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Turkish bounty hunter Fade unleashes the power of raw nightmare to seize enemy secrets. Attuned with terror itself, she hunts down targets and reveals their deepest fears - before crushing them in the dark.
— Official description

Fade is an Agent in VALORANT and the fifth Initiator to be released.

Profile[]

Biography[]

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For more lore details and analysis related to Fade, be sure to also check out the VALORANT Lore Wiki's article!

VALORANT Lore Wiki: Fade

A Radiant from Türkiye, Hazal Eyletmez searches for a person of importance to her after he was 'taken from her'. Using her ability to see nightmare-visions, her interpretations initially led her to suspect that he had been kidnapped by a secret organization she found to be the VALORANT Protocol. Eyletmez decided to contact the Protocol under an anonymous mark, threatening to expose the organization if she found out they were responsible for the kidnapping. When they appeared to only have interest in tracking her down rather than take her seriously, she then contacted each agent personally with a dossier about them to show how much she knew about VALORANT's people and what she could expose to the public if they had no interest in proving their innocence.

VALORANT however still refused to give in and soon sent a strike team to Istanbul to apprehend her. Eyletmez attempted to use her Radiant powers to distract them and flee undetected but was spotted just as she was making her escape, allowing the Anti-Yield robot KAY/O to jump on her position and take her down with a suppressing pulse. Subsequently detained and taken to a VP base, Eyletmez was interrogated there by senior agents. However, it was because of these direct, face-to-face meetings that a critical piece of information came to light - VALORANT had no idea who she was trying to track down and knew nothing of any kidnapping. Whoever was responsible for the man's disappearance, it wasn't the VALORANT Protocol.

It was after this revelation that Eyletmez also came to learn about the existence of other worlds and it was suggested to her that maybe her unknown group came from one of these worlds instead. VALORANT themselves were already preparing to travel to one, having had to put that project on hold in order to deal with Eyletmez. Their search had also exposed how reliant the Protocol was on specific agents for information, and they were looking to recruit more as a result. With there being no more reason for the two to be enemies, VALORANT's senior agents decided to ask if she would join the organization and help them gather information during their trip to Omega Earth. Choosing to put this misunderstanding behind her, Eyletmez accepted their offer to become their twentieth agent, "Fade". She now carries the banner of the VALORANT Protocol - but only as long as it brings her closer to the person she seeks.

HAZAL EYLETMEZ: Early life[]

  • Eyletmez works for REALM as a freelancer.[1]
  • A person of importance in Eyletmez's life goes missing.[2]
    • From her interpretations of nightmare-visions, she ends up suspecting that the VALORANT Protocol is responsible for this.[3]

Blackmailing the VALORANT Protocol[]

  • Eyletmez contacts Brimstone with threats of exposing the VALORANT Protocol if they did not prove their innocence regarding the disappearance of her missing person.[2]
  • In response to VALORANT attempting to track her down, Eyletmez sends personal dossiers to each agent, once again threatening to publicly expose the Protocol if they could not prove their innocence.[4]
  • Eyletmez attempts to flee from a VALORANT strike team sent to Istanbul.[5]
    • She uses her Radiant powers to stall the Ground squad as she attempts to flee the scene but is suppressed and taken down by KAY/O.
    • She is then taken into VALORANT’s custody for interrogation.
  • Eyletmez is interrogated by Brimstone and Cypher.
    • Eyletmez is reported to be affecting her surroundings using her Radiant powers during her interrogations, assumed to be attempts at intimidating her captors, which only ends up affecting other agents of the Protocol who were not even aware of her presence on site.[6]
    • In one interrogation meeting with Cypher, Eyletmez reveals much of the information she has learnt about the VALORANT Protocol. When they inquire about her missing person, Fade doesn't see the point in bothering to explain the situation to the group she believes knows exactly what they had done to him. However, when Cypher denies VALORANT having any involvement, Fade asks who would be responsible if not them, at which point Cypher reveals the existence of other worlds to her.[7]

FADE: VALORANT agent[]

  • Recruited as its twentieth agent.[8]
    • Fade is recruited to help VALORANT scout Omega Earth.
    • Fade is willing to help as long as it brings her closer to her missing person, but assures them of retaliation should they stray from their word to her.

The Omega Project[]

  • Fade is the first VALORANT agent to use the Protocol's Alpha-Omega teleporter.[9]
    • She arrives in a city and uses her powers to peer into the minds of its citizens. She finds out many of them are fearful and on edge, and locates a new place of interest for the VP to investigate due to the secrets it supposedly holds.

