“ | EQUIP a healing orb. FIRE with your crosshairs over a damaged ally to activate a Heal-Over-Time on them. ALT FIRE while Sage is damaged to activate a self Heal-Over-Time.
— In-game description
|
Healing Orb is a signature ability for Sage.
Description[]
Healing Orb is a Sustain ability that Sage must equip before casting. Upon casting, Sage selects an ally agent who is damaged to receive a heal-over-time. Sage can use Primary and Alt Fire to choose who she targets. Primary Fire targets an ally in her crosshairs whilst Alt Fire targets herself with a weaker healing effect. To target an ally, they must be in Sage's line of sight. The healing effect is briefly paused if the target takes damage.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
Equip time | 0.5 seconds | Game files |
Unequip time | 0.7 seconds | Game files |
Healing | 20 HP/sec, total 100 HP (Heal) 10 HP/sec, total 50 HP (Self heal) |
v9.10 |
Duration | 5 seconds | v9.10 |
Update History[]
v9.10
- Self Heal 30HP >>> 50HP
- Heal time matched to ally heal at 5 seconds
- Ally heal total amount increased 60 HP >>> 100 HP
- Self heal total amount decreased 60 HP >>> 30 HP
- Heal reduced from 100 over 5 seconds >>> 60 over 5 seconds
- Self heal reduced from 100 over 5 seconds >>> 60 over 10 seconds
- Cooldown increased 35 >>> 45 seconds