Uses: 2 Uses 2.png Cost:Creds 200 Damage: Damage 5 (if windup completes) Debuff: Debuff 3 s stun (if windup completes)


Skye icon.png Skye:

Trailblazer.png

EQUIP a Tasmanian tiger trinket. FIRE to send out and take control of the predator. While in control, FIRE to leap forward, exploding in a concussive blast and damaging directly hit enemies.

Uses: 1 Uses 1.png Cost:Creds 250 Duration: Duration 5 s Health: Health 100 HP Damage: Damage 30 (Direct contact) Debuff: Debuff 2.5-4 s Stun (Edge-Center)


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