GravNet is a signature ability for Deadlock.
Description[]
| “ | EQUIP a GravNet grenade. FIRE to throw. ALT FIRE to lob. The GravNet detonates upon landing, forcing any characters caught within to crouch and move slowly.
— In-game description
|
GravNet is a Crowd Control ability that Deadlock has to equip before casting. On cast she will throw a grenade as a projectile that detonates on contact with horizontal terrain. Deadlock can use Alt Fire to throw the grenade underhand, giving it a short range trajectory instead.
After a brief windup the grenade sends out a wave of nets from its location in a circular area of effect field that pierces through terrain. The wave of nets embeds itself onto any agent it hits, forcing them to crouch. The net will also cause victims to be inflicted with increased gravity and decreased mobility. The victims must channel for a brief moment to remove the net, giving off an audio cue.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.8 seconds | ||
| 0.7 seconds | ||
| 0.4 seconds | ||
| 6.5 meters | ||
| 70% | ||
| 1.5 seconds |
Notes:
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
Quotes[]
Cast[]
Combo with Sonic Sensor[]
Kill afflicted enemy[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
v11.08
Cooldown increased from 40s → 60s
Fixed a bug where jumping could inconsistently dodge Deadlock’s net toss despite players being inside the affected area
Fixed an issue where Deadlock’s netted VFX could show through thin walls.
Changed to a signature ability with 40s cooldown
Total Size decreased from 16m >>> 13m
- Radius decreased 8m >>> 6.5m
Projectile audio loop has been updated to increase its gameplay clarity.
When an enemy removes the net, the audio cue of the net breaking now plays for all players.
Increased slow at AoE edge removed
Anyone caught by GravNet will now be affected by increased gravity and a reduction in mobility
Max duration increased 6 seconds >>> Indefinite
Removal time increased 0.85s >>> 1.5s
Radius increased 6m >>> 8m
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||







