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EQUIP a shadow orb, entering a phased world to place and target the orbs. PRESS the ability key to throw the shadow orb to the marked location, creating a long-lasting shadow sphere that blocks vision. HOLD FIRE while targeting to move the marker further away. HOLD ALT FIRE while targeting to move the marker closer. PRESS RELOAD to toggle normal targeting view.
— In-game description

Dark Cover is a signature ability for Omen.

Description[]

Dark Cover is a Vision Blocker ability that Omen must equip before casting. While equipped, he will enter a phased world that is a mirror counterpart of the entire map he is currently on. His perspective within this world is centered on a smoke indicator that shows a blue outline of where a smoke will deploy on activation. Omen can use his fire keys to move the marker across the map. In the phased world, Omen's perspective will follow the smoke indicator as it is moved. Omen can still move his real body using his movement keys but will not be able to see his allies nor any walls or roofs. Any enemies however that would appear is his field of view will appear in the phased world with a red outline. Omen will still be able to hear everything happening around him clearly while in the phased world.

Omen can use his reload key to alternate between the phased world view and the real world for a normal targeting view. Using normal targeting, Omen can still use his fire keys to move the marker but will keep his standard first-person perspective from his body's location, being able to see everything that is happening in front of him.

The smoke can be placed at any position in range at any altitude. On cast, Omen will deploy a shadow orb as an invisible missile that will travel to the target location. Upon reaching its destination the orb will appear and transform into a smoke. If the center of the smoke is not directly on top of a horizontal surface or where any agents can stand, the smoke will sink vertically until this condition is met. Vision within the smoke is clear. The smoke will play audio and visual cues shortly before it is about to expire. Once it expires, the smoke will instantly dissipate.

Stats[]

Stat Value Confirmed
value?
Equip Equip time 0.6 seconds Cross
Deployment radius Max deploy distance 80 meters Check MarkGame files
Unequip Unequip time 0.7 seconds Check MarkGame files
Tailwind Orb velocity 64 meters per second Check Markv4.04
Windup Deploy time 1 second Check MarkGame files
Radius Radius 4.1 meters Check MarkGame files
Duration Duration 15 seconds Check Markv0.50
Expiration warning at 13.5 seconds Check Markv7.08
Notes:
  • Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
  • Values marked with Cross are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.

Quotes[]

Cast[]

Previews[]

In Game[]

In Cinematics[]

Update History[]

All Platforms[]

v11.10
  • Adjustment Spectators can now see Omen’s perspective in Dark Cover when he is placing his smokes.
  • Bugfix Fixed its minimap to match the darkness of other dome smokes.

v11.08

  • Nerf Cooldown increased from 30s → 40s

v11.00

  • Buff Given no other dome smoke controllers reveal their own location on smoking, removed this opponent counterplay specific to Omen.
  • Buff No longer plays audio in third person within 12.5 meters for opponents. This audio will still play for Allies.
  • Bugfix Fixed an issue where targeting views could be inconsistently applied during Dark Cover if Shrouded Step was spammed during Dark Cover’s ability equip flow.

v10.10 Hotfix

  • Bugfix Nerf Fixed a bug allowing Omen to unintentionally see enemies as they appear on your teammates' view using Dark Cover.

v10.10

  • Bugfix Nerf Reverted a bugfix that was released in 10.07, which should fix the issue where dead allies spectating Omen could see through nearsights (most notably Viper’s ult) if Omen is using Dark Cover
    • Reintroduced (and still investigating) the issue where Omen could not see properly when casting Dark Cover if he was overlapping another dense smoke (smokes that obscure vision inside, e.g. Jett Cloudburst, Brimstone Sky Smoke, etc.).

v10.07

  • Bugfix Buff Fixed an issue where Omen could not see properly when casting Dark Cover if he was overlapping another dense smoke (smokes that obscure vision inside, e.g. Jett Cloudburst, Brimstone Sky Smoke, etc.).

v9.10

  • Nerf Will now always fall to level geometry where players can stand
  • Added Visual cues have been added to the inside of the smoke before it expires.

v7.08

  • Added Smokes play an audio and visual cue 1.5 seconds before they are about to fade.

v7.05

  • Bugfix Buff Fixed a bug where other Agents were not animating when they moved through Omen’s Dark Cover ability.

v6.0

  • Nerf Now falls to the height of nearby ground if placed inside walls

v4.04

  • Buff Cooldown decreased 40s >>> 30s
  • Buff Projectile Speed increased 2800 >>> 6400
  • Nerf Cost increased 100 >>> 150

v3.05

  • Bugfix Buff Will no longer equip weapons slower than intended after casting Dark Cover

v3.04

  • Bugfix Buff Fixed an issue where Dark Cover could travel in unintended ways that caused it to settle slightly off from where it was aimed

v3.0

  • Nerf Granted signature charges reduced 2 >>> 1
    • Omen now must buy his second smoke for Credits icon 100
  • Nerf Cooldown time increased 35 >>> 40

v2.0

  • Nerf Projectile speed decreased 4000 >>> 2800

v1.0

  • Buff Omen now enters a “phaser” world where he can see through walls to place his smokes
    • Pressing RELOAD toggles between phased and normal targeting
    • Omen can now increase smoke distance with PRIMARY FIRE, decrease it with SECONDARY FIRE, and throw smoke with the ABILITY KEY

v0.50

  • Buff Duration increased 12 >> 15 seconds
  • Buff Projectile speed increased to 4000
  • Nerf Cooldown increased 30 >> 35 seconds


Console-only[]

v10.07
  • Bugfix Buff Fixed an issue where Omen’s Dark Cover targeting sensitivity could get stuck at a lower value until his next smoke cast if he died while attempting to cast Dark Cover.

v9.05

  • Bugfix Buff Fixed an issue where Dark Cover would move slower than intended.