High Tide is a basic ability for Harbor.
Description[]
| “ | EQUIP High Tide. FIRE to send water forward along the ground. HOLD FIRE to guide the water towards your crosshair spawning a vision blocking Screen along the path. ALT FIRE to stop the water early. All players crossing High Tide are Slowed.
— In-game description
|
High Tide is a Vision Blocker ability that Harbor must equip before casting. On cast, he will send a sphere forward as a missile that will pass through terrain. As it travels, it leaves a path on the ground directly below it. Harbor can control the direction and altitude of the sphere by using Hold Fire and moving his crosshair towards the intended direction. Harbor cannot use Hold Fire afterwards if he initially cast the ability without using Hold Fire.
Once the sphere reaches its maximum distance, or upon alt firing while holding fire, a wall of water will start to rise from Harbor's location, spreading across the length of the path until it reaches its end. Any agent who come into contact with the wave at any point will be briefly slowed. Once the wall's duration expires, the whole wall will slowly fall to ground.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.6 seconds | ||
| 0.6 seconds | ||
| 25 meters/second | ||
| Maximum bend | 180 degrees/second | |
| 50 meters | ||
| 5 meters | ||
| 15 seconds | ||
| 30% Slow | ||
| 0.6 seconds | ||
| 1.5 seconds |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Cast[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
All Platforms[]
Ability slot changed from Signature >>> Basic
- Now costs 300 credits
Now slows enemy dashes
Fixed an issue where the wall would end prematurely.
Fixed an issue where AI-controlled abilities (e.g., Killjoy’s Turret) could detect you through High Tide.
Duration increased 12s >>> 15s
Fixed a bug where High Tide would have large gaps when cast in specific map locations.
Console-only[]
Can be set to Togglable in the Agent Profile Settings, allowing you to press and let go of the input to steer the ability freely while it’s active
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||




