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A Crowd Control tool is a type of ability which affect a player's ability to be able to move on the map.

Banish[]

A banish removes affected agents from the map.

Iso icon Iso:

Kill Contract

EQUIP an interdimensional arena. FIRE to hurl a column of energy through the battlefield, pulling you and the first enemy hit into the arena. You and your opponent duel to the death.

X(PC) • L1+ R1(PS5) • Xbox LB button + Xbox RB button (Xbox X/S) Ult Points:♦♦♦♦♦♦♦ 7 Windup: Windup 2.9 s Duration: Duration 13 s

Concuss[]

Also known as a Daze or Stun, a concuss ability afflicts the Concussed debuff on affected agents, severely slowing them and disrupting their ability to fire their guns by heavily reducing fire rate, obstructing vision and aiming, and disabling scopes and ADS modes.

Astra icon Astra:

Nova Pulse

ACTIVATE a Stars Star to detonate a Nova Pulse. The Nova Pulse charges briefly then strikes, Concussing all players in its area.

Q(PC) • R1(PS5) • Xbox RB button (Xbox X/S) Uses: 1 Uses 1 Windup: Windup 1 s Cooldown: Cooldown 45 s Debuff: Debuff 4 s Concuss

Breach icon Breach:

Fault Line

EQUIP a seismic blast. HOLD FIRE to increase the distance. RELEASE to set off the quake, Concussing all players in its zone and in a line up to the zone.

E(PC) • (PS5) • Xbox B button (Xbox X/S) Uses: 1 Uses 1 Cost:Free Windup: Windup 1 s Cooldown: Cooldown 40 s Debuff: Debuff 3.5 s Concuss

Rolling Thunder

EQUIP a Seismic Charge. FIRE to send a cascading quake through all terrain in a large zone. The quake Concusses and knocks up anyone caught in it.

X(PC) • L1+ R1(PS5) • Xbox LB button + Xbox RB button (Xbox X/S) Cost:♦♦♦♦♦♦♦♦♦ 9 points Windup: Windup 1.2 s Debuff: Debuff 7 m Knockback + 6 s Concuss

Cypher icon Cypher:

Trapwire

EQUIP a trapwire. FIRE to place a destructible and covert tripwire at the targeted location, creating a line that spans between the placed location and the wall opposite. Enemy players who cross a tripwire will be Tethered, Revealed, and Concussed after a short period if they do not destroy the device in time. This ability can be picked up to be REDEPLOYED.

C(PC) • L1(PS5) • Xbox LB button (Xbox X/S) Uses: 2 Uses 2 Cost:Credits icon 200 Windup: Windup 1.5 s once tethered Health: Health 20 HP Damage: Damage 5 (if windup completes) Debuff: Debuff 1.25 s Slow (on detection), 1.5 s Tether (or until destroyed), 3 s Concuss (if windup completes)

Deadlock icon Deadlock:

Sonic Sensor

EQUIP a Sonic Sensor. FIRE to deploy. The sensor monitors an area for enemies making sound. It concusses that area if footsteps, weapons fire, or significant noise are detected.

Q(PC) • R1(PS5) • Xbox RB button (Xbox X/S) Uses: 2 Uses 2 Cost:Credits icon 200 Health: Health 20 HP Debuff: Debuff 3.5 s Concuss

Harbor icon Harbor:

Reckoning

EQUIP the full power of your Artifact. FIRE to summon a geyser pool on the ground. Enemy players in the area are targeted by successive geyser strikes. Players caught within a strike are Concussed.

X(PC) • L1+ R1(PS5) • Xbox LB button + Xbox RB button (Xbox X/S) Ult Points:♦♦♦♦♦♦♦ 7 Duration: Duration 9 s Debuff: Debuff 2 s Concuss

Neon icon Neon:

Relay Bolt

INSTANTLY throw an energy bolt that bounces once. Upon hitting each surface, the bolt electrifies the ground below with a Concussive blast.

Q(PC) • R1(PS5) • Xbox RB button (Xbox X/S) Uses: 1 Uses 1 Cost:Credits icon 200 Windup: Windup 0.8 s Debuff: Debuff 3.5 s Concuss

Skye icon Skye:

Trailblazer

EQUIP a Tasmanian tiger trinket. FIRE to send out and take control of the predator. While in control, FIRE to leap forward, exploding in a Concussive blast and damaging directly hit enemies.

Q(PC) • R1(PS5) • Xbox RB button (Xbox X/S) Uses: 1 Uses 1 Cost:Credits icon 300 Duration: Duration 6 s Health: Health 80 HP Damage: Damage 30 (Direct contact) Debuff: Debuff 2.5-4 s Concuss (Edge-Center)

Detain[]

A detain afflicts the Detained debuff on affected agents, severely slowing them and preventing them from equipping any weapon or ability.

Standard[]

Killjoy icon Killjoy:

Lockdown

EQUIP the Lockdown device. FIRE to deploy the device. After a long windup, the device Detains all enemies caught in the radius. The device can be destroyed by enemies.

X(PC) • L1+ R1(PS5) • Xbox LB button + Xbox RB button (Xbox X/S) Cost:♦♦♦♦♦♦♦♦♦ 9 points Windup: Windup 13 s Health: Health 200 HP Debuff: Debuff 8 s Detain

Gekko icon Gekko:

Thrash

EQUIP Thrash. FIRE to link with Thrash's mind and steer her through enemy territory. ACTIVATE to lunge forward and explode, Detaining any players in a small radius.

X(PC) • L1+ R1(PS5) • Xbox LB button + Xbox RB button (Xbox X/S) Cost:♦♦♦♦♦♦♦♦ 8 points Windup: Windup 0.6 s Duration: Duration 6 s Cooldown: Cooldown 10 s (granted by Globules) Health: Health 200 HP Debuff: Debuff 6 s Detain

Cocoon[]

Cocoons obstruct vision and prevent movement control in addition to detaining an agent.

Deadlock icon Deadlock:

Annihilation

EQUIP a Nanowire Accelerator. FIRE to unleash a pulse of nanowires that captures the first enemy contacted. The cocooned enemy is pulled along a nanowire path and will die if they reach the end, unless they are freed. The nanowire cocoon is destructible.

X(PC) • L1+ R1(PS5) • Xbox LB button + Xbox RB button (Xbox X/S) Cost:♦♦♦♦♦♦♦ 7 points Windup: Windup 1.1 s Duration: Duration 10 s Health: Health 600 HP Debuff: Debuff 7 s Cocoon

Displacement[]

A displacement physically moves players out of position by force and against their will. In some cases, players can counteract the ability by making movements against the displacement, but they will be displaced out of position if they remain still.

Astra icon Astra:

Gravity Well

ACTIVATE a Stars Star to form a Gravity Well. Players in the area are pulled toward the center before it explodes, making all players still trapped inside Vulnerable.

C(PC) • L1(PS5) • Xbox LB button (Xbox X/S) Uses: 1 Uses 1 Windup: Windup 1.25 s Duration: Duration 2 s Cooldown: Cooldown 45 s Debuff: Debuff 5 s Vulnerable

Breach icon Breach:

Rolling Thunder

EQUIP a Seismic Charge. FIRE to send a cascading quake through all terrain in a large zone. The quake Concusses and knocks up anyone caught in it.

X(PC) • L1+ R1(PS5) • Xbox LB button + Xbox RB button (Xbox X/S) Cost:♦♦♦♦♦♦♦♦♦ 9 points Windup: Windup 1.2 s Debuff: Debuff 7 m Knockback + 6 s Concuss

Deadlock icon Deadlock:

Annihilation

EQUIP a Nanowire Accelerator. FIRE to unleash a pulse of nanowires that captures the first enemy contacted. The cocooned enemy is pulled along a nanowire path and will die if they reach the end, unless they are freed. The nanowire cocoon is destructible.

X(PC) • L1+ R1(PS5) • Xbox LB button + Xbox RB button (Xbox X/S) Cost:♦♦♦♦♦♦♦ 7 points Windup: Windup 1.1 s Duration: Duration 10 s Health: Health 600 HP Debuff: Debuff 7 s Cocoon

Raze icon Raze:

Blast Pack

INSTANTLY throw a Blast Pack that will stick to surfaces. RE-USE the ability after deployment to detonate, damaging and moving anything hit.

Q(PC) • R1(PS5) • Xbox RB button (Xbox X/S) Uses: 2 Uses 2 Cost:Credits icon 200 Windup: Windup 1.5 s (Damage arm time) Duration: Duration 5 s Health: Health 20 HP Damage: Damage 20-50 (After arming)

Slow[]

A slow afflicts the Slowed debuff on affected agents, reducing their movement speed and jump height.

Chamber icon Chamber:

Trademark

EQUIP a trap that scans for enemies. FIRE to place it on the ground. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that Slows players caught inside of it. The trap can be picked up to be REDEPLOYED.

C(PC) • L1(PS5) • Xbox LB button (Xbox X/S) Uses: 1 Uses 1 Cost:Credits icon 200 Windup: Windup 2 s Cooldown: Cooldown 30 s (Recalled) Health: Health 20 HP Debuff: Debuff 4 s 50% Slow

Tour De Force

ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit to the upper body. ALT FIRE to aim down sights. Killing an enemy creates a lingering field that Slows players caught inside of it.

