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INSTANTLY start channeling your focus. Once focused: gain a shield which absorbs one instance of damage from any source, and enter a flow state during which downed enemies you kill or damage spawn an energy orb. Shooting this orb refreshes your flow state and your existing shield, or grants another.
— In-game description

Double Tap is a signature ability for Iso.

Description[]

Double Tap is primarily an Empowerment ability that Iso can instantly activate to consume a charge. After a brief delay, Iso gains a shield, becoming invulnerable to all sources of damage (excluding the explosion from the Spike), and enters a flow state for a limited time, gaining increased reload speed. The shield lasts for the remaining duration of Double Tap or until Iso takes a single instance of damage from any bullet or ability. Fall damage that would otherwise damage Iso will not cause the shield to break.

During the flow state, an enemy killed by Iso, or damaged by Iso and killed later, will spawn an energy orb above their location that remains there for a brief moment. Iso can shoot this orb to gain another a purple shield around him or refresh the timer on an existing shield, and refresh the duration of Double Tap.

Enemies can shoot the energy orb to destroy it and prevent Iso from gaining its effects.

Stats[]

Stat Value Confirmed
value?
Windup Windup 1 seconds Check Markv8.11
Buff Reload speed increase +25% Check MarkGame files
Duration Flow state duration 12 seconds Check Markv9.0
Duration Energy orb duration 3 seconds Check Markv8.01
Length Shield width 1 meter Check Markv8.01

Update History[]

v9.0 (PC) / v9.01 (Console)
  • Nerf Duration: 20s >>> 12s
  • Nerf Signature kill reset removed

v8.11 (PC) / v9.0 (Console) Hotfix

  • Bugfix Fixed an issue with Iso's orb spawn logic after he disconnects

v8.11 - Adjustment

  • Iso now grants himself a shield upon finishing a 1 second animation during which he can’t use his gun.
    • This plays a shield forming sound at the end of the channel when the shield is activated.
    • Charges 2 >>> 1
    • Kill reset added to Double Tap (Iso gets a charge back if he gets 2 kills).
    • Iso now receives a Wall Penetration tag instead of a standard Heavy Penetration tag when the shield is broken. This means he’s slowed less upon his shield breaking.
      • Additionally, Iso now gets a damage indicator towards the direction of the enemy that broke the shield
  • Iso can now recast Double Tap while it’s active to refresh the duration of the shield.
    • This is relevant if he gets a refreshed charge of his Double Tap from getting 2 kills.

v8.01

  • Buff Shootable orb duration increased 2 >>> 3 seconds
  • Buff Initial buff and shield duration increased 15 >>> 20
  • Buff Shield width reduced 120 >>> 100

v9.0
  • Bugfix Buff Fixed an issue where Iso's shield hitbox could be misaligned.

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