“ | EQUIP an explosive fragment. FIRE to throw. ALT FIRE to lob. The fragment sticks to the floor and explodes multiple times, dealing near lethal damage at the center with each explosion.
— In-game description
|
FRAG/ment is a basic ability for KAY/O.
Description[]
FRAG/ment is a Deterrent ability that KAY/O must equip before casting. Upon casting, KAY/O will throw a fragment that sticks as soon as it comes into contact with a horizontal surface. KAY/O can use Primary and Alt Fire to control the length of the throw; Primary Fire throws the fragment at long range whilst Alt Fire throws it at short range.
After a brief windup it starts to emit multiple explosions, dealing damage in a circular area of effect. Each explosion has an outer radius and an inner radius. Anything within the inner radius will take full damage. Once in the outer radius, the amount of damage begins to fall off to a minimum at the very edge.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
Equip time | 0.7 seconds | Game files |
Unequip time | 0.6 seconds | * |
Windup | 0.5 seconds | Game files |
Radii | 1 meter (Inner) | Game files |
4 meters (Outer) | v5.01 | |
Damage | 25-60 per tick Total 100-240 (Minimum Outer radius damage to Inner radius damage) |
[a] |
Ticks/Tick Rate | 1 every 1 second | Game files |
Total 4 ticks | [a] | |
Duration | 4 seconds | [b] |
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
a Verified using the Range's training dummy
b Inferred from Ticks/Tick Rate
Update History[]
- Critical danger indicator added to FRAG/ment
- Zone diameter reduced 10m >>> 8m
- Damage now applies without needing line of sight