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EQUIP a healing orb. FIRE with your crosshairs over a damaged ally to activate a heal-over-time on them. ALT FIRE while Sage is damaged to activate a self heal-over-time.
— In-game description

Healing Orb is a signature ability for Sage.


Healing Orb is a Sustain ability that Sage must equip before casting. Upon casting, Sage selects an ally agent who is damaged to receive a heal-over-time. Sage can use Primary and Alt Fire to choose who she targets. Primary Fire targets an ally in her crosshairs whilst Alt Fire targets herself. To target an ally, they must be in Sage's line of sight. The healing effect is briefly paused if the target takes damage.


Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.

Stat Value Confirmed
CustomReload.png Equip time 0.5 seconds Check Mark.png
CustomReload.png Unequip time 0.7 seconds Check Mark.png
Healing Orb.png Healing 1 per tick
Total 60
Check Mark.png
Incendiary.png Ticks/Tick rate (Heal/Self-heal)
12/6 per second
(1 every 0.0833/0.1667 seconds)
Total 60 ticks
Check Mark.png
Duration.png Durations 5 seconds (Heal)
10 seconds (Self heal)
Check Mark.png

Update History

  • Nerf Heal reduced from 100 over 5 seconds >>> 60 over 5 seconds
  • Nerf Self heal reduced from 100 over 5 seconds >>> 60 over 10 seconds


  • Nerf Cooldown increased 35 >>> 45 seconds