Fault Line is a signature ability for Breach.
Description[]
“ | EQUIP a seismic blast. HOLD FIRE to increase the distance. RELEASE to set off the quake, Concussing all players in its zone and in a line up to the zone.
— In-game description
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Fault Line is a Crowd Control ability that Breach has to equip before casting. While equipped, he will see an area of effect in front of him where he can set off a seismic blast. On cast, Breach can choose to increase the length of this area by initially holding his fire key to charge up the ability for a brief duration. On release the quake will then instantly appear, winding up briefly before exploding to concuss any player within its area.
The area of effect is spawned several meters in front of Breach.
Stats[]
Stat | Value | Confirmed value? |
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0.8 seconds | ![]() |
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8 to 56-meter length, depending on charge time | ![]() |
7.5-meter width | ![]() | |
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8 meters | ![]() |
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1 second | ![]() |
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0.7 seconds | ![]() |
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1.2 seconds | ![]() |
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3.5 seconds | ![]() |
Notes:
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Cast[]
Previews[]
In Game[]
Update History[]
v10.09
Time until Fault Line detonates after its cast increased from 1 second >>> 1.2 seconds
Full charge time decreased 1.5 >>> 1 second
Width increased 600 >>> 750
Telegraph windup time decreased 1.3 >>> 1
Concussion duration increased 3 >>> 3.5
Unequip time after firing decreased 1 >>> .7
Cooldown time increased 35 >>> 40
Spawn location from Breach increased 0 >>> 8 meters
Full charge time reduced 2 >>> 1.5 seconds
Types | Passive (list) • Basic • Signature • Ultimate | |||
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Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |