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GravNet is a signature ability for Deadlock.

Description[]

EQUIP a GravNet grenade. FIRE to throw. ALT FIRE to lob. The GravNet detonates upon landing, forcing any characters caught within to crouch and move slowly.
— In-game description

GravNet is a Crowd Control ability that Deadlock has to equip before casting. On cast she will throw a grenade as a projectile that detonates on contact with horizontal terrain. Deadlock can use Alt Fire to throw the grenade underhand, giving it a short range trajectory instead.

After a brief windup the grenade sends out a wave of nets from its location in a circular area of effect field that pierces through terrain. The wave of nets embeds itself onto any agent it hits, forcing them to crouch. The net will also cause victims to be inflicted with increased gravity and decreased mobility. The victims must channel for a brief moment to remove the net, giving off an audio cue.

Stats[]

Stat Value Confirmed
value?
Equip Equip time 0.8 seconds Check MarkGame files
Unequip Unequip time 0.7 seconds Check MarkGame files
Windup Windup 0.4 seconds Check MarkGame files
Radius Radius 6.5 meters Check Markv10.04
Debuff Slow amount 70% Check MarkGame files
Windup Net removal channel time 1.5 seconds Check Markv7.10
Notes:
  • Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.

Quotes[]

Cast[]

Combo with Sonic Sensor[]

Kill afflicted enemy[]

Previews[]

In Game[]

In Cinematics[]

Update History[]

v11.08
  • Nerf Cooldown increased from 40s → 60s

v10.10

  • Bugfix Buff Fixed a bug where jumping could inconsistently dodge Deadlock’s net toss despite players being inside the affected area

v10.07

  • Bugfix Fixed an issue where Deadlock’s netted VFX could show through thin walls.

v10.04

  • Adjustment Changed to a signature ability with 40s cooldown
  • Nerf Total Size decreased from 16m >>> 13m
    • Radius decreased 8m >>> 6.5m
  • Adjustment Projectile audio loop has been updated to increase its gameplay clarity.
  • Added When an enemy removes the net, the audio cue of the net breaking now plays for all players.

v7.10

  • Removed Increased slow at AoE edge removed
  • Added Anyone caught by GravNet will now be affected by increased gravity and a reduction in mobility
  • Buff Max duration increased 6 seconds >>> Indefinite
  • Buff Removal time increased 0.85s >>> 1.5s
  • Buff Radius increased 6m >>> 8m