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EQUIP a seismic blast. HOLD FIRE to increase the distance. RELEASE to set off the quake, Concussing all players in its zone and in a line up to the zone.
— In-game description

Fault Line is a signature ability for Breach.

Description[]

Fault Line is a Crowd Control ability that Breach has to equip before casting. Upon doing so, he will see an area of effect in front of him. Breach can increase the length of this area by charging the ability for a brief duration. The longer he charges for, the larger the ability's length becomes. Upon activation the quake will instantly appear, winding up briefly before exploding to concuss any player within its area.

The area of effect spawns several meters in front of Breach.

Stats[]

Stat Value Confirmed
value?
CustomReload Equip time 0.8 seconds Check MarkGame files
Fault Line Area size 8 to 56-meter length, depending on charge time Cross*
7.5-meter width Check Markv3.0
Tailwind Distance between Breach and AoE 8 meters Check Markv1.11
Windup Time required to fully charge 1 second Check Markv3.0
CustomReload Unequip time 0.7 seconds Check MarkGame files
Windup Windup time 1 second Check Markv3.0
Debuff Concuss duration 3.5 seconds Check Markv3.0

* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

Update History[]

v3.0
  • Buff Full charge time decreased 1.5 >>> 1 second
  • Buff Width increased 600 >>> 750
  • Buff Telegraph windup time decreased 1.3 >>> 1
  • Buff Concussion duration increased 3 >>> 3.5
  • Buff Unequip time after firing decreased 1 >>> .7
  • Nerf Cooldown time increased 35 >>> 40

v1.11

  • Buff Spawn location from Breach increased 0 >>> 8 meters
  • Buff Full charge time reduced 2 >>> 1.5 seconds


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