Dizzy is a signature ability for Gekko.
Description[]
| “ | EQUIP Dizzy. FIRE to send Dizzy soaring forward through the air. Dizzy charges then unleashes plasma blasts at enemies in line of sight. Enemies hit by her plasma are Blinded.
— In-game description
|
Dizzy is primarily a Blind ability that Gekko has to equip before casting. On cast, he will send Dizzy forward as a projectile, who spends a brief duration charging up.
While active Dizzy slows her trajectory, firing plasma blasts at each enemy in her line of sight within a certain distance. Dizzy can fire multiple blasts at once. The blasts splash in a small circular area around their target on impact, covering the screens and minimap of any enemy agents in range of the splash (including Gekko and his allies should they be in the same range as the enemies) with plasma. The plasma will leave some visibility around the edges of the screen, and after a fixed duration will gradually fade away. Affected agents cannot avoid the blind by all means even when turned away.
When Dizzy reaches her maximum duration, she expires. Enemies can deal damage to Dizzy and force her to expire after taking enough damage. When Dizzy expires, she turns into a dormant Globule.
Globules[]
- Main article: Passive Effects → Globules
Dizzy will turn into a dormant globule when she expires, falling to the ground if she was airborne at this moment. She will then remain there for a period of time, during which time Gekko can approach and reclaim her. Successfully retrieving Dizzy will then put the ability on cooldown after which it can be used again. If Gekko does not reclaim Dizzy within her globule lifespan, she will disappear from the map.
Stats[]
See above for Globules stats that are relevant to this ability.
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.9 seconds | ||
| 0.85 seconds | ||
| 0.65 seconds | ||
| 0.35 seconds | ||
| 1 second | ||
| 45 meters | ||
| 2.5 meters | ||
| Total 2 seconds 1 second at max potency 1 second to fade away |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Cast[]
Afflicted enemy[]
Kill afflicted enemy[]
Destroyed[]
Globules - Picking up Wingman and Dizzy[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
Note: Updates to Globules may be relevant to this ability.
Fixed a bug that caused Detain visual effects to show through thin walls and doors.
Fixed a bug where other players would hear the incorrect audio cue when a nearby Gekko (allied or enemy) used Dizzy.
Time active after being thrown and forming is reduced 1.5s >>> 1s.
Dizzy’s targeting algorithm has been updated to be more reliable.
Dizzy’s goop flash now also blinds the minimap of affected players.
Pre-fire targeting delay decreased 0.5s >>> 0.35s
Missile speed increased 7000 >>> 10000
Enemy detection range is now correctly reduced while inside of
Viper's Pit.
Audio improvements for Dizzy's plasma blasts, which will help you easily identify if it's flying towards you or towards an ally while in the air
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||







