Cyber Cage is a basic ability for Cypher.
Description[]
“ | INSTANTLY toss the cyber cage in front of Cypher. ACTIVATE to create a zone that blocks vision and plays an audio cue when enemies pass through it.
— In-game description
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Cyber Cage is a Vision Blocker ability that Cypher instantly casts, tossing forward a cyber cage as a projectile. Once it lands on horizontal terrain, it turns invisible and remains indefinitely. During the buy phase deployed cages can be picked up to regain the charge, but once the round has started they cannot be recalled.
When Cypher activates a placed cage, a white, hollow, open-ended cylinder will form at its location. If an enemy passes through the cylinder's edges, it will play an audio cue. Towards the end of its duration, the edges will begin to fall from the top towards the ground.
The cylinder's open ends are aligned vertically and the cylinder's center is positioned at the location where the cage was activated. This means the cylinder's edges deploy both above and below ground. While this effect won't be seen when deployed on completely solid, horizontal ground, this becomes applicable when the cage is activated near an area where the map's elevation changes and gets lower, be it a gradual slope or a steep vertical drop.
Stats[]
Stat | Value | Confirmed value? |
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0.7 seconds | ![]() |
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3.72 meters | ![]() |
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Total duration: 7.25 seconds 0.75-second formation time 6 seconds at full size 0.5-second deactivation time |
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- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
Quotes[]
Activate[]
Place during buy phase[]
Previews[]
In Game[]
Update History[]
Fixed an issue where shooting through Cyber Cage could cheat wall penetration if they were placed too close to level geometry
Fixed issues where on some map geo Cypher could not pick up Cyber Cage.
Fixed a bug where Cyber Cage would sometimes disappear from the minimap
Other abilities can no longer be placed on the projectile while it’s in mid-air or deployed on the ground
Fixed a bug where picking up cages during the Buy phase would prevent you from purchasing a second charge
Can no longer place
Spycam in Cyber Cage projectiles
Can now be picked up during buy phase
Fixed an issue where players could place a cage on a
Trapwire
No longer slows enemies that move through it
Fixed a bug where Cyber Cage would be selected at a larger range than intended causing overlapping interaction issues
Types | Passive (list) • Basic • Signature • Ultimate | |||
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Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |