| “ | EQUIP a shadow orb, entering a phased world to place and target the orbs. PRESS the ability key to throw the shadow orb to the marked location, creating a long-lasting shadow sphere that blocks vision. HOLD FIRE while targeting to move the marker further away. HOLD ALT FIRE while targeting to move the marker closer. PRESS RELOAD to toggle normal targeting view.
— In-game description
|
Dark Cover is a signature ability for Omen.
Description[]
Dark Cover is a Vision Blocker ability that Omen must equip before casting. While equipped, he will enter a phased world that is a mirror counterpart of the entire map he is currently on. His perspective within this world is centered on a smoke indicator that shows a blue outline of where a smoke will deploy on activation. Omen can use his fire keys to move the marker across the map. In the phased world, Omen's perspective will follow the smoke indicator as it is moved. Omen can still move his real body using his movement keys but will not be able to see his allies nor any walls or roofs. Any enemies however that would appear is his field of view will appear in the phased world with a red outline. Omen will still be able to hear everything happening around him clearly while in the phased world.
Omen can use his reload key to alternate between the phased world view and the real world for a normal targeting view. Using normal targeting, Omen can still use his fire keys to move the marker but will keep his standard first-person perspective from his body's location, being able to see everything that is happening in front of him.
The smoke can be placed at any position in range at any altitude. On cast, Omen will deploy a shadow orb as an invisible missile that will travel to the target location. Upon reaching its destination the orb will appear and transform into a smoke. If the center of the smoke is not directly on top of a horizontal surface or where any agents can stand, the smoke will sink vertically until this condition is met. Vision within the smoke is clear. The smoke will play audio and visual cues shortly before it is about to expire. Once it expires, the smoke will instantly dissipate.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.6 seconds | ||
| 80 meters | ||
| 0.7 seconds | ||
| 64 meters per second | ||
| 1 second | ||
| 4.1 meters | ||
| 15 seconds | ||
| Expiration warning at 13.5 seconds |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Cast[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
All Platforms[]
Spectators can now see Omen’s perspective in Dark Cover when he is placing his smokes.
Fixed its minimap to match the darkness of other dome smokes.
Cooldown increased from 30s → 40s
Given no other dome smoke controllers reveal their own location on smoking, removed this opponent counterplay specific to Omen.
No longer plays audio in third person within 12.5 meters for opponents. This audio will still play for Allies.
Fixed an issue where targeting views could be inconsistently applied during Dark Cover if Shrouded Step was spammed during Dark Cover’s ability equip flow.
Fixed a bug allowing Omen to unintentionally see enemies as they appear on your teammates' view using Dark Cover.
Reverted a bugfix that was released in 10.07, which should fix the issue where dead allies spectating Omen could see through nearsights (most notably Viper’s ult) if Omen is using Dark Cover
- Reintroduced (and still investigating) the issue where Omen could not see properly when casting Dark Cover if he was overlapping another dense smoke (smokes that obscure vision inside, e.g. Jett Cloudburst, Brimstone Sky Smoke, etc.).
Fixed an issue where Omen could not see properly when casting Dark Cover if he was overlapping another dense smoke (smokes that obscure vision inside, e.g. Jett Cloudburst, Brimstone Sky Smoke, etc.).
Will now always fall to level geometry where players can stand
Visual cues have been added to the inside of the smoke before it expires.
Smokes play an audio and visual cue 1.5 seconds before they are about to fade.
Fixed a bug where other Agents were not animating when they moved through Omen’s Dark Cover ability.
Now falls to the height of nearby ground if placed inside walls
Cooldown decreased 40s >>> 30s
Projectile Speed increased 2800 >>> 6400
Cost increased 100 >>> 150
Will no longer equip weapons slower than intended after casting Dark Cover
Fixed an issue where Dark Cover could travel in unintended ways that caused it to settle slightly off from where it was aimed
Granted signature charges reduced 2 >>> 1
Cooldown time increased 35 >>> 40
Projectile speed decreased 4000 >>> 2800
Omen now enters a “phaser” world where he can see through walls to place his smokes
- Pressing RELOAD toggles between phased and normal targeting
- Omen can now increase smoke distance with PRIMARY FIRE, decrease it with SECONDARY FIRE, and throw smoke with the ABILITY KEY
Duration increased 12 >> 15 seconds
Projectile speed increased to 4000
Cooldown increased 30 >> 35 seconds
Console-only[]
Fixed an issue where Omen’s Dark Cover targeting sensitivity could get stuck at a lower value until his next smoke cast if he died while attempting to cast Dark Cover.
Fixed an issue where Dark Cover would move slower than intended.
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||





