“ | EQUIP a wall of water. FIRE to send the water forward along the ground. HOLD FIRE to guide the water in the direction of your crosshair, passing through the world, spawning a wall along the water's path. ALT FIRE while bending to stop the water early. Players hit are Slowed.
— In-game description
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High Tide is a signature ability for Harbor.
Description[]
High Tide is a Vision Blocker ability that Harbor must equip before casting. Upon casting, he sends a sphere forward that can pierce through terrain. As it travels, it leaves a path on the ground directly below it. The direction and altitude of the sphere can be controlled by holding fire and moving your crosshair in the direction you want it to go.
Once the sphere reaches its maximum distance, or upon alt firing while holding fire, a wall of water will start to rise from Harbor's location, spreading across the length of the path until it reaches its end. Any agent who come into contact with the wave at any point will be briefly slowed. Once the wall's duration expires, the whole wall will slowly fall to ground.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
Equip time | 0.6 seconds | Game files |
Unequip time | 0.6 seconds | Game files |
Sphere Velocity | 25 meters/second | Game files |
Maximum bend | 180 degrees/second | Game files |
Travel distance | 50 meters | Game files |
Wall Height | 5 meters | Game files |
Duration | 15 seconds | v5.12 |
Debuff | 30% Slow | Game files |
Slow Duration | 0.6 seconds | Game files |
Deactivation time | 1.5 seconds | * |
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
Update History[]
- Can be set to Togglable in the Agent Profile Settings, allowing you to press and let go of the input to steer the ability freely while it’s active