First ventures into Omega[]

  • Fade reports her investigation into Varun Batra, a new advisor to the VALORANT Legion, to Brimstone.[1]
    • Alpha Batra is discovered to be a REALM operative, so Fade decides to put Brimstone in touch with the organization.
  • Fade is contacted by an old colleague of hers, Captain Greaves of REALM, about her inquiry into Alpha Varun Batra.[10]
    • He acknowledges how long it's been since he and Fade have talked, but will only inform her that Batra is now a fugitive after he stole a priceless artifact, and warns her not to inquire further.
      • He contacts her once more when he discovers Batra has been communicating with an unknown entity, suspecting it's her, and warns her once again to stay out of REALM affairs.[11]
  • Fade reports Batra (now recruited as twenty-first agent "Harbor") and the Protocol are in the clear after they successfully extracted him out of India.[12]

Journey into the City of Flowers[]

  • Fade has a Nightmare-vision of Alpha falling apart, its people all gripped by fear, and sees the end of their time.[13]
    • Soon after, she is reported to be not sleeping well, up and wandering at all hours, and appearing to be always troubled.[14]

Project Landfall[]

  • Fade has sessions with Omen to try and help him restore some of his past memories.[15]

Scions of Hourglass[]

  • Fade has a Nightmare-vision about Clove, sensing that they are in danger and anticipating a connection to events occurring in Edinburgh with Omen.[16]

Personality[]

   It doesn't matter where they hide, I'll find them. I always find them.
— Fade (Match Start)

Fade's initially perceived harshness is the headliner of her personality, but she has a sense of humor, when she says something that usually is quite deadpan it's often complimented with a quick-witted joke. Working with the operation can feel like a chore to her, wanting things over and done with - often coming across as reluctant even when revived. She seems to harness a little bit of pride for her Radiant abilities and the major advantages they give her (and her team) in battle, and notes the more 'intimidating' agents aren't all what they seem, such as Reyna and Viper.

She's not shy to admit when she's impressed by any of the agents - actively encouraging when they do well, so she's trying to make sure team synergy is high, and could be argued she actually wants to warm up to the agents, talking about what they can do combined. She would rather not be enemies with who she'll be working with for as long as she gets closer to finding 'him'.

Fade seems to pity her mirrored self, saying she's 'seen too much', alluding to the fact that Fade might hate her powers, seeing everyone's raw trauma may help in the battlefield, but seems to bother her mentally, this may be "the price to commune with Nightmare" - she even says 'anything to keep me awake'.

Appearance[]

Fade is a lighter-skinned slim woman, with her dramatic black rectangular eyeshadow, black lipstick, dark oval marking on her face and neck and hair that transitions from black to white, she is given a highly grungy aesthetic. There are distinct cat-like features embedded in her design, from the heterochromia associated with the Turkish breed of Angora/Ankara 'Van' cat, paw print-like marking on her neck and the paw prints on the sole of her shoes. Even her second ability Seize has been noted to look like a ball of yarn.

Along with an outfit composed of a dark blue similar to Omen's, and black accents, such as her shirt/sleeves - which are ripped, matching the gloves she wears that expose hands adorned with henna. Her blue jacket sports a Nazar or 'Evil Eye' which is a symbol of protection from misfortune in Türkiye and nearby countries, with a spiky purple collar and silver lining, her jacket is also marked with shapes in this same color. Her pants are black and dark blue, with stitched detailing on her left thigh. On her waist there is a second Nazar where her two bags are, a black one on her right thigh, and a purple one on her left hip. She has steel, capped black leather/leather-looking boots, with paw prints on the sole.

Abilities[]

Passive[]

Abilities that apply Terror Trail Mark enemies, causing their position and movements to be tracked by dark mist. Prowler Prowlers can be used to pursue trails.

Debuff: Debuff Mark

Basic[]

CProwler
Prowler

EQUIP a prowler. FIRE to send the prowler forward. HOLD FIRE to steer the prowler towards your crosshair. The prowler will chase down the first enemy or terror trail it sees, and nearsight the enemy on impact.

Uses: 2 Uses 2 Cost:Credits icon 250 Duration: Duration 2.5 s Health: Health 60 HP Debuff: Debuff 2.75 s Nearsight

QSeize
Seize

EQUIP a knot of raw fear. FIRE to throw. The knot drops down after a set time. RE-USE to drop the knot early. The knot ruptures on impact, holding nearby enemies in place. Held enemies are Deafened, and Decayed.

Uses: 1 Uses 1 Cost:Credits icon 200 Duration: Duration 4.5 s Debuff: Debuff Deafen, Tether, 75 HP Decay (restored over 5 s)

Signature[]

EHaunt
Haunt

EQUIP a haunting watcher. FIRE to throw. The watcher drops down after a set time. RE-USE to drop the watcher early. The watcher lashes out on impact, Revealing enemies in its line of sight and creating terror trails to them. Enemies can destroy the watcher.

Uses: 1 Uses 1 Cost:Free Duration: Duration 2 s Cooldown: Cooldown 40 s Health: Health 1 HP Debuff: Debuff Real-time Reveal, 12 s Trail

Ultimate[]

XNightfall
Nightfall

EQUIP the power of nightmare itself. FIRE to unleash a wave of unstoppable nightmare energy. Enemies caught in the wave are Marked by terror trails, Deafened, and Decayed.

