FLASH/drive is a basic ability for KAY/O.
Description[]
| “ | EQUIP a flash grenade. FIRE to overhand throw. ALT FIRE to lob a weaker version that explodes quickly. The flash grenade explodes after a short fuse, Blinding anyone in line of sight.
— In-game description
|
FLASH/drive is a Blind ability that KAY/O must equip before casting. On cast, he will throw a flash grenade as a projectile that detonates after a set amount of time. If the projectile bounces off a surface using primary fire, a unique sound and visual will play as it detonates after a shortened set duration. The maximum windup time from throw to detonate will not increase for bouncing off surface should it already be less than the amount of maximum windup time required for it to detonate. Any agent or object in line of sight of the detonation will then be flashed.
KAY/O can use Alt Fire to throw the grenade underhand, giving it a short range trajectory instead.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.8 seconds | ||
| 0.6 seconds | ||
| 0.8 seconds (Primary fire) (max windup time not affected) |
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| 1.6 seconds (Primary fire) 1 second (Alt fire) |
||
| 0.3 seconds | ||
| 2.25 seconds |
Notes:
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
Quotes[]
Cast[]
Previews[]
In Game[]
Update History[]
v11.08
Underhand maximum flash duration increased from 1.5s → 2.25s
Upon bouncing, flashes will now start a 0.8 second windup and then pop. This windup has unique audio and visuals when triggered.
- The bounce windup will not be triggered if it is already less than 0.8 seconds from popping, so it won’t increase the total max time from throw to pop.
Underhand maximum flash duration 1.25s >>> 1.5s
Increase VO callout range of KAY/O’s “flashing” voice line 20m >>> 50m
Unequip time 0.85s >>> 0.6s
A minimap indicator has been added to the flash for teammates only.
Fixed an issue with FLASH/drive showing a second explosion if it is thrown behind a wall.
Underhand (right-click) flashbang max duration decreased 2s>>>1.25s
Overhand (left-click) flashbang max duration increased 2s>>>2.25s
Unequip Delay out of both flashes increased .6s >>> .85s
Duration of windup telegraph reduced 0.5s >>> 0.3s
Duration of windup telegraph reduced on Right Click 1s >>> 0.3s
The audio attached to the in-flight projectile has been removed
References[]
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||




