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Valorant Wiki


High Tide is a basic ability for Harbor.

Description[]

EQUIP High Tide. FIRE to send water forward along the ground. HOLD FIRE to guide the water towards your crosshair spawning a vision blocking Screen along the path. ALT FIRE to stop the water early. All players crossing High Tide are Slowed.
— In-game description

High Tide is a Vision Blocker ability that Harbor must equip before casting. On cast, he will send a sphere forward as a missile that will pass through terrain. As it travels, it leaves a path on the ground directly below it. Harbor can control the direction and altitude of the sphere by using Hold Fire and moving his crosshair towards the intended direction. Harbor cannot use Hold Fire afterwards if he initially cast the ability without using Hold Fire.

Once the sphere reaches its maximum distance, or upon alt firing while holding fire, a wall of water will start to rise from Harbor's location, spreading across the length of the path until it reaches its end. Any agent who come into contact with the wave at any point will be briefly slowed. Once the wall's duration expires, the whole wall will slowly fall to ground.

Stats[]

Stat Value Confirmed
value?
Equip Equip time 0.6 seconds Check MarkGame files
Unequip Unequip time 0.6 seconds Check MarkGame files
Tailwind Sphere Velocity 25 meters/second Check MarkGame files
Maximum bend 180 degrees/second Check MarkGame files
Length Travel distance 50 meters Check MarkGame files
Height Wall Height 5 meters Check MarkGame files
Duration Duration 15 seconds Check Markv5.12
Debuff Debuff 30% Slow Check MarkGame files
Debuff Slow Duration 0.6 seconds Check MarkGame files
Windup Deactivation time 1.5 seconds Cross
Notes:
  • Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
  • Values marked with Cross are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.

Quotes[]

Cast[]

Previews[]

In Game[]

In Cinematics[]

Update History[]

All Platforms[]

v11.10
  • Adjustment Ability slot changed from Signature >>> Basic
    • Now costs 300 credits

v10.03

  • Buff Now slows enemy dashes

v9.03

  • Bugfix Buff Fixed an issue where the wall would end prematurely.

v8.08

  • Bugfix Buff Fixed an issue where AI-controlled abilities (e.g., Killjoy’s Turret) could detect you through High Tide.

v5.12

  • Buff Duration increased 12s >>> 15s

v5.09

  • Bugfix Buff Fixed a bug where High Tide would have large gaps when cast in specific map locations.


Console-only[]

v9.02
  • Added Can be set to Togglable in the Agent Profile Settings, allowing you to press and let go of the input to steer the ability freely while it’s active