Ult Points:♦♦♦♦♦♦♦♦ 8 Debuff: Debuff 12 s Trail + Deafen, 75 HP Decay (restored over 12 s)

Agent Cosmetics[]

The following are cosmetics related to Fade from Agent Gear and from other sources (e.g. Battle Pass).

Gear[]

More information: Gear
Chapter 1
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
On the Prowl Spray VALORANT Fade Card Large Player Title image Eye Opener Spray Kingdom Credits
Spray:
On the Prowl
Player Card:
VALORANT Fade
Player Title:
Bounty Hunter
Spray:
Eye Opener
Kingdom Credits:
2,000
Kingdom Credits 2,000 Kingdom Credits 2,500 Kingdom Credits 3,000 Kingdom Credits 3,500 -
Chapter 2
Tier 6 Tier 7 Tier 8 Tier 9 Tier 10
Nazar Bead Buddy Fade Spray Player Title image Dark Tide Card Large Karabasan Shorty
Gunbuddy:
Nazar Bead
Spray:
Fade
Player Title:
Living Nightmare
Player Card:
Dark Tide
Weapon Skin:
Karabasan Shorty
Kingdom Credits 4,500 Kingdom Credits 5,500 Kingdom Credits 6,500 Kingdom Credits 7,500 Kingdom Credits 8,000

Other cosmetics[]

Player Cards
Image Name Source
Cat and Mouse Card Large Cat and Mouse Battle Pass:
EP 06 Act 1
Hush Card Large Hush Battle Pass:
EP 04 Act 2
Fade ID Card Large Fade ID Battle Pass:
EP 04 Act 3
Fortune's Hand The High Priestess Card Large Fortune's Hand // The High Priestess Store:
Fortune's Hand
Premier Ignition Card Large Premier Ignition Premier

Quotes[]


Update History[]

v8.04
  • Seize Seize and Nightfall Nightfall
    • Adjustment Art update for debuff VFX
      • This was initially documented in v8.02 as part of a miscellaneous change affecting the Decay debuff overall but it was not active on these abilities until 8.04. The fix itself is undocumented.

v7.10

v7.09

  • Prowler Prowler
    • Buff Adjusted collision so that they go over Trapwire Trapwires placed at foot height and under Trapwires placed at head height.

v7.04

  • Prowler Prowler
    • Nerf Time to re-equip gun takes slightly longer after using the ability

v6.10

  • Adjustment Updated Fade’s in-game portrait for better gameplay readability and quality consistency.

v6.0

v5.12

  • Prowler Prowler
    • Nerf Health decreased 100 HP >>> 60 HP
    • Buff Now immune to all allied damage
  • Haunt Haunt
    • Buff Now immune to all allied damage

v5.10

  • Prowler Prowler
    • Nerf Duration reduced 3 >>> 2.5 s
    • Nerf Delay on bite upon reaching target increased .4 >>> .6 s
    • Nerf Nearsight duration reduced 3.5 >>> 2.75 s
    • Nerf Prowlers now fizzle out and no longer debuff targets that teleport away before the prowler finished its bite animation
    • Adjustment Hitbox improvements
  • Nightfall Nightfall
    • Nerf Cost increased 7 >>> 8

v5.09

v5.01

  • Haunt Haunt
    • Bugfix Nerf Fixed issue causing Haunt to sometimes reveal enemies that were on the other side of a thin wall

v5.0

  • Haunt Haunt
    • Bugfix Buff Fixed a bug where revealed agents would sometimes briefly appear in an incorrect location on the minimap

v4.10

  • Adjustment Progress/Charge bars moved to a consistent location and made a consistent size

v4.09

  • Seize Seize
    • Added VFX change to the orb for a more dynamic presentation in 1p and Agent select
  • Nightfall Nightfall
    • Adjustment Decreased amount of flickering textures on diagonal walls when casting
    • Added Added VFX for additional clarity and visual impact

v4.08

Added Added


Spotify Playlist[]

Trivia[]

  • The "Nightmare" entity Fade refers to has been described as a manifestation of her radiance, but something that is very real to her in her own mind that takes a heavy toll on her.[17]

Relations[]

  • Fade knows personal details on every agent of the VALORANT Protocol who was a part of the organization up to her own recruitment (with the exception of Agent 8, whose whereabouts were unknown at the time of Fade's investigation into VALORANT).
    • With VALORANT eventually cleared of any wrongdoing, Fade still has her reservations about them but is now willing to work with the Protocol, so long as it brings her closer to her missing man.

Development[]

  • Fade was developed as an alternative to Sova, whose kit of recon tools was more unique among the roster of VALORANT agents before Fade's addition.[18]
  • Fade's core mechanic during development was her trails. The anxiety/fear-inducing experience of the trails in-game then led to the development of her spooky nightmare thematic.[19]

Gallery[]

References[]

Navigation[]

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