Headhunter is a basic ability for Chamber.
Description[]
“ | ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.
— In-game description
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Headhunter is an Empowerment ability that equips Chamber with a hitscan pistol. He can continuously equip and unequip this weapon so long as he has purchased ammunition for it before round start. Headhunter has an Alt-Fire ADS mode and has no damage falloff.
Stats[]
Ability Stats[]
Stat | Value | Confirmed value? |
---|---|---|
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0.3 seconds | ![]() |
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8 rounds max. (4 rounds max. in Spike Rush) No reserve |
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159 Head 55 Body 46 Legs |
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Damage multipliers | Headshot: x2.9 Leg shot: x0.85 |
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Semi | ![]() |
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4 per second 1 every 0.25 seconds |
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High | ![]() |
ADS Zoom | x1.5 | ![]() |
![]() (out of ammo) |
0.5 seconds | ![]() |
Notes:
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
TTK[]
Damage Range | Body Part | 100 HP | 125 HP | 150 HP | |||
---|---|---|---|---|---|---|---|
Bullets to kill | Time to kill (s) | Bullets to kill | Time to kill (s) | Bullets to kill | Time to kill (s) | ||
0–50 m | Head | 1 | 0.000 | 1 | 0.000 | 1 | 0.000 |
Body | 2 | 0.250 | 3 | 0.500 | 3 | 0.500 | |
Legs | 3 | 0.500 | 3 | 0.500 | 4 | 0.750 |
Spread values[]
Firing Mode | 1st Shot Spread (°) | Max Spread (°) | Movement penalties (+°) | |||||
---|---|---|---|---|---|---|---|---|
Standing | Crouched | Standing | Crouched | Crouched | Walking | Running | Airborne | |
Primary Fire | 0.25 | 0.19 | 3 | 2.25 | 0.1 | 1.2 | 3 | 7 |
Alternate Fire | 0 | 2.75 | 2.06 |
Quotes[]
Kill[]
Previews[]
In Game[]
Update History[]
v8.03
Price decreased 150 >>> 100
ADS Zoom reduced x1.75 >>> x1.5
Spread increased after 2nd bullet when spamming
- Standing maximum spread increases as a result from 2.75° >>> 3°
- This affects Primary fire only
- Standing maximum spread increases as a result from 2.75° >>> 3°
Primary fire first shot spread increased 0.2° >>> 0.25°
- This is an undocumented change
- 1st shot spread while crouched increased 0.15° >>> 0.19°
Bullet Cost increased 100 >>> 150
Can now be input-queued to equip after the current action
Fixed a bug where Headhunter could float away
- Spike Rush only:
Charges reduced 8>>>4
Types | Passive (list) • Basic • Signature • Ultimate | |||
---|---|---|---|---|
Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |