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Fault Line is a signature ability for Breach.

Description[]

EQUIP a seismic blast. HOLD FIRE to increase the distance. RELEASE to set off the quake, Concussing all players in its zone and in a line up to the zone.
— In-game description

Fault Line is a Crowd Control ability that Breach has to equip before casting. While equipped, he will see an area of effect in front of him where he can set off a seismic blast. On cast, Breach can choose to increase the length of this area by initially holding his fire key to charge up the ability for a brief duration. On release the quake will then instantly appear, winding up briefly before exploding to concuss any player within its area.

The area of effect is spawned several meters in front of Breach.

Stats[]

Stat Value Confirmed
value?
Equip time 0.8 seconds Game files
Area size 8 to 56-meter length, depending on charge time
7.5-meter width v3.0
Distance between Breach and AoE 8 meters v1.11
Time required to fully charge 1 second v3.0
Unequip time 0.7 seconds Game files
Windup time 1.2 seconds v10.09
Concuss duration 3.5 seconds v3.0
Notes:
  • Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
  • Values marked with are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.

Quotes[]

Cast[]

Previews[]

In Game[]

Update History[]

v10.09
  • Nerf Time until Fault Line detonates after its cast increased from 1 second >>> 1.2 seconds

v3.0

  • Buff Full charge time decreased 1.5 >>> 1 second
  • Buff Width increased 600 >>> 750
  • Buff Telegraph windup time decreased 1.3 >>> 1
  • Buff Concussion duration increased 3 >>> 3.5
  • Buff Unequip time after firing decreased 1 >>> .7
  • Nerf Cooldown time increased 35 >>> 40

v1.11

  • Buff Spawn location from Breach increased 0 >>> 8 meters
  • Buff Full charge time reduced 2 >>> 1.5 seconds


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