“ | ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.
— In-game description
|
Headhunter is a basic ability for Chamber.
Description[]
Headhunter is an Empowerment ability that equips Chamber with a pistol. He can continuously equip and unequip this weapon so long as he has purchased ammunition for it before round start. Headhunter has an Alt-Fire ADS mode and has no damage falloff.
Stats[]
Ability Stats[]
Stat | Value | Confirmed value? |
---|---|---|
Equip time | 0.3 seconds | Game files |
Ammunition | 8 rounds max. (4 rounds max. in Spike Rush) No reserve |
In-game & v3.12 |
Damage | 159 Head 55 Body 46 Legs |
Game files |
Damage multipliers | Headshot: x2.9 Leg shot: x0.85 |
Game files |
Fire mode | Semi | In-game |
Fire rate | 4 per second 1 every 0.25 seconds |
Game files |
Wall penetration | High | * |
ADS Zoom | x1.5 | Game files |
Unequip time (out of ammo) |
0.5 seconds | * |
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
TTK[]
Damage Range | Body Part | 100 HP | 125 HP | 150 HP | |||
---|---|---|---|---|---|---|---|
Bullets to kill | Time to kill (s) | Bullets to kill | Time to kill (s) | Bullets to kill | Time to kill (s) | ||
0–50 m | Head | 1 | 0.000 | 1 | 0.000 | 1 | 0.000 |
Body | 2 | 0.250 | 3 | 0.500 | 3 | 0.500 | |
Legs | 3 | 0.500 | 3 | 0.500 | 4 | 0.750 |
Spread values[]
Firing Mode | 1st Shot Spread (°) | Max Spread (°) | Movement penalties (+°) | |||||
---|---|---|---|---|---|---|---|---|
Standing | Crouched | Standing | Crouched | Crouched | Walking | Running | Airborne | |
Primary Fire | 0.25 | 0.19 | 3 | 2.25 | 0.1 | 1.2 | 3 | 7 |
Alternate Fire | 0 | 2.75 | 2.06 |
Update History[]
v8.03
- Price decreased 150 >>> 100
- ADS Zoom reduced x1.75 >>> x1.5
- Spread increased after 2nd bullet when spamming
- Standing maximum spread increases as a result from 2.75° >>> 3°
- This affects Primary fire only
- Standing maximum spread increases as a result from 2.75° >>> 3°
- Primary fire first shot spread increased 0.2° >>> 0.25°
- This is an undocumented change
- 1st shot spread while crouched increased 0.15° >>> 0.19°
- Bullet Cost increased 100 >>> 150
- Can now be input-queued to equip after the current action
- Fixed a bug where Headhunter could float away
- Spike Rush only:
- Charges reduced 8>>>4