“ | A top secret research facility split apart by a failed radianite experiment. With defender options as divided as the map, the choice is yours: meet the attackers on their own turf or batten down the hatches to weather the assault.
— Official description
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Fracture is the seventh map to be released in VALORANT.
Features[]
Fracture's unique design splits up the map into four neutral quadrants; four central areas between the quadrants that contain the sites and Attacker spawns, and a central zone where Defenders spawn. On Round Start, Defenders can access the sites, which are on opposite sides of the map. Attackers all spawn in one area, but can reach the other side by using the cross-map ziplines that take them underneath Defender Spawn. During the Buy Phase, Defenders are unable to hear Attackers using the ziplines.
Each quadrant contains one orb, meaning Fracture has a total of four orbs as opposed to the usual total of two orbs that are present on most other maps.
A Hall contains an automatic door that works similarly to the exit room doors for Bind's teleporters, as it will instantly open once a player gets close enough, making a loud audio cue as it does, and will also open for any objects thrown towards it. This door on Fracture however will also open for entities on both sides of the door.
Ziplines[]
Fracture features two parallel one-way ziplines that bisect the map. These ziplines do not act like ziplines found on other maps due to them crossing over an out-of-bounds region, and so they have special rules to their interactions:
- Upon attaching, the player will automatically move across the zipline at full speed
- Whilst attached, players cannot:
- Change directions
- Use abilities
- Detach
- Stop (although you can still slow yourself down holding Shift)
- If the spike carrier drops the spike or gets killed whilst using the ziplines, the spike will respawn on the closer side of the zipline.
Map[]
Cosmetics[]
Image | Name | Source |
---|---|---|
Kingdoms Divided | Battle Pass: EP 03 Act 3 | |
Operation: Fracture | Battle Pass: EP 04 Act 1 | |
Mind the Drop | Battle Pass: EP 07 Act 1 | |
Not A Peep | Miscellaenous |
Image | Name | Source |
---|---|---|
Deep Divisions | Battle Pass: EP 04 Act 3 |
Lore[]
“ |
- See also: Fracture/Lore
Built in the American canyons of New Mexico, the Everett-Linde Research Facility was a top-secret collaboration between the Kingdom organizations of Alpha and Omega. Their mission to construct a Large Radian Collider and other surrounding projects were ground-breaking in their scientific fields. But on the day of what would have been the collider's launch, so came its end instead; the collider destroyed by two snipers and a resulting explosion that wiped out most of the lab's staff. Now, the abandoned husk of the facility is all that remains of a lost hope to improve the state of both worlds.
For more lore details and analysis related to Fracture, be sure to also check out the VALORANT Lore Wiki's article! VALORANT Lore Wiki: Fracture |
Quotes[]
- Main article: Fracture/Quotes
Announcements can be heard at the security office on the Kingdom Industries side of Attacker Spawn and the teleporter terminal that is visible from A Main.
Update History[]
- This section covers updates to Fracture's gameplay. For updates to its interactive lore elements, see Fracture/Lore.
- Fixed a bug where being killed on ziplines would make your body appear in Spawn.
- Fixed a bug where a player could fall off and die if two players ride the zipline at the same time.
- Fixed a bug where the “Paul Delmann” badge could be stuck on the screen after Buy Phase ends
v5.07 -
- Arcade - Opened up a cubby to increase space in area.
- B Site - "Jump" up/Step has been changed to a ramp.
- B Generator - Space tightened slightly to make smoking this spot easier. A small corner removed to simplify attempts to re-clear the site.
- Defender Spawn - Removed cubby.
- A Halls - Removed corner to simplify the space.
- A Site - Radianite crate on top site platform moved into far corner.
- A Dish - Removed the far path.
- A Drop - The drop down is no longer a 50/50 check when entering.
- A Rope - Rafters added going out towards the site
v3.09 -
- The B Arcade attacker barrier shifted back towards Attacker Side Bridge.
- Defender barrier at A Rope moved up to the top of ropes.
- A Hall orb shifted into more neutral space, making it less favorable for attackers
- New piece of cover in Attacker spawn added to break the long sightline from Hall entrance to B Main.
- Tunnel to Generator/Canteen areas can no longer be bullet penned (a.k.a. wallbang)
- One crate on B site is no longer pennable.
Added
Trivia[]
- The Radian Collider at the center of the map will occasionally pulse, making sound effects
- Fracture was the first map to receive dedicated per-patch updates for its lore.
- Fracture's design that also allows defenders to be able to pinch attackers has some small inspiration from the Siege of Helm's Deep, a battle from the Lord of the Rings book The Two Towers[1]
Gallery[]
References[]
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Standard | In rotation: | |||
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Excluded: | ||||
Map rotation only applicable to Competitive, Premier and Deathmatch. Read here for more details. | ||||
Other | Team Deathmatch maps • The Range (Lore) |