Devour is a signature ability for Reyna.
Description[]
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Devour is a Sustain ability that Reyna can instantly use once a Soul Orb has been dropped from Soul Harvest. On cast she creates a tether between herself and a viable orb, rapidly healing for the duration. This will not replenish her shields but if she already has full HP, she can Overheal to gain a total of 150 HP, including any shields she does have. The tether will break if Reyna moves into a position that causes terrain to obstruct it.
Soul Harvest[]
- Main article: Passive Effects → Soul Harvest
If an enemy agent that Reyna has dealt damage to within a short time dies, they will drop a Soul Orb at their location that remains there for a short time if Reyna also has any charges of Devour/Dismiss. Reyna can use Devour to consume orbs.
Reyna cannot target specific orbs; Devour will automatically consume the earliest viable orb to presently exist on the map. To be viable for consumption, an orb must not be obstructed by terrain between itself and Reyna such that Devour's healing tether would instantly be broken upon cast. During Empress, Reyna gains unlimited charges of Devour/Dismiss. When an orb drops during Empress, Devour will automatically activate without consuming the orb or forming a tether, ignoring any obstructions by terrain.
Stats[]
Stat | Value | Confirmed value? |
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0.1 seconds | ![]() |
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0.5 seconds | ![]() |
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1 per tick Total 50 |
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25 per second (1 every 0.04 seconds) Total 50 ticks |
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2 seconds | ![]() |
- ↑ Inferred from Healing and Duration
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Outside of Empress[]
Cast[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
Note: Updates to Soul Harvest may also be relevant to this ability.
Fixed an issue where Reyna’s Devour Overheal would not be interrupted when taking damage that was less than her current Overheal amount.
Fixed a bug preventing Reyna from properly using Overheal where it wasn't updating her health appropriately
Healing decreased 100 >>> 50
Full heal time reduced from 3s >>> 2s
Overheal of armor no longer decays after a timer.
Fixed an issue during healing that caused frame rate to decrease.
Maximum Devour/
Dismiss charges reduced 4 >>> 2
Cost of Devour/
Dismiss charges increased 100 >>> 200
Fixed issue where Reyna did not get her full heal if it began right when her Overheal started to decay
Fixed VFX that obscured Reyna’s screen if she scoped while healing
Overheal health no longer incorrectly shows 151 total when maxed
Types | Passive (list) • Basic • Signature • Ultimate | |||
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Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |