Guided Salvo is a signature ability for Tejo.
Description[]
“ | EQUIP an AR targeting system. FIRE to select up to two target locations on the map. ALT FIRE to launch missiles that autonomously navigate to target locations, detonating on arrival.
— In-game description
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Guided Salvo is a Deterrent ability that Tejo has to equip before casting. While equipped, a tactical display of the map he is on will appear. This display is centered on Tejo's location and will adjust as he moves but it has a maximum radius and will not display the entire map. Tejo can select a location to place a circular marker, showing where a missile will land and its area of effect. Each missile deployed will consume one charge.
Once Tejo confirms his target locations, he will launch a missile for each one in the order he place them in that deploy from his location. Each missile travels to its location autonomously through the map at a set altitude above ground, only exceeding this briefly on occasion in order to reach traversable terrain at higher heights.
On impact at its target location, the missile will windup before detonating multiple times, dealing damage in a circular area of effect. Each explosion has an outer radius and an inner radius. Anything within the inner radius will take full damage. Once in the outer radius, the amount of damage begins to fall off to a minimum at the very edge.
Stats[]
Stat | Value | Confirmed value? |
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0.7 seconds | ![]() |
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45 meters | ![]() |
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0.92 seconds | ![]() |
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2 meters | ![]() |
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Inner: 2.5 meters Outer: 4.5 meters |
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1.25 seconds | ![]() |
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Inner radius: 65 per tick Outer radius: 50 per tick Total 195/150 damage x0.5 multiplier to objects |
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1 every 0.8 seconds Total 3 ticks |
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- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Cast[]
Cast all charges[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
Cost: 150.
Now has 2 charges. Grants a free charge on round start. Each individual rocket used will consume 1 charge.
The cooldown has been removed.
Map Targeting Range decreased from 55m to 45m.
Max damage decreased from 70 >>> 65
- Minimum damage remains unchanged
Now does 50% damage to non-player objects.
Fixed an issue where Guided Salvo projectile would get stuck inside the wall when cast towards a path blocked by Sage’s Barrier Orb.
Fixed an issue where Guided Salvo missile visuals are set to draw as a Cylinder instead of Sphere, showing an incorrect damage zone.
Fixed an issue where Guided Salvo loses functionality and appears as stuck if he cast it while being outside of the map.
Fixed an issue where Guided Salvo damages players on elevation without showing a warning indicator.
Types | Passive (list) • Basic • Signature • Ultimate | |||
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Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |