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EQUIP a healing orb. FIRE with your crosshairs over a damaged ally to activate a Heal-Over-Time on them. ALT FIRE while Sage is damaged to activate a self Heal-Over-Time.
— In-game description

Healing Orb is a signature ability for Sage.

Description[]

Healing Orb is a Sustain ability that Sage must equip before casting. Upon casting, Sage selects an ally agent who is damaged to receive a heal-over-time. Sage can use Primary and Alt Fire to choose who she targets. Primary Fire targets an ally in her crosshairs whilst Alt Fire targets herself with a weaker healing effect. To target an ally, they must be in Sage's line of sight. The healing effect is briefly paused if the target takes damage.

Stats[]

Stat Value Confirmed
value?
CustomReload Equip time 0.5 seconds Check MarkGame files
CustomReload Unequip time 0.7 seconds Check MarkGame files
Healing Orb Healing 20 HP/sec, total 100 HP (Heal)
10 HP/sec, total 50 HP (Self heal)
Check Markv9.10
Duration Duration 5 seconds Check Markv9.10

Update History[]

v9.10
  • Buff Self Heal 30HP >>> 50HP
  • Buff Heal time matched to ally heal at 5 seconds

v5.12

  • Buff Ally heal total amount increased 60 HP >>> 100 HP
  • Nerf Self heal total amount decreased 60 HP >>> 30 HP

v1.07

  • Nerf Heal reduced from 100 over 5 seconds >>> 60 over 5 seconds
  • Nerf Self heal reduced from 100 over 5 seconds >>> 60 over 10 seconds

v1.0

  • Nerf Cooldown increased 35 >>> 45 seconds


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