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EQUIP a blinding charge. FIRE the charge to set a fast-acting burst through the wall. The charge detonates to Blind all players looking at it.
— In-game description

Flashpoint is a basic ability for Breach.


Flashpoint is a Blind ability that Breach has to equip before casting. To cast, Breach must take aim at a wall using a custom crosshair. This crosshair will turn yellow if it is placed on a viable position to be cast in, and will turn red if it is placed on a position where the charge cannot pass through to the other side. On activation, Breach will fire a charge that travels from his location to the targeted position on the wall, then through the section of wall until it reaches the other side. Once the charge reaches the other side of the wall it will briefly windup before detonating. Any agent or object in line of sight of the detonation will then be flashed.


Stat Value Confirmed
CustomReload Equip time 1.1 seconds Check MarkGame files
Orbital Strike Max deploy distance 35 meters Check MarkGame files
WallPenetration Max wall penetration depth 10 meters Check MarkGame files
CustomReload Unequip time 0.7 seconds Check MarkGame files
Windup Windup time 0.5 seconds Check Markv1.07
Debuff Max blind duration 2 seconds Check Markv1.11

Update History[]

  • Nerf Total charges reduced 3 >>> 2
  • Nerf Cost increased 200 >>> 250
  • Nerf Projectile speed decreased 2500 >>> 2000


  • Buff Full flash time increased from 1.75 seconds >>> 2 seconds


  • Buff Off-screen flashes now match behavior of other flashes in the game and apply a minimum amount of flash more aggressively
  • Buff Charges increased from 2 >>> 3
  • Buff Reduced windup time from 0.6 seconds >>> 0.5 seconds


  • Nerf The audio and visuals for Flashpoint should better indicate when to turn away, and when it's safe to look again