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ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.
— In-game description

Headhunter is a basic ability for Chamber.

Description[]

Headhunter is an Empowerment ability that equips Chamber with a pistol. He can continuously equip and unequip this weapon so long as he has purchased ammunition for it before round start. Headhunter has an Alt-Fire ADS mode and has no damage falloff.

Stats[]

Ability Stats[]

Stat Value Confirmed
value?
CustomReload Equip time 0.3 seconds Check MarkGame files
Ammo Ammunition 8 rounds max.
(4 rounds max. in Spike Rush)
No reserve
Check MarkIn-game & v3.12
Damage Damage 159 Head
55 Body
46 Legs
Check MarkGame files
Damage multipliers Headshot: x2.9
Leg shot: x0.85
Check MarkGame files
Firemode Fire mode Semi Check MarkIn-game
Fire rate 4 per second
1 every 0.25 seconds
Check MarkGame files
WallPenetration Wall penetration High Cross*
ADS Zoom x1.5 Check MarkGame files
CustomReload Unequip time
(out of ammo)
0.5 seconds Cross*

* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

TTK[]

Damage Range Body Part 100 HP 125 HP 150 HP
Bullets to kill Time to kill (s) Bullets to kill Time to kill (s) Bullets to kill Time to kill (s)
0–50 m Head 1 0.000 1 0.000 1 0.000
Body 2 0.250 3 0.500 3 0.500
Legs 3 0.500 3 0.500 4 0.750

Spread values[]

Firing Mode 1st Shot Spread (°) Max Spread (°) Movement penalties (+°)
Standing Crouched Standing Crouched Crouched Walking Running Airborne
Primary Fire 0.25 0.19 3 2.25 0.1 1.2 3 7
Alternate Fire 0 2.75 2.06

Update History[]

v8.03
  • Buff Price decreased 150 >>> 100

Undocumented

  • Nerf ADS Zoom reduced x1.75 >>> x1.5

v5.12

  • Nerf Spread increased after 2nd bullet when spamming
    • Standing maximum spread increases as a result from 2.75° >>> 3°
      • This affects Primary fire only
  • Nerf Primary fire first shot spread increased 0.2° >>> 0.25°

v5.03

  • Nerf Bullet Cost increased 100 >>> 150

v4.07

  • Buff Can now be input-queued to equip after the current action

v4.03

  • Bugfix Fixed a bug where Headhunter could float away

v3.12


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