“ | EQUIP a rift tether. FIRE to send the tether forward. ALT FIRE to place a stationary tether. ACTIVATE to teleport to the tether's location. USE to trigger a fake teleport.
— In-game description
|
Gatecrash is a signature ability for Yoru.
Description[]
Gatecrash is primarily a Mobility ability that Yoru must equip before casting. Upon casting he deploys a rift tether. Enemies can deal damage to the tether and destroy it, though Yoru and his team will be alerted if the tether is destroyed.
Yoru can use Primary and Alt Fire to control how the ability is set up. Primary Fire causes the tether to instantly travel forward a long the ground for as long as it lasts. If it hits vertical terrain at an angle to its travel direction (i.e. not perpendicular to the terrain) it will continue to move against the terrain until it can travel directly forward at full speed once more without interruption from terrain. Whilst in contact with terrain however, the tether begins to slow down and because of this may come to a complete stop before it can completely move past that section of terrain and continue on its path. The amount of friction between the tether and terrain depends on the angle of the tether's travel direction, with angles closer to being perpendicular to the terrain experiencing more friction.
Alt Fire places a stationary tether instead.
Whilst active, the tether is invisible to enemy agents beyond a short distance. They will only be able to see and hear the tether if they are in close enough proximity.
Yoru can either recast the ability to teleport to the tether's location, giving off an audio cue upon arrival at this spot, or use the ability to trigger a fake teleport, which plays the same audio cues as a regular teleport without actually teleporting Yoru to the tether. A fake teleport will leave a decal on the floor instead visible to all agents for a set duration.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
Equip time | 0.8 seconds | Game files |
Max deploy length | 3 meters | Game files |
Unequip time | 0.5 seconds | Game files |
Tether Duration | 30 seconds | v2.06 |
Detection radius | 4 meters | v2.06 |
Tether audio cue radius | 12.5 meters | v4.04 |
Teleport duration | Total 1.2 seconds 0.5-second windup 0.7-second arrival at tether location |
Game files |
Teleport audio cue radius | 42.5 meters | Game files |
Fake decal duration | 30 seconds | v4.04 |
Update History[]
- Teleport will now be properly interrupted when suppressed mid-animation
- Health decreased 100 HP >>> 60 HP
- Cost decreased 200 >>> 150
- Now immune to all allied damage
- Fixed a bug where Gatecrash would sometimes leave floor markers in incorrect locations
- Voice lines relating to Gatecrash will now be heard globally by allies
- Fixed a bug where Yoru could use Gatecrash to teleport out of bounds
- Improved the system used to place Gatecrash at targeted ground locations
- Time it takes for teleport beacon to re-stealth has decreased 1.5 >>> 0.5 seconds
- Teleport beacon's in-game audio while traveling reduced 22.5m>>>12.5m
- Teleport beacon's speed has been increased 675 >>> 800
- Charges increased from 1 >>> 2
- Cost increased 0 >>> 200
- Cooldown charge refresh removed, switched back to 2-kill reset
- Gatecrash can now be faked by pressing F, while hovering over the beacon
- Fake teleport will play audio and portal visuals as if Yoru is attempting to teleport
- Upon activating a fake teleport, the beacon creates a small decal on the floor for 30 seconds to indicate location of the fake teleport
- Cooldown time increased 35 >>> 40
- Yoru can no longer plant the Spike after using Gatecrash while Dimensional Drift is active
- Gatecrash is no longer refreshed on kills and is instead replenished every 35 seconds
- Lifetime of the Gatecrash fragment increased 20 seconds >>> 30 seconds
- The range at which the Gatecrash fragment is revealed from stealth decreased 7m >>> 4m
- Visuals for visibility range added to the moving fragment
- Gatecrash now displays the range at which the tether can be seen by enemies while moving on the minimap
- The range that enemies are able to hear the audio of a Gatecrash teleport is now displayed on the minimap
- Fixed issue where teleporting to Gatecrash right as it expires caused Yoru to fall through the map to his death
- Fixed Yoru getting stuck in various spots on maps when using Gatecrash