X(PC) • L1+ R1(PS5) • Xbox LB button + Xbox RB button (Xbox X/S) Ult Points:♦♦♦♦♦♦♦♦ 8 Ammo: Ammo 5 Windup: Windup 2.3 s Damage: Damage 255 Head, 150 Body, 127 Legs Debuff: Debuff 4 s 50% Slow

Deadlock icon Deadlock:

GravNet

EQUIP a GravNet grenade. FIRE to throw. ALT FIRE to lob. The GravNet detonates upon landing, forcing any characters caught within to crouch and move slowly.

C(PC) • L1(PS5) • Xbox LB button (Xbox X/S) Uses: 1 Uses 1 Cost:Credits icon 200 Windup: Windup 0.4 s Debuff: Debuff Forced crouch, 70% slow

Harbor icon Harbor:

Cascade

EQUIP a wave of water. FIRE to send the wave rolling forward and through walls. RE-USE to stop the wave. Players hit are Slowed.

C(PC) • L1(PS5) • Xbox LB button (Xbox X/S) Uses: 2 Uses 2 Cost:Credits icon 150 Duration: Duration 7 s (whilst stationary) Debuff: Debuff 30% Slow

High Tide

EQUIP a wall of water. FIRE to send the water forward along the ground. HOLD FIRE to guide the water in the direction of your crosshair, passing through the world, spawning a wall along the water's path. ALT FIRE while bending to stop the water early. Players hit are Slowed.

E(PC) • (PS5) • Xbox B button (Xbox X/S) Uses: 1 Uses 1 Cost:Free Windup: Windup 2 s Duration: Duration 15 s Cooldown: Cooldown 40 s Debuff: Debuff 30% Slow

Sage icon Sage:

Slow Orb

EQUIP a slowing orb. FIRE to throw a slowing orb forward that detonates upon landing, creating a lingering field that Slows players caught inside of it.

Q(PC) • R1(PS5) • Xbox RB button (Xbox X/S) Uses: 2 Uses 2 Cost:Credits icon 200 Duration: Duration 7 s Debuff: Debuff 50% Slow

Skye icon Skye:

Seekers

EQUIP a Seeker trinket. FIRE to send out three Seekers to track down the three closest enemies. If a Seeker reaches its target, it Nearsights them. Enemies can destroy the Seekers.

X(PC) • L1+ R1(PS5) • Xbox LB button + Xbox RB button (Xbox X/S) Cost:♦♦♦♦♦♦♦♦ 8 points Duration: Duration 15 s Health: Health 120 HP Debuff: Debuff 3 s Nearsight, 5 s 60% Slow

Vyse icon Vyse:

Razorvine

EQUIP a nest of liquid metal. FIRE to launch. Upon landing, the nest becomes invisible. When ACTIVATED, it sprawls out into a large razorvine nest which slows and damages all players who move through it.

C(PC) • L1(PS5) • Xbox LB button (Xbox X/S) Uses: 2 Uses 2 Cost:Credits icon 150 Windup: Windup 0.3 s Duration: Duration 10 s Health: Health 40 HP Damage: Damage 6 per 1.25 meters traveled Debuff: Debuff 15% Slow

Tether[]

A tether prevents a player from moving beyond a specific location by any means other than teleports.

Cypher icon Cypher:

Trapwire

EQUIP a trapwire. FIRE to place a destructible and covert tripwire at the targeted location, creating a line that spans between the placed location and the wall opposite. Enemy players who cross a tripwire will be Tethered, Revealed, and Concussed after a short period if they do not destroy the device in time. This ability can be picked up to be REDEPLOYED.

C(PC) • L1(PS5) • Xbox LB button (Xbox X/S) Uses: 2 Uses 2 Cost:Credits icon 200 Windup: Windup 1.5 s once tethered Health: Health 20 HP Damage: Damage 5 (if windup completes) Debuff: Debuff 1.25 s Slow (on detection), 1.5 s Tether (or until destroyed), 3 s Concuss (if windup completes)

Fade icon Fade:

Seize

EQUIP a knot of raw fear. FIRE to throw. The knot drops down after a set time. RE-USE to drop the knot early. The knot ruptures on impact, holding nearby enemies in place. Held enemies are Deafened, and Decayed.

Q(PC) • R1(PS5) • Xbox RB button (Xbox X/S) Uses: 1 Uses 1 Cost:Credits icon 200 Duration: Duration 4.5 s Debuff: Debuff Deafen, Tether, 75 HP Decay (restored over 5 s)

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