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Haven (codename Triad) is a launch map in VALORANT.
Summary
"Beneath a forgotten monastery, a clamour emerges from rival Agents clashing to control three sites. There’s more territory to control, but defenders can use the extra real estate for aggressive pushes."
Map Features
Haven's unique features include an additional third spike site. This does not affect the number of ultimate orbs on the map; Haven's two ultimate orbs are present in A Long and C Long (Dragon).
The doors at Mid also have destructible panels covering them. Whilst intact, they absorb damage and cannot be penetrated by gunfire. The panels however have 400 HP each and can be damaged, with colored indicators on them implying how much health they have left (starts blue, then turns yellow and then red as they take more damage). They can eventually be destroyed to allow players to wallbang through these doors for the rest of the round.
Callouts
- A Site
- B Site
- Back
- C Site
- Courtyard
- Cubby
- Hay Bales
- Garage
- Garden
- Link
- Lobby
- Long
- Sewer
- Short
- Site
- Spawn
- Tower
- Window (on C site)
- Window (on Mid)
Update History
- Removed some pixel collision
- Can no longer walk up the front of A site cover
- Can no longer jump onto the top of C site cover without a boost ability
- One stack of crates on C site is no longer pennable, this is to create a safer planting option for attackers
- Removed spot where Spike was unable to be retrieved once dropped
- Adjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places
- Garage Doors
- Entrance to C Long on Attacker Side
- Cover in A Lobby restructured to open up the space which allows for additional sight lines and traversal options
- A Link
- The Entrance to A Sewer and the bottom of A Sewer
- Expanded our new system that combats map exploits to all other maps—this will eradicate anyone trying to escape the playspace
- Continued to fix level collision in order to enhance the smoothness of the gameplay space
- Completed draw call optimizations
- Also continued to block spots for Cypher's
Spycam that prevented counter-play
- Added fixes for Cypher
Spycam exploits
- Backside of spawn barriers are now opaque to prevent some abuse cases
- Added ability for Spike to automatically fall from elevated boost positions
- Fixed multiple spots where Sova’s
Recon Bolt could over-penetrate map geometry
- A new map exploit system is in effect which will have negative effects on anyone trying to escape the playspace
- Updated several floor sections so that they now have appropriate material sounds
- Added curtains to the top of double doors on Haven to remove the Sage
Barrier Orb boost that allowed players to see through a sliver of the door at the top
- Multiple fixes to geometry to fix exploits and help optimize gameplay
- Updated materials to make surfaces more consistent overall
- Several exploits fixed
Trivia
- Map coordinates at 27°28'A" N 89°38'WZ" E, in Thimphu, Bhutan.
- In A site tower, there is an empty sniper rifle case along with ammo and a jar of what is assumed to be urine, this might be a reference to Sniper from Team Fortress 2, who is well known for jars of urine, even being a secondary weapon option for him (in-game name: Jarate)
- Also in A site tower, there is a card/poster for a tropical place on the floor which shows Breeze
Gallery
Maps
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