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Headhunter is a basic ability for Chamber.

Description[]

ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.
— In-game description

Headhunter is an Empowerment ability that equips Chamber with a hitscan pistol. He can continuously equip and unequip this weapon so long as he has purchased ammunition for it before round start. Headhunter has an Alt-Fire ADS mode and has no damage falloff.

Stats[]

Ability Stats[]

Stat Value Confirmed
value?
Equip time 0.3 seconds Game files
Ammunition 8 rounds max.
(4 rounds max. in Spike Rush)
No reserve
In-game & v3.12
Damage 159 Head
55 Body
46 Legs
Game files
Damage multipliers Headshot: x2.9
Leg shot: x0.85
Game files
Fire mode Semi In-game
Fire rate 4 per second
1 every 0.25 seconds
Game files
Wall penetration High
ADS Zoom x1.5 Game files
Unequip time
(out of ammo)
0.5 seconds
Notes:
  • Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
  • Values marked with are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.

TTK[]

Damage Range Body Part 100 HP 125 HP 150 HP
Bullets to kill Time to kill (s) Bullets to kill Time to kill (s) Bullets to kill Time to kill (s)
0–50 m Head 1 0.000 1 0.000 1 0.000
Body 2 0.250 3 0.500 3 0.500
Legs 3 0.500 3 0.500 4 0.750

Spread values[]

Firing Mode 1st Shot Spread (°) Max Spread (°) Movement penalties (+°)
Standing Crouched Standing Crouched Crouched Walking Running Airborne
Primary Fire 0.25 0.19 3 2.25 0.1 1.2 3 7
Alternate Fire 0 2.75 2.06

Quotes[]

Kill[]

Previews[]

In Game[]

Update History[]

v8.03
  • Buff Price decreased 150 >>> 100

Undocumented

  • Nerf ADS Zoom reduced x1.75 >>> x1.5

v5.12

  • Nerf Spread increased after 2nd bullet when spamming
    • Standing maximum spread increases as a result from 2.75° >>> 3°
      • This affects Primary fire only
  • Nerf Primary fire first shot spread increased 0.2° >>> 0.25°

v5.03

  • Nerf Bullet Cost increased 100 >>> 150

v4.07

  • Buff Can now be input-queued to equip after the current action

v4.03

  • Bugfix Fixed a bug where Headhunter could float away

v3.12