“ | INSTANTLY toss the cyber cage in front of Cypher. ACTIVATE to create a zone that blocks vision and plays an audio cue when enemies pass through it.
— In-game description
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Cyber Cage is a basic ability for Cypher.
Description
Cyber Cage is a Vision Blocker ability that Cypher instantly tosses forward on activation. This places a cyber cage as soon as it touches the ground, turning invisible. The cage remains indefinitely until Cypher activates it. Upon doing so, a white, hollow, open-ended cylinder will form at the cage's location. If an enemy passes through the cylinder's edges, it will play an audio cue. Towards the end of its duration, the edges will begin to fall from the top towards the ground.
The cylinder's open ends are aligned vertically and the cylinder's center is positioned at the location where the cage was activated. This means the cylinder's edges deploy both above and below ground. Whilst this effect won't be seen when deployed on completely solid, horizontal ground, this becomes applicable when the cage is activated near an area where the map's elevation changes and gets lower, be it a gradual slope or a steep vertical drop.
Stats
Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.
Stat | Value | Confirmed value? |
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0.7 seconds | ![]() |
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3.72 meters | ![]() |
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Total duration: 7.25 seconds 0.75 second formation time 6 seconds at full size 0.5 second deactivation time |
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Update History
Other abilities can no longer be placed on the projectile while it’s in mid-air or deployed on the ground
Fixed a bug where picking up cages during the Buy phase would prevent you from purchasing a second charge
Can no longer place
Spycam in Cyber Cage projectiles
Fixed an issue where players could place a cage on a
Trapwire
No longer holds the teleporter doors on Bind open