Guiding Light is a signature ability for Skye.
Description[]
| “ | EQUIP a hawk trinket. FIRE to send it forward. HOLD FIRE to guide the hawk in the direction of your crosshair. RE-USE while the hawk is in flight to transform it into a flash. The flash reaches max potency after a short duration during the hawk's flight.
— In-game description
|
Guiding Light is primarily a Blind ability that Skye must equip before casting. On cast, she will send a hawk forward as a missile that can be obstructed by terrain. Skye can control the direction and altitude of the hawk by using Hold Fire and moving her crosshair towards the intended direction. Skye cannot use Hold Fire afterwards if she initially cast the ability without using Hold Fire.
Upon reactivation, or after reaching the end of its duration, the hawk will transform into a flash that detonates after a very brief windup. Any agent or object in line of sight of the detonation will then be flashed. If an enemy agent is affected by the flash, Guiding Light will also give off a distinct audio cue and Skye will alert the team. In addition to standard flash functionality, the maximum duration of the flash is also dependent on how long the hawk was in flight for before it was activated; when cast immediately, the flash only has a short maximum duration but this increases the longer the hawk flies for, reaching its largest duration after a short time in flight. The hawk will receive an orange aura and give off an audio cue when it reaches the point when its detonation will inflict the largest flash duration.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.8 seconds | ||
| 0.85 seconds | ||
| 18 meters per second | ||
| 2 seconds | ||
| 0.75 seconds | ||
| 0.3 seconds | ||
| 1-2.25 seconds (based on duration windup) |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
Quotes[]
Cast[]
Afflict enemy[]
Kill assist[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
All Platforms[]
Fixed an issue that caused visual effects to linger when equipping and unequipping immediately
Fixed a bug where Guiding Light’s flash duration was not scaling properly
Fixed a bug where Guiding Light’s hit confirm sound and VO would not play when hitting Yoru’s Fakeout Clone
Max flash duration changed from 1-2.25s (based on windup) >>> 1.25s
- This was a bug that was eventually fixed in v10.00, having first been reported to the wiki after v9.03
No longer regenerates charges during a round.
Now automatically activates the flash at the end of its lifetime.
Max duration while casting reduced 2.5s >>> 2s
Fixed an issue where Skye would get an additional charge of Guiding Light upon swapping sides.
Can no longer continue controlling hawks while suppressed
The max flash duration of Skye's Guiding Light now scales from 1s to 2.25s over a .75s charge up after being cast
Guiding Light can no longer be shot and destroyed
New VFX, UI, and sounds added to communicate new gameplay intent
Unequip Delay out of Guiding Light increased .75s >>> .85s
Unequip time after casting or bending Guiding Light’s projectile increased .5 >>> .75
Windup time after activation before the flash goes off increased .25 >>> .3
Can no longer be activated while suppressed
Charges reduced 3 >>> 2
Cost of charges increased 100 >>> 250
Charges now replenished on a 40-second cooldown
No longer need to re-equip Guiding Light to trigger flash detonation
Projectile now goes around corners tighter when free flying and is more responsive to guiding
Audio attenuation when cast reduced 3250 >>> 1250
Fixed an issue where Guiding Light appeared to go underground when thrown directly down
Console-only[]
Can be set to Togglable in the Agent Profile Settings, allowing you to press and let go of the input to steer the ability freely while it’s active
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||





