Gravity Well is a basic ability for Astra.
Description[]
| “ | ACTIVATE a
— In-game description
|
Gravity Well is primarily a Crowd Control ability that Astra can instantly activate by targeting a
Star that she has placed on the map. A Gravity Well will form on activation, pulling any agents within its radius towards the center. The pull effect can be resisted by inputting movement commands to move away from the well's center. The pull can interrupt spike defuse attempts if it pulls the defuser out of defuse range.
After a short duration, the well will then explode. Any agents still within its radius at this point will be made Vulnerable.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 1.25 seconds | ||
| 4.75 meters | ||
| 2 seconds | ||
| 2.5 seconds |
Notes:
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Cast[]
Previews[]
In Game[]
Update History[]
v11.08
Fragile (Vulnerable) duration decreased from 5s → 2.5s
Cooldown increased from 45s → 60s
Fixed a bug where the incorrect audio cue would play when getting caught in an allied (or self-casted) Gravity Well.
Startup time increased .6 >>> 1.25
Gravity time duration decreased 2.75 >>> 2.0
Cooldown Increased 25 >>> 45
Gravity Well Size Decreased 525 >>> 475
Gravity Well no longer affects anyone fully underneath the Gravity Well.
Can no longer pull people while they are attached to ascenders
Cooldown time increased 12 >>> 25
Now pulls Agents that are defusing the Spike
- If they are pulled out of defuse range, the defuse will be interrupted
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||

