“ | EQUIP a seismic blast. HOLD FIRE to increase the distance. RELEASE to set off the quake, Concussing all players in its zone and in a line up to the zone.
— In-game description
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Fault Line is a signature ability for Breach.
Description[]
Fault Line is a Crowd Control ability that Breach has to equip before casting. Upon doing so, he will see an area of effect in front of him. Breach can increase the length of this area by charging the ability for a brief duration. The longer he charges for, the larger the ability's length becomes. Upon activation the quake will instantly appear, winding up briefly before exploding to concuss any player within its area.
The area of effect spawns several meters in front of Breach.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
Equip time | 0.8 seconds | Game files |
Area size | 8 to 56-meter length, depending on charge time | * |
7.5-meter width | v3.0 | |
Distance between Breach and AoE | 8 meters | v1.11 |
Time required to fully charge | 1 second | v3.0 |
Unequip time | 0.7 seconds | Game files |
Windup time | 1 second | v3.0 |
Concuss duration | 3.5 seconds | v3.0 |
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
Update History[]
- Full charge time decreased 1.5 >>> 1 second
- Width increased 600 >>> 750
- Telegraph windup time decreased 1.3 >>> 1
- Concussion duration increased 3 >>> 3.5
- Unequip time after firing decreased 1 >>> .7
- Cooldown time increased 35 >>> 40
- Spawn location from Breach increased 0 >>> 8 meters
- Full charge time reduced 2 >>> 1.5 seconds