Flashpoint is a basic ability for Breach.
Description[]
“ | EQUIP a blinding charge. FIRE the charge to set a fast-acting burst through the wall. The charge detonates to Blind all players looking at it.
— In-game description
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Flashpoint is a Blind ability that Breach has to equip before casting. While equipped, his crosshair will be replaced with an indicator to place a blinding charge on terrain. The crosshair will turn yellow if it is placed on a viable position to be cast in and will turn red if it is placed on a position where the charge cannot pass through to the other side. On cast, Breach will fire the charge forward from his location to the targeted position, passing through until it reaches the other side. Once the charge reaches the other side it will briefly windup before detonating. Any agent or object in line of sight of the detonation will then be flashed.
Stats[]
Stat | Value | Confirmed value? |
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1.1 seconds | ![]() |
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35 meters | ![]() |
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10 meters | ![]() |
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0.7 seconds | ![]() |
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0.5 seconds | ![]() |
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2 seconds | ![]() |
Notes:
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
Quotes[]
Cast[]
Previews[]
In Game[]
Update History[]
v3.0
Total charges reduced 3 >>> 2
Cost increased 200 >>> 250
Projectile speed decreased 2500 >>> 2000
Full flash time increased from 1.75 seconds >>> 2 seconds
Off-screen flashes now match behavior of other flashes in the game and apply a minimum amount of flash more aggressively
Charges increased from 2 >>> 3
Reduced windup time from 0.6 seconds >>> 0.5 seconds
The audio and visuals for Flashpoint should better indicate when to turn away, and when it's safe to look again
Types | Passive (list) • Basic • Signature • Ultimate | |||
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